Posted October 22, 2018
Just a thought I have had going through my head:
Imagine an RPG with these difficulty settings, and I am wondering what you think of them:
* Trivial: Game is really easy, and if you somehow party wipe, your party will be instantly revived. Exclusive to this difficulty is the option to skip encounters (this includes boss fights).
* Normal: An average player can beat the game without having to stop to level up; this is the default difficulty.
* Hard: A good player can beat the game without having to stop to level up. Beating this unlocks the 1980's and Kaizo difficulties.
* 1980's: It is necessary to stop and spend time leveling up; in fact, much of the game will be spent doing so. Getting through at a low level is not realistically possible, and the XP you get just from exploring and fighting every battle you encounter naturally is not going to be enough for this difficulty.
* True 1980's: Unlocked by beating 1980's; this difficulty is similar except that XP and GP gains are significantly reduced. Intended for players who like to spend hours power-leveling.
* Kaizo: A different hard difficulty, in which the game can sometimes be downright evil. Some enemies will do nasty things if you do the wrong things, and you can expect a lot of game overs. Bosses turn into puzzle bosses on this mode. To compensate, it is much easier to learn abilities; by learning powerful abilities early and using them strategically, victory should be possible.
* Level 1 Kaizo: Unlocked by beating Kaizo; this difficulty is similar except that the level cap is 1. In other words, you have to go through the *entire* game at level 1. Good luck! (A developer would play through to make sure this mode is possible, but this mode is not intended to be something most players would be able to beat.)
In addition, there would be a couple other options that can be set when starting a new game:
* Save mode: Can be set to save anywhere, (hard) save in towns only, or permadeath mode.
* Crippling attacks: If set, enemies can use attacks that cause permanent harm to your characters, like level draining. (Just imagine: True 1980's, permadeath, and crippling attacks; imagine how frightening level draining enemies become at this point. You could lose hours of XP to one encounter if you're not careful.)
So, your thoughts on these difficulty settings? (I note that it might take extra work to balance all the difficulties, which would increase development costs and time.)
Imagine an RPG with these difficulty settings, and I am wondering what you think of them:
* Trivial: Game is really easy, and if you somehow party wipe, your party will be instantly revived. Exclusive to this difficulty is the option to skip encounters (this includes boss fights).
* Normal: An average player can beat the game without having to stop to level up; this is the default difficulty.
* Hard: A good player can beat the game without having to stop to level up. Beating this unlocks the 1980's and Kaizo difficulties.
* 1980's: It is necessary to stop and spend time leveling up; in fact, much of the game will be spent doing so. Getting through at a low level is not realistically possible, and the XP you get just from exploring and fighting every battle you encounter naturally is not going to be enough for this difficulty.
* True 1980's: Unlocked by beating 1980's; this difficulty is similar except that XP and GP gains are significantly reduced. Intended for players who like to spend hours power-leveling.
* Kaizo: A different hard difficulty, in which the game can sometimes be downright evil. Some enemies will do nasty things if you do the wrong things, and you can expect a lot of game overs. Bosses turn into puzzle bosses on this mode. To compensate, it is much easier to learn abilities; by learning powerful abilities early and using them strategically, victory should be possible.
* Level 1 Kaizo: Unlocked by beating Kaizo; this difficulty is similar except that the level cap is 1. In other words, you have to go through the *entire* game at level 1. Good luck! (A developer would play through to make sure this mode is possible, but this mode is not intended to be something most players would be able to beat.)
In addition, there would be a couple other options that can be set when starting a new game:
* Save mode: Can be set to save anywhere, (hard) save in towns only, or permadeath mode.
* Crippling attacks: If set, enemies can use attacks that cause permanent harm to your characters, like level draining. (Just imagine: True 1980's, permadeath, and crippling attacks; imagine how frightening level draining enemies become at this point. You could lose hours of XP to one encounter if you're not careful.)
So, your thoughts on these difficulty settings? (I note that it might take extra work to balance all the difficulties, which would increase development costs and time.)