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cogadh: Interesting article, but it leaves me with the same question I always have when I hear developers or publishers talking about "piracy rates": How the hell do they know how many copies of their game have been pirated on any given day?
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DarrkPhoenix: I know one method is to check all the major torrent trackers and count the number of leechers as the number of downloads. However, this method is fairly inaccurate as many of the torrent trackers overlap, leading to the numbers of pirated copies being grossly inflated. Unsurprisingly this method is fairly popular among those looking to make claims of there being lots and lots of piracy.

I wouldn't say that is fairly inaccurate, I'd say its grossly inaccurate. Like you said, it doesn't take into account tracker overlap, but it also doesn't take into account those who downloaded the game, decided it was worth a purchase and then bought it. It also doesn't take into account re-downloads, stops and re-starts or canceled downloads. If that is actually the method that developers and publishers have been using to show piracy rates, shame on them for touting clearly suspect figures as the justification for DRM and price increases.
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bansama: Defense Grid is a proper game =) Have you at least played the demo?

Sure, I have. As I've said, far too simplistic. Heck, you can spam the basic turret on all the levels and win. I find the basic concept of the game a bit weird, too - I'd think a large part of the target audience couldn't care less about production values.
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bansama: And if someone is not prepared to purchase a game, why should they then be playing it for free?

If they'd be paying the same either way, it'd result in increased total utility, at no cost to the developers. So, why not?
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DarrkPhoenix: I know one method is to check all the major torrent trackers and count the number of leechers as the number of downloads. However, this method is fairly inaccurate as many of the torrent trackers overlap, leading to the numbers of pirated copies being grossly inflated. Unsurprisingly this method is fairly popular among those looking to make claims of there being lots and lots of piracy.
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cogadh: I wouldn't say that is fairly inaccurate, I'd say its grossly inaccurate. Like you said, it doesn't take into account tracker overlap, but it also doesn't take into account those who downloaded the game, decided it was worth a purchase and then bought it. It also doesn't take into account re-downloads, stops and re-starts or canceled downloads. If that is actually the method that developers and publishers have been using to show piracy rates, shame on them for touting clearly suspect figures as the justification for DRM and price increases.

All points that are spot on. I guess I was just saving "grossly" for later in that sentence, and need to expand my list of favorite adjectives. ;)
Post edited February 20, 2009 by DarrkPhoenix
Buy this game. It will be worth it, game is really amazing and addictive. You must show your support.
I'm still playing TD on WCIII.
No thank you.
Although I watched the demo, and it looks really cool, I am not willing to spend that much right now. :D