Protoss: Wait, that's only about DLC and not about being able to play the game at all with all features promoted on the disc? Then I take back my reply.
Yeah, I also got into the whole "screw you, EA !" attitude when I saw the title, but then I read the article, read the comments here and figured out just what happened.
EA sells game X to user A. EA gives stuff Y for free to people who bought X from them, including A. A sells X to B, B doesn't get Y for free - he has to pay $10.
Sounds fair to me.
anjohl: The person buying the second-hand gamer is DIRECTLY responsible for the majority of new game sales. In short, the fact that the initial user knows he can sell the game after he is done with it increases sales beyond a fixed model such as Steam or GOG, where all purchases are final and fixed.
Most of the time - this only works in retail. Releasing games online is cheaper. Whether it's cheap enough for people to forsake the idea of resell-ability - remains to be seen.
I'm inclined to think that DD is the way to go and all the items that you may get in retail (manual, physical disk, collectibles) can either be self-made (printing, burning) or ordered separately (like the wonderful [url=http://us.blizzard.com/store/browse.xml?f=c:5]plushies and figurines from Blizzard[/url])
anjohl: It's a basic version of telology, effect - cause.
Ummm... Nope, sorry. Teleology is about having objective purpose. You may want to resell a game but reselling is not something a game intrinsically seeks... I guess ;P.
Still - I like you... kinda. You make an effort to use the kind of language and thinking I do. As long as you seek the truth and not merely try to fool or manipulate people - I admire that.
DarrkPhoenix: I never said there was anything necessarily wrong with it. It simply
decreases the value proposition for many people considering buying the game. Decreasing the resale value naturally
decreases the initial sale value for anyone who was planning to resell the game after they were done with it. The added hassle (however major or minor) of downloading and authorizing the various bits of DLC
decreases the value for anyone who finds such things a hassle. The knowledge that there will likely be some kind of GOTY edition down the line that rolls all the DLC into one neat package
decreases the value proposition of buying the game at launch as opposed to waiting 6-12 months before buying it.
While I don't really want to argue with what you're saying at this point (partially because I'm in a hurry), I just wish to ask you a single question: who in their right mind buys games at launch ?
What you said makes a lot of sense and is pretty much a reason I'm waiting for GotY of DA:O and the likes... but the whole point behind doing DLC is using the money from sales to make a small and cheap (or even free) product that's less than an addon but more than a bugfix. If this model fails - we're back to square one with no DLC.