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Despite me being a mega huge fan of Riddick, I noticed several flaws with the AI on my 3rd playthrough, most notably the AI at Pigsville sometimes still in "sentry mode" even though their buddies are actively looking for me. Then it's also strange when the AI in the next room can't hear gunshots in the room I'm in, or the screams of their dying mates.
Just wondering, has the Butcher Bay campaign in Dark Athena received any treatment in AI and gameplay, or is it basically everything being prettied up?
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lowyhong: Despite me being a mega huge fan of Riddick, I noticed several flaws with the AI on my 3rd playthrough, most notably the AI at Pigsville sometimes still in "sentry mode" even though their buddies are actively looking for me. Then it's also strange when the AI in the next room can't hear gunshots in the room I'm in, or the screams of their dying mates.
Just wondering, has the Butcher Bay campaign in Dark Athena received any treatment in AI and gameplay, or is it basically everything being prettied up?

Although I can't really speak for the AI (supposedly improved, but that's not saying much), I didn't notice any significant changes in gameplay, if any at all. It is primarily a graphics upgrade and a remake for the Xbox 360.
Post edited February 13, 2010 by Kaidane
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lowyhong: Just wondering, has the Butcher Bay campaign in Dark Athena received any treatment in AI and gameplay, or is it basically everything being prettied up?

Everything is just prettier.
Cool thanks both of you.