Posted April 01, 2012
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This might be true for Indy, but not for other games.
Either way, I don't feel this is related to a fixed 6$-10$ pricing scheme, but rather whether the developer sells for a lower price.
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Whether that is worth the extra cost of not really depends on how much GOG puts in it's pocket I suppose.
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There are already enough of them at bargain prices due to the glut on the market that you're not likely to see them any less expensive or any more convenient by being brought here.
More convenient, I'd say probably.
By offering the titles on GOG, they can be conveniently added to a centralised repository of DRM-free titles associated with your GOG account and GOG provides a stronger support guarantee for the title (I might not know the Indy dev, but I know GOG and the stronger support guarantee for the present and the future that they provide).
Furthermore, the Indy devs probably appreciate the visibility that this web sites provide for their titles, as opposed to the erratic bundle deals that I mostly hear of through forum posts in here or through one of my friends.
![avatar](/upload/avatars/2010/10/02a72b867650326e05ff16303aa35f2a56de1903_t.jpg)
Beyond the need to secure the labyrinthine IPs, they need to make it work for modern OSes and even if it seems to work out of the box, they need to do some testing on it before they can even start selling it.
In contrast, they need to get permission from 1 developper to sell the Indy game and the game should work on a modern machine so there is no overhead for GOG there. There might be overhead in the future, but at that point, GOG's version will become more desirable, because it will work out of the box on a modern OS while the original version that was sold by the Indy dev won't.
So, I doubt that securing Indy games will divert much of their available man-hours from old games.
That would be cool :).
Post edited April 01, 2012 by Magnitus