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RafaelLopez: About the controls for Wii shooters, I played some more or less recent releases of Resident evil (Umbrella chronicles or something I think) and Medal of honor. In Resident evil I had to stop moving to aim with the sensor and shoot (very disturbing when fending off a number of zombies), and I thought it was very hard to aim. In Medal of honor I could move using that punching joystick, aim with sensor and turn by aiming to the limits of the screen... again hard to aim, and also hard to turn. To make things worse for me, it was hard to move as well: I'm left-handed, so I can't aim with my right hand -- but as pretty much everyone else in the universe, I'm not used to directing the joystick with the right hand either.
So in both cases it felt stupid and it almost made me prefer to aim with a PS2 joystick. Almost. (And to be honest I know several good shooters on PS2 against none on the Wii). But the point is, I disagree with anyone who thinks shooters feel better on Wii than on PC.

You are probably thinking of Resident Evil 4 since Resident Evil: Umbrella Chronicles is a rail shooter where movement is never an option. And since it is RE4 you are almost undoubtedly talking about I should mention that you couldn't move in any of the versions of the game. The original version was on the Game Cube and they then made a PS2 port, and finally a Wii port almost a year later.
Also, one last thing. Dead Space is an over the shoulder third person shooter, so comparing to a first person shooter like Medal of Honor would be a huge waste of time since the controls are automatically going to be extremely different.
shooters on the Wii generally control far better than those on other consoles.
Second only to mouse+keyboard imho.
Some of the initial shooters on the Wii hadn't really nailed the control scheme, but recent ones have controlled great.
Of course, many people are now used to Dual-Analogs, so getting used to a new scheme can take a while. Though if you've ever given a new player a dual-analog FPS and watched them run around looking at the floor and ceiling the whole time you quickly realise that DA sticks aren't as intuitive as we think... we've just gotten used to them.
RE4 for example controls much better on the Wii than on the Gamecube. The metroid controls were also awesome. If RE5 was coming out in the wii then it might be a little more fun...
Post edited February 16, 2009 by soulgrindr
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MrEco: You are probably thinking of Resident Evil 4 since Resident Evil: Umbrella Chronicles is a rail shooter where movement is never an option. And since it is RE4 you are almost undoubtedly talking about I should mention that you couldn't move in any of the versions of the game. The original version was on the Game Cube and they then made a PS2 port, and finally a Wii port almost a year later.

Sure must've been Resident evil 4 then. I'm not complaining that I can't move so much as I'm complaining that the fact that you can aim at the screen, which would arguably add more realism and a better aiming performance, is actually deceiving. Wii gamers all over the world are high-fiving each other as to how aiming at the screen is so much better than using a mouse, but as it is, I kindly disagree.
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MrEco: Also, one last thing. Dead Space is an over the shoulder third person shooter, so comparing to a first person shooter like Medal of Honor would be a huge waste of time since the controls are automatically going to be extremely different.

First or third person "looks" different but doesn't change much in terms of aiming in my opinion. It's the same crosshair, only (sometimes) positioned differently. Freedom fighters comes to mind... aiming works just like Doom or any other game. Anyway, that Resident evil I played was third person too, just like this Dead space.
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soulgrindr: Of course, many people are now used to Dual-Analogs, so getting used to a new scheme can take a while. Though if you've ever given a new player a dual-analog FPS and watched them run around looking at the floor and ceiling the whole time you quickly realise that DA sticks aren't as intuitive as we think... we've just gotten used to them.

I sure hope you're right and someday we learn to aim a pistol at a screen as much as the developers learn to make it more smooth and less crappy... :)
Post edited February 16, 2009 by RafaelLopez