Posted April 16, 2009
Linky here
Someone file this under weirdest analogy, please. There are these weird examples as to why they're similar...
They are hired in young, generally in their late teens and early twenties. They are energetic and excited about getting paid to do something they really enjoy (and probably have been doing on a small scale for years without pay). They tend to have more experience than you’d think, less than they think, and hopefully are able to take direction well.
In those early years, they are worked hard. As much as you can get out of them, as soon as you can get it, before they realize this is not as glamorous as they thought. Yes, even the ones who heard about the working conditions were still being a bit optimistic. Make sure to have the appropriate chemical stimulants on hand to let them keep going to the limits of youthful endurance. Until they get burned out, these are the best years to work them until they are dry.
Read the whole thing by clicking on the link, it's pretty interesting as funny game developer analogies go. Actually, I can think of one or two people who fit the bill already.
Someone file this under weirdest analogy, please. There are these weird examples as to why they're similar...
They are hired in young, generally in their late teens and early twenties. They are energetic and excited about getting paid to do something they really enjoy (and probably have been doing on a small scale for years without pay). They tend to have more experience than you’d think, less than they think, and hopefully are able to take direction well.
In those early years, they are worked hard. As much as you can get out of them, as soon as you can get it, before they realize this is not as glamorous as they thought. Yes, even the ones who heard about the working conditions were still being a bit optimistic. Make sure to have the appropriate chemical stimulants on hand to let them keep going to the limits of youthful endurance. Until they get burned out, these are the best years to work them until they are dry.
Read the whole thing by clicking on the link, it's pretty interesting as funny game developer analogies go. Actually, I can think of one or two people who fit the bill already.