Posted March 19, 2009
One feature I find myself missing in today's games is .. secrets.
Yes, secrets. Like when you accidentally trod on that tile and had a door open behind you with some goodies. Or when you shot that slightly irregular wall on a hunch and find it opens to yield the medkit you so sorely needed.
Remember the Wolf3D map with 99 secrets? How Duke3D would always have secrets missed about three times larger than secrets discovered on the summary screens? How Blood had its first secret about five yards from the coffin you started in and just kept on giving? How you would always explore the interiors of a secret very carefully, should it contain another secret (and another, and another)?
These days secrets are nowhere to be found in games. Doom 3 was horrible, all it had was little closets strewn about containing ammo you probably didn't need. The only half decent secret in Doom 3 was the ID PDA at the very end, but this was disappointing as well since it was so damn easy to find. I mean, I stumbled into that wall on my first ever playthrough and it wasn't all that hard to connect the dots.
Most other games of today don't have them at all. It seems that adding secrets to todays games is just an unecessary development bump, which has been optimized away with. Why spend development dollars on implementing features so few of the player base will ever see?
Anyway, it's something I miss, especially in FPS's. Being rewarded for exploring every nook and cranny of a level should be a good thing, yet it is rarely seen in newer releases.
This thread is dedicated to secrets in games. Post about your favourite secrets. Name the games who have them.
Yes, secrets. Like when you accidentally trod on that tile and had a door open behind you with some goodies. Or when you shot that slightly irregular wall on a hunch and find it opens to yield the medkit you so sorely needed.
Remember the Wolf3D map with 99 secrets? How Duke3D would always have secrets missed about three times larger than secrets discovered on the summary screens? How Blood had its first secret about five yards from the coffin you started in and just kept on giving? How you would always explore the interiors of a secret very carefully, should it contain another secret (and another, and another)?
These days secrets are nowhere to be found in games. Doom 3 was horrible, all it had was little closets strewn about containing ammo you probably didn't need. The only half decent secret in Doom 3 was the ID PDA at the very end, but this was disappointing as well since it was so damn easy to find. I mean, I stumbled into that wall on my first ever playthrough and it wasn't all that hard to connect the dots.
Most other games of today don't have them at all. It seems that adding secrets to todays games is just an unecessary development bump, which has been optimized away with. Why spend development dollars on implementing features so few of the player base will ever see?
Anyway, it's something I miss, especially in FPS's. Being rewarded for exploring every nook and cranny of a level should be a good thing, yet it is rarely seen in newer releases.
This thread is dedicated to secrets in games. Post about your favourite secrets. Name the games who have them.