skeletonbow: How can a game lover create a shitty game and think it is not a shitty game? It might be FUN to go through the motions of making a shitty game perhaps if you enjoy what you're doing, but deep down inside you HAVE to know it is shitty - if it is shitty.... no? I think I would.
I'm pretty sure it's extreme cases of the
Dunning-Kruger Effect, or at least a phenomenon heavily related to it (not sure if the effect officially extends to products of one's overestimated competence). Anyway, I guess it's quite common and the main reason we're seeing more and more douchey devs is simply that the barrier of entry in the industry has gone down and now direct interaction between creators and consumers is common.
Heck, I've seen reactions of developers to all sorts of criticism, also to criticism only of certain aspects of rather positively received games, and the first reaction (that the public will never hear) is usually "pfff, those people are idiots, they have no idea what they are talking about" and what follows are explanations for the criticism that put the blame entirely on the critic ("dude is too stupid to understand the game", "dude is too clumsy", "dude is probably a competitor" etc.). In my experience, for most people, it takes some time and distance to actually process the criticism objectively and maybe even take steps to remove the flaws that caused the criticism. I'm not surprised that people like those over at Digital Suicide and the Art of Stealth guy go down in a fire of embarrassment if there's no safety net keeping them from instantly reacting publicly to criticism. It takes a really big person to handle these things responsibly.
I myself have had to fight that urge to post furious replies to some critical reviews of my stuff (even if they were just a few among many positive ones) and I can very much imagine that if one actually follows through with it, one can easily spiral down and end up in a vicious cycle where the coping mechanism and ignorance to one's flaws only manifest themselves more and more strongly as one only provides fuel for more criticism - clearly going so far that one can not even see what an utter piece of garbage The Art of Stealth is (and my guess is that the game's developer may in fact be a very decent guy who just ended up in a really bad place that turns his psyche into pulp).
And I believe a big problem is that often this irrational protection of one's works or just competence is actually a legitimate reaction only there to keep one going. If it only leads to one angry exclamation in private it's helpful, and that only makes it harder to consciously grasp when this automatic defence has gone too far and which criticism is legitimate. It also doesn't help that a lot of criticism is, in fact, driven by similarly irrational behaviour.