It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
bluethief: Unfortunately King's Bounty: The Legend is not my type of game, but I'm sure is a great recommendation for people who are into it.
Tis indeed a fine game for those into it......as shown by the attached screens showing my progress :)

1. I help a local clean out some pesky weeds(not the kewl 420 kind yo) from her garden
2. I trudge through the nearby bug factory(swamp) to find the king's brother a date.....what fun
Attachments:
1-plantz.jpg (423 Kb)
2-muckz.jpg (301 Kb)
avatar
PaterAlf: My progress on Braid:

I've completed world 2 and got all the puzzle pieces. I'v also played world 3, but I am still missing about half of the puzzle pieces. While I like the concept of the game, I also start to remember why I didn't like and never completed it when I played it back then. It's not always easy to figure out what you can or can't do with the time rewind mechanism. And quite often it's more frustrating than entertaining to figure it out.
The game doesn't give any hints?

Also, what's the main drive of the game? Is it its story?
avatar
bluethief: The game doesn't give any hints?

Also, what's the main drive of the game? Is it its story?
The game gives you hints, but sometimes they are very vague and easy to miss.

And I would say the main drive of the game are the puzzles. There is a story that is told through books and probably through the jigsaws puzzles you build, but I can't say how good it is by now.
World of Goo is on my backlog, I'll give it a try this weekend.
avatar
maxleod: World of Goo is on my backlog, I'll give it a try this weekend.
You're on the list now. Have fun :)
2008: The Rise of Indies?

I might be wrong but in my impression Braid and World of Goo were THE breakthrough titles, success of which coined the "indie game" term in general consciousness and opened the floodgate.

EDIT: To not just offtop, I'm actually playing STALKER Clear Sky right now. So you can add me I guess although I'm not sure what does it mean :D
Post edited May 20, 2023 by ssling
Oh man, Mirror's Edge is already 15 years old but that gane hasn't aged a little bit, I think is awesome how good looking it is. Many games have tried but I think no one have surpassed the First Person Parkour from the original Mirror's Edge, not even it's sequel! Great game, it's a shame the series is on the limbo right now :/
Speaking of indies, The Spirit Engine II was also from 2008. And I still recommend it. Freeware.

Some others:
Audiosurf
Sins of a Solar Empire
Iji
Dirty Split
Nancy Drew: The Phantom of Venice
Age of Conan: Hyborian Adventures (MMO)
The Lord of the Rings Online: Mines of Moria (MMO expansion)
Galactic Civilizations II: Twilight of the Arnor (expansion)
avatar
ssling: 2008: The Rise of Indies?

I might be wrong but in my impression Braid and World of Goo were THE breakthrough titles, success of which coined the "indie game" term in general consciousness and opened the floodgate.

EDIT: To not just offtop, I'm actually playing STALKER Clear Sky right now. So you can add me I guess although I'm not sure what does it mean :D
It's possible that 2008 was the year indies became popular. My memories, however, lie in 2010 with Limbo and Super Meat Boy.

I just added you to the list for S.T.A.L.K.E.R.: Clear Sky. As for the meaning, well the goal here is for you to play the game and then share your experience with it. You don't have necessarily to finish it. You can share things as you play or later when you're done with it.
avatar
KetobaK: Oh man, Mirror's Edge is already 15 years old but that gane hasn't aged a little bit, I think is awesome how good looking it is. Many games have tried but I think no one have surpassed the First Person Parkour from the original Mirror's Edge, not even it's sequel! Great game, it's a shame the series is on the limbo right now :/
Yep, it's artistic direction stood the test of time.
I haven't played the sequel, but I guess making it open world and a reboot didn't help it.
avatar
Cavalary: Speaking of indies, The Spirit Engine II was also from 2008. And I still recommend it. Freeware.

Some others:
Audiosurf
Sins of a Solar Empire
Iji
Dirty Split
Nancy Drew: The Phantom of Venice
Age of Conan: Hyborian Adventures (MMO)
The Lord of the Rings Online: Mines of Moria (MMO expansion)
Galactic Civilizations II: Twilight of the Arnor (expansion)
Added them all, thank you.
So, I finished S.T.A.L.K.E.R.: Clear Sky. Supposed black sheep of the family. Wasn't nearly as bad as I feared by reading some opinions. In fact, after straining through rough beginnings I ended really enjoying it, as in some ways gameplay is improvement over Shadow of Chernobyl. Note that I was playing with fan patchset "Sky Reclamation Project" and some optional features it provides, which could make my experience vastly different than vanilla.

The Good:

What first catches the eye is that updated engine makes it look noticeably better than predecessor. Maybe it's not Crysis but closer to 2010 era games than 2005. Nights are actually dark now and even with flashlight one can barely see anything without nightvision.

Then by far biggest gamechanger for me is ability to repair equipment. Finally I don't need to save my cool gun and armor because it will be trash after 10 gunfights. Upgrade system for me was ok. At first I didn't like it and seen just as time and money sink, but after getting obscenely rich I kinda appreciated ability to modify weapons and armors in different ways and I get the appeal but still could live without it. Another useful quality of life change is limited fast travel system and getting rid of hunger mechanic.

I also like how factions are presented. In SoC I never cared much about them, but here they got more personality. Some lines from Freedom base in Polish version will permanently enter my vocabulary. And of course musical themes of factions (some of which became memes on their own) are best things ever.

