pigdog: So to conclude, games should have the option to hold your hand and it’s not patronising. It just appeals to a wider market. If you don’t like it, then if available, crank up the difficulty or skip tutorials.
While I can't say I'm in either baskets, hater or lover of hand holding, but the way you describe it I must say I'm leaning towards what you like. A tutorial should in fact be patronising because it should assume you play this game for the first time. Obviously it should be skippable, I hate it when that's not possible just like unskippable cutscenes.
I finished the tutorial today in Hostile Waters and it had one of those older tutorials where the dialogue and helping is spot on, straight-forward and simple and gives you the information needed. Everything is skippable except for the tutorial missions themselves (I think they count towards the campaign, they're just easier) so ideally I would have wanted the tutorial missions to be skippable entirely for someone who understands what to do from the beginning or have played the game before.
Also in your example about Tomb Raider, the slightest mistake and you have to replay the entire mission again - I'm dealing with this in Splinter Cell Blacklist, it's horrible. I find the game design weak, at least when you don't have to option to play without that kind of setup (IMO).