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canyonaz: Other puzzles I hate include:
puzzles that you only have to solve because your game character is obsessive - both doors to a room are wide open, but you can't proceed unless you rearrange the cans in the cupboard
I'm not sure I ever encountered such an extreme variant of the trope, but I think I know what you're getting at. However, one of the most widespread prerequisites for the 2D point&click adventure game is that the protagonist is a raging obsessive cleptomaniac.

I don't want them to give that up, really. :)


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eksasol: And not so much puzzle, but mazes and confusing level design.
Urghhh yeah, mazes are bad. And done to death. Though I accepted the forest maze in "Memoria", but that was because it had some innovative ideas as well, and they weren't recycling environmental parts to drive you nuts. If something looked like the same part of the forest, it was the same part of the forest.
Post edited January 06, 2017 by Vainamoinen
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advancedhero: Now, The Seventh Guest? Those puzzles are just annoying.
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Darvond: Elaborate.
I mean, I guess the entire 'gameplay' of the Seventh Guest was solving puzzles, but compared to Riven where the puzzles are part of the world, 7th Guest just has you moving from room to room solving brain teaser puzzles. The story and characters were a bit intriguing and the technology is neat for the time era, but I didn't find it fun to just go around solving small puzzles. I guess you could say that the point of the game was to solve all these puzzles in the mansion, but I didn't feel that they were integrated into the world well and that is one thing I look for in games. It was just a collection of random brain teasers that had a spooky theme.
Although I can see that some people might enjoy that. Just not my preferred type of game.
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eksasol: The dark cave in the Earthbound game...
Dark cave? I don't recall any navigation problems in Earthbound as the view was quite generous.
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tinyE: Anything timed.
This.

Also sliding puzzles. Fuck those things.
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mintee: i used to rage on sliding puzzles, till i finally looked up the basic solution moves and can now do them in a reasonable time. in the past I've been know to just quit the game otherwise.
The problem with sliding puzzles is when they don't use anything which could be ordaned into a numerical sequence, and put into an auto solver.

Like if the solution and start sequence is randomized and it doesn't have a reset button.
@Darvond

Obscure math puzzles; I mean calculating complex "algorithms"; latest in charge, the timed clock puzzles in Final Fantasy XIII-2.

I could find online this tool to help me out of it...

http://www.micka39.info/razor/ff13-2/

A nightmare without it!
Post edited January 07, 2017 by koima57
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koima57: @Darvond

Obscure math puzzles; I mean calculating complex "algorithms"; latest in charge, the timed clock puzzles in Final Fantasy XIII-2.
In fairness, for some of us, 1+2 is an obscure math puzzle, especially if it's 3 am and you've been playing for 14 hours strait. :P