Posted February 19, 2012
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I now find myself testing these games for the linux community anyway =). Man it's gonna be expensive ... heh.
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That's me, I understand people disagreeing, that's fine. Win 7 works fine for gaming. I wouldn't want to develop software on it (and indeed, I don't) but for gaming it's really no big deal to me. I still support folks who release Linux games whenever I can, but it's been years since I realized that was a battle that I was never going to be able to fight and win.
Just to throw it out there, but if anyone actually knows the answer, I'd appreciate it. I've run through a few searches on the forums here and the topic has come up before, but no answers or coherent guesses have been given.
==== Oh weird, it munged two of my posts together... ====
Why does GOG insist on an installer? I _do_ understand that it reduces the support requirements and maybe it phones home with statistical data? Though if a ZIP option was given, then people on Linux/Mac wouldn't have to jump through another hoop to get things rolling. Why not track the downloads of zip files if statistical information is required?
If the installer simply provides a way to reduce support requests, then I can assume that making sure DRM free games aren't being distributed by pirates, if it _does_ track, then I can see the logic behind it.
Hmm, maybe I'll tcpdump it and see if it does...
PS. Yes, I'm aware that business can decide to do whatever they wish, yes I can understand that there are contractual agreements with publishers, but I'd like to know _why_ if at all the installer would be an issue apart from support requests.
Mojosetup would work just as nicely, it works on all three "major" platforms. Win/Mac/Linux, why not use that?
Post edited February 19, 2012 by blackjudas