Posted September 07, 2013
I've been trying to figure out the limitations of the NES palette, but there's one more thing that's not quite clear to me. Here's what I know so far: The NES has 56 colors, but only 25 of them can be on the same screen at once. Those 25 colors are displayed in 8 palettes with 3 colors each, plus one solid background color. An 8x8 pixel graphic tile can only have one palette applied to it.
Now, here comes the part where I get a bit confused.... Can the 8 palettes be applied to both background tiles and sprite tiles, or are 4 palettes reserved for background tiles, and 4 reserved for sprite tiles?
Now, here comes the part where I get a bit confused.... Can the 8 palettes be applied to both background tiles and sprite tiles, or are 4 palettes reserved for background tiles, and 4 reserved for sprite tiles?
This question / problem has been solved by Barefoot_Monkey
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