Posted February 20, 2009
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I wouldn't say that is fairly inaccurate, I'd say its grossly inaccurate. Like you said, it doesn't take into account tracker overlap, but it also doesn't take into account those who downloaded the game, decided it was worth a purchase and then bought it. It also doesn't take into account re-downloads, stops and re-starts or canceled downloads. If that is actually the method that developers and publishers have been using to show piracy rates, shame on them for touting clearly suspect figures as the justification for DRM and price increases.