timppu: I haven't properly played it (yet), but I recall hearing similar complaints about Star Wars: Jedi Knight - Dark Forces 2. Like that there are short corridors which don't lead to anywhere but are merely dead-ends, small "cupboards" within walls in which enemy soldiers conveniently stand doing nothing etc. Maybe someone who has played the game more extensively can deny or confirm.
It definately had that problem to some extent, it could be quite maze-like in many levels. Some of those made sense, some not so much. It's a great game though and I had so much fun with it I didn't pay too much attention to it. I'd have to go back to some of those levels and play them with this thought in mind to really know. I think it was more of a problem in Mysteries of the Sith, the expansion pack, but then I didn't like that one at all so I'm more likely to nitpick at it, and it seemed much more poorly designed in general.
timppu: The only downside is when the floating spaceshit hits the windshields of high-speed space ships, but that's what the wipers are for.
Imagine that's some alien race's first contact with us though. Talk about a diplomatic incident. And I thought the Earth ship opening fire on Minbari was a bad way to say hello.