Posted August 20, 2018
(For purposes of this post, I will consider the game to be a table top role playing game, but generalizing this concept to include video games is trivial.)
1. The party enters the maze. The GM says something like "you can either go forward or turn left; there's a wall on the right". The party then makes a decision which way to go. The GM, of course, has a map of the maze; the players might try to map the maze themselves.
2. The party reaches the maze. The GM asks, "who wants to navigate the maze?" Player 1 (chosen without loss of generality) says "I do". GM: "Roll a navigation check." Player 1 rolls: "18. Is that enough?" GM then says, "Yes, you make your way through the maze and come out the other side". (Of course, one needs to decide what happens if the check fails.)
3. The party reaches the maze, but doesn't have a map. The GM tells the party, "you need a map". The party then does some other questing, finds a map, and makes their way back to the maze. The GM tells the party, "you use the map to make your way through the maze", and the party is now on the other side.
So, what do you think of these different methods? (I think 1 tends to be the most common in video games, but the other methods could easily work.)
1. The party enters the maze. The GM says something like "you can either go forward or turn left; there's a wall on the right". The party then makes a decision which way to go. The GM, of course, has a map of the maze; the players might try to map the maze themselves.
2. The party reaches the maze. The GM asks, "who wants to navigate the maze?" Player 1 (chosen without loss of generality) says "I do". GM: "Roll a navigation check." Player 1 rolls: "18. Is that enough?" GM then says, "Yes, you make your way through the maze and come out the other side". (Of course, one needs to decide what happens if the check fails.)
3. The party reaches the maze, but doesn't have a map. The GM tells the party, "you need a map". The party then does some other questing, finds a map, and makes their way back to the maze. The GM tells the party, "you use the map to make your way through the maze", and the party is now on the other side.
So, what do you think of these different methods? (I think 1 tends to be the most common in video games, but the other methods could easily work.)