It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Hi everyone!
I'm the game dev that is creating DreadStar: The Quest for Revenge, a 2D Pixel Art shoot'em'up with RPG elements set to release Oct. 20th on steam.
It is partly inspired by classics like Tyrian, Xenon 2, Truxton, Raiden, Donpachi...
And has an art style reminiscent of the 16bit era of consoles (Snes, Megadrive) and computers (Amiga, Atari).

As such, i would like to have it available on GOG as i feel it would be right where it belongs.And i'm a big supporter of DRM-free gaming.

If you want to show your interest for having the game here on gog, here is the gog community wishlist entry: https://www.gog.com/wishlist/games/dreadstar_the_quest_for_revenge
Please vote for it so i can prove to gog there's an interest for the game here :)

The game will be part of the steam autumn festival so you can test the demo for free if you have a steam account:
Just go to the game's store page here starting at 7pm UTC+2:
https://store.steampowered.com/app/710220/DreadStar_The_Quest_for_Revenge/

Feel free to give me any impressions, what you like, don't like, etc. i'm open to any criticism.
And thank you all for your time!
Attachments:
I voted for it, will there be a Linux version available?
avatar
wolfsite: I voted for it, will there be a Linux version available?
Sadly no. I wanted to have a mac version for release but ran into some issues with the forced 64bit update (my libraries need to be recompiled) so that'll have to wait a bit.
But Linux compatibility was dropped some years ago on some of the libraries i use so i can't have that.

And thanks for your vote !
avatar
Faenrir: But Linux compatibility was dropped some years ago on some of the libraries i use so i can't have that.
Which libraries are those? What language is the game written in?
Voted.
You already have submitted DreadStar via the official form, I take it?
Voted, from the videos it looks like a nice indie game. : )
avatar
Swedrami: Voted.
You already have submitted DreadStar via the official form, I take it?
No not yet, i'm really trying to create traction first, i hear gog rejects a ton of games so i'd rather have every chance i can.

Thanks for the votes and kind words, appreciate it.

The game was made in Actionscript 3 from scratch (i basically created everything myself including the level editor which i'd like to make public with an option to run a custom level at some point in the future). The libs include a wrapper for the steam API and one for better controllers support. I know AS3 isn't the best language but when i started the initial prototype i intended a way different thing than what it became sooo it would have taken me way too much work to redo everything in C++ or some other language.
After seeing the screenshots and video on STEAM, it does look to use some of the design decisions I loved from Tyrian. Such as buying armor, which would mean you can take more than a hit before you die, and also buying weapons, which you can levelup. Also there seem to be several ship configurations, which allow various loadouts. The music is a little too 8-bit for my liking, but the Tyrian influences seem to hint at something I might enjoy.

Voted for it to come to GOG, and wishlisted on STEAM. I'll be keeping an eye out for this.
Post edited October 07, 2020 by MadalinStroe
avatar
MadalinStroe: After seeing the screenshots and video on STEAM, it does look to use some of the design decisions I loved from Tyrian. Such as buying armor, which would mean you can take more than a hit before you die, and also buying weapons, which you can levelup. Also there seem to be several ship configurations, which allow various loadouts. The music is a little too 8-bit for my liking, but the Tyrian influences seem to hint at something I might enjoy.

Voted for it to come to GOG, and wishlisted on STEAM. I'll be keeping an eye out for this.
Cool :) that's exactly the idea. I want this game to be a game for both regular shoot'em'up players and people who like to be able to level up and improve their ship and customize in order to be able to beat stages to enjoy!
And the retro vibe is strong in it.

Again, thanks for the kind words !

Btw, the festival has started so the DEMO is available !
And i'm broadcasting the full game (there will be a livestream in a bit less than 3 hours).
Post edited October 07, 2020 by Faenrir
avatar
Faenrir: i'm a big supporter of DRM-free gaming.
have you made it available on itch.io then?
avatar
Faenrir: i'm a big supporter of DRM-free gaming.
avatar
Sachys: have you made it available on itch.io then?
I will if Gog doesn't accept the game. I don't want to divide the community.
But the plan was always steam first then drm-free alternatives because i'm alone and i will need to remove/adapt things like achievements, leaderboards, cloud saves, etc and that's a lot of work for 1 person :)

I do have pages on gamejolt and itch.io though so we'll see how it goes. I think i'll post the demo there as well.
avatar
Faenrir: I think i'll post the demo there as well.
worth doing anyway - especially if you're trying to drum up support here.
avatar
Faenrir: I think i'll post the demo there as well.
avatar
Sachys: worth doing anyway - especially if you're trying to drum up support here.
Yeah, i think i'll post it there during the week...today has been crazy with the steam festival preparations :) (and last minute debug lol)
Game looks really fun. I wishlisted and I hope you can bring it to GOG!
Voted!:)