The Bad:

Story is by far the weakest point of the game (and biggest downgrade compared to SoC). It's frankly quite terrible. Basically everything what has to be done and what's going on is laid out in like first 30 minutes of prologue and then entire game is about chasing that certain someone. It's literally walking from point A to point B through all locations and learning where he moved next. SoC has sort of similar structure but there are some twists and turns and it has that sense of mystery which makes story engaging and interesting. None of which can be said about CS; it's just plain flat from beginning to end.

Speaking of end, when we finally catch up with certain someone, it out of nowhere changes into super anticlimactic boss battle. I didn't want to bother with all the "troops teleporting behind your back" bullshit (like in similarly super anticlimactic SoC finale), so I just shot him from the very place the level starts. Took a few tries and a bit of luck but is doable.

As a direct prequel to SoC it doesn't add basically anything noteworthy or enriching. Maybe some general pieces of lore about Zone and background for factions, but when it comes to characters and events it's a joke.

The Ugly:

With the story feeling like an afterthought, the Faction Wars system was probably supposed to be the main feature of the game. And maybe it is if you really love combat in stalker games but I didn't find it worthwhile. Never aligned with any faction and didn't partake in the war, but it was still kinda interesting to see how some posts and places changed owners when I visited a region after a while.

Effects like radiation and bleeding are much more deadly than before. While not a problem in a late-game, early on bleeding especially can be a pretty big issue.

I wouldn't call SoC exactly a horror game, but going down into creepy undergrounds and abandoned labs was distinctive part of experience in first game. Clear Sky almost entirely ditched such sections. Hospital near the end would be perfect horror location but they went for shooting gallery with helicopters and whatnot instead. It still can be very atmospheric though, like Swamps in the evening/dawn or Red Forest at night, but not really threatening.
Post edited May 27, 2023 by ssling
avatar
ssling: So, I finished S.T.A.L.K.E.R.: Clear Sky. Supposed black sheep of the family. Wasn't nearly as bad as I feared by reading some opinions. In fact, after straining through rough beginnings I ended really enjoying it, as in some ways gameplay is improvement over Shadow of Chernobyl. Note that I was playing with fan patchset "Sky Reclamation Project" and some optional features it provides, which could make my experience vastly different than vanilla.

The Good:

What first catches the eye is that updated engine makes it look noticeably better than predecessor. Maybe it's not Crysis but closer to 2010 era games than 2005. Nights are actually dark now and even with flashlight one can barely see anything without nightvision.

Then by far biggest gamechanger for me is ability to repair equipment. Finally I don't need to save my cool gun and armor because it will be trash after 10 gunfights. Upgrade system for me was ok. At first I didn't like it and seen just as time and money sink, but after getting obscenely rich I kinda appreciated ability to modify weapons and armors in different ways and I get the appeal but still could live without it. Another useful quality of life change is limited fast travel system and getting rid of hunger mechanic.

I also like how factions are presented. In SoC I never cared much about them, but here they got more personality. Some lines from Freedom base in Polish version will permanently enter my vocabulary. And of course musical themes of factions (some of which became memes on their own) are best things ever.

The Bad:

Story is by far the weakest point of the game (and biggest downgrade compared to SoC). It's frankly quite terrible. Basically everything what has to be done and what's going on is laid out in like first 30 minutes of prologue and then entire game is about chasing that certain someone. It's literally walking from point A to point B through all locations and learning where he moved next. SoC has sort of similar structure but there are some twists and turns and it has that sense of mystery which makes story engaging and interesting. None of which can be said about CS; it's just plain flat from beginning to end.

Speaking of end, when we finally catch up with certain someone, it out of nowhere changes into super anticlimactic boss battle. I didn't want to bother with all the "troops teleporting behind your back" bullshit (like in similarly super anticlimactic SoC finale), so I just shot him from the very place the level starts. Took a few tries and a bit of luck but is doable.

As a direct prequel to SoC it doesn't add basically anything noteworthy or enriching. Maybe some general pieces of lore about Zone and background for factions, but when it comes to characters and events it's a joke.

The Ugly:

With the story feeling like an afterthought, the Faction Wars system was probably supposed to be the main feature of the game. And maybe it is if you really love combat in stalker games but I didn't find it worthwhile. Never aligned with any faction and didn't partake in the war, but it was still kinda interesting to see how some posts and places changed owners when I visited a region after a while.

Effects like radiation and bleeding are much more deadly than before. While not a problem in a late-game, early on bleeding especially can be a pretty big issue.

I wouldn't call SoC exactly a horror game, but going down into creepy undergrounds and abandoned labs was distinctive part of experience in first game. Clear Sky almost entirely ditched such sections. Hospital near the end would be perfect horror location but they went for shooting gallery with helicopters and whatnot instead. It still can be very atmospheric though, like Swamps in the evening/dawn or Red Forest at night, but not really threatening.
Congrats on finishing it! Updated the OP accordingly.

This, once again, reminds me of how I still have to play the S.T.A.L.K.E.R. series. I'm always postponing it for whatever reason, but I believe that the day I decide to play, I'll be hooked.
avatar
maxleod: World of Goo is on my backlog, I'll give it a try this weekend.
avatar
bluethief: You're on the list now. Have fun :)
So, I played World of Goo. Nice. Very nice. It's a fun puzzle game that will never be outdated, with great graphics, a perfect physics engine... I can only recommend it :)
avatar
bluethief: You're on the list now. Have fun :)
avatar
maxleod: So, I played World of Goo. Nice. Very nice. It's a fun puzzle game that will never be outdated, with great graphics, a perfect physics engine... I can only recommend it :)
Awesome, congrats!
Updated the OP accordingly.