Posted February 07, 2017
Meet the mind behind the legendary RPG and its long-awaited successor.
It's finally happening: <span class="bold">Torment: Tides of Numenera</span>, the thematic follow-up to one of the most celebrated RPGs of all time, is just around the corner. There are plenty of things linking these two games together and Colin McComb, the writer and designer heavily involved in both, is here to talk about these connections while revisiting his most acclaimed creation yet.
Starting at 2PM EDT/ 7PM UTC today, Colin will join us on <span class="bold">Twitch.tv/gogcom</span> to play some Planescape: Torment, the game that he co-designed with his band of fellow dreamcatchers back at Black Isle Studios. As the Creative Lead in the upcoming Torment: Tides of Numenera, Colin is also the perfect person to provide additional insight into the turn-based RPG that inXile is now developing, fuelled by a wildly successful Kickstarter campaign.
To those who have played and enjoyed the original <span class="bold">Planescape: Torment</span>, the spectacular success of its spiritual successor's campaign (it gathered over $4,188,000 in pledges) came as no surprise. After all, this is the RPG that has been topping Best Of lists ever since its 1999 release and remains the best-selling game here on GOG.com. Still considered to be among the most complex, thought-provoking, and multi-layered games ever released, it's also become the subject of countless <span class="bold">glowing reviews</span> and <span class="bold">retrospectives</span>.
So tune in on <span class="bold">Twitch.tv/gogcom</span> today at 2PM EDT/ 7PM UTC to learn more about the Torment saga, while watching Colin McComb revisit Planescape: Torment.
<span class="bold">Torment: Tides of Numenera</span> is scheduled for release on February 28th and you can pre-order it now, DRM-free on GOG.com to get Lords of Xulima as a free bonus.
It's finally happening: <span class="bold">Torment: Tides of Numenera</span>, the thematic follow-up to one of the most celebrated RPGs of all time, is just around the corner. There are plenty of things linking these two games together and Colin McComb, the writer and designer heavily involved in both, is here to talk about these connections while revisiting his most acclaimed creation yet.
Starting at 2PM EDT/ 7PM UTC today, Colin will join us on <span class="bold">Twitch.tv/gogcom</span> to play some Planescape: Torment, the game that he co-designed with his band of fellow dreamcatchers back at Black Isle Studios. As the Creative Lead in the upcoming Torment: Tides of Numenera, Colin is also the perfect person to provide additional insight into the turn-based RPG that inXile is now developing, fuelled by a wildly successful Kickstarter campaign.
To those who have played and enjoyed the original <span class="bold">Planescape: Torment</span>, the spectacular success of its spiritual successor's campaign (it gathered over $4,188,000 in pledges) came as no surprise. After all, this is the RPG that has been topping Best Of lists ever since its 1999 release and remains the best-selling game here on GOG.com. Still considered to be among the most complex, thought-provoking, and multi-layered games ever released, it's also become the subject of countless <span class="bold">glowing reviews</span> and <span class="bold">retrospectives</span>.
So tune in on <span class="bold">Twitch.tv/gogcom</span> today at 2PM EDT/ 7PM UTC to learn more about the Torment saga, while watching Colin McComb revisit Planescape: Torment.
<span class="bold">Torment: Tides of Numenera</span> is scheduled for release on February 28th and you can pre-order it now, DRM-free on GOG.com to get Lords of Xulima as a free bonus.