mondo84: My last comment in that post meant something like, "Setting aspect=true will do aspect ratio correction. Then whatever the aspect ratio is if you play in a window, that will be preserved when you go to fullscreen."
SirPrimalform: It doesn't actually mean that, it relates to old display modes that used non-square pixels.
This article explains better:
http://doom.wikia.com/wiki/Aspect_ratio Uhh...I said that in my post that you quoted.
mondo84: It's meant for games that were designed for non-square pixels, which appears to be what charbon has (though I don't know what game it is).
charbon wants two things:
1) original aspect ratio (to correct for game being designed for non-square pixels)
2) fullscreen scaling without screwing up whatever the set aspect ratio is.
1 is solved by aspect=true, 2 is a built in feature of Dosbox as far as I can tell. Me saying that going fullscreen maintains the aspect ratio (i.e. doesn't stretch to fill the widescreen monitor) was a separate thought from the aspect ratio definition (something I clarified in that post). I simply combined the two thoughts into one sentence, that's all.