Posted August 14, 2013
Please support! Only 18 hrs left as I post this.
http://www.kickstarter.com/projects/balconyteam/balrum
"The world is realtime in Balrum. This means that you will see NPCs and animals living their daily lifes. The living world is one of the most important feature for us, an amount of the kickstarter funds will go into creating animations and AIs (different daily life AI for each NPC) for the NPCs that live in the world. For example: You will see the blacksmith create a weapon, or NPCs will sit down at home and eat, sleep, talk, or the woodcutter will actually go and chop down trees. Animals live their lifes as well, they eat, sleep, even hunt each other. We love to find lots of things to use in our favourite games. So we tried our best to make everything that looks to be useable in the world, useable. You will find vast amount of herbs and materials in Balrum. For your home you will need huge amounts of materials that is why you can chop down trees and mine stone. The world is hand made. Nothing is randomly generated. Every chest you find will have loot that was placed by hand. But don’t gather everything hastily, because the mushroom that you want to pick up may be more powerful the next day. Special mushrooms and other special herbs can level up in Balrum. Small details are important for us for example if it starts to rain, small pools of rain will appear and who knows, you might find something in those little pools! There are lots of dungeons to explore in the world of Balrum, some of them are multiple levels deep. Every dungeon will have a master who is the boss of the given dungeon. These dungeon masters will drop carefully selected loot so that you will feel that beating the dungeon was really worth it. We are creating a game that is aimed at mature players."
http://www.kickstarter.com/projects/balconyteam/balrum
"The world is realtime in Balrum. This means that you will see NPCs and animals living their daily lifes. The living world is one of the most important feature for us, an amount of the kickstarter funds will go into creating animations and AIs (different daily life AI for each NPC) for the NPCs that live in the world. For example: You will see the blacksmith create a weapon, or NPCs will sit down at home and eat, sleep, talk, or the woodcutter will actually go and chop down trees. Animals live their lifes as well, they eat, sleep, even hunt each other. We love to find lots of things to use in our favourite games. So we tried our best to make everything that looks to be useable in the world, useable. You will find vast amount of herbs and materials in Balrum. For your home you will need huge amounts of materials that is why you can chop down trees and mine stone. The world is hand made. Nothing is randomly generated. Every chest you find will have loot that was placed by hand. But don’t gather everything hastily, because the mushroom that you want to pick up may be more powerful the next day. Special mushrooms and other special herbs can level up in Balrum. Small details are important for us for example if it starts to rain, small pools of rain will appear and who knows, you might find something in those little pools! There are lots of dungeons to explore in the world of Balrum, some of them are multiple levels deep. Every dungeon will have a master who is the boss of the given dungeon. These dungeon masters will drop carefully selected loot so that you will feel that beating the dungeon was really worth it. We are creating a game that is aimed at mature players."