Posted February 13, 2010
Despite me being a mega huge fan of Riddick, I noticed several flaws with the AI on my 3rd playthrough, most notably the AI at Pigsville sometimes still in "sentry mode" even though their buddies are actively looking for me. Then it's also strange when the AI in the next room can't hear gunshots in the room I'm in, or the screams of their dying mates.
Just wondering, has the Butcher Bay campaign in Dark Athena received any treatment in AI and gameplay, or is it basically everything being prettied up?
Just wondering, has the Butcher Bay campaign in Dark Athena received any treatment in AI and gameplay, or is it basically everything being prettied up?