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high rated
Tunguska: The Visitation

Updated to 1.67-1

Changelog from SteamDB:

Update 1.67-1 Patch Notes

• Fixed a bug where you are allowed to right click items from trader's inventory and just drop them on the ground

• Jacob will now give you his keychain when you give him the potion of elation

• Fixed a bug where the repair kit's repair amount restores to 25% when you go to another area
Post edited April 18, 2023 by (ø,ø)
high rated
No Man's Sky

Updated from 4.22 to 4.23

Changelog (No Man's Sky website):
Bug fixes

* Fixed a threading crash.
high rated
Foundation (In Development)

Updated to alpha 1.9.3.2.0418 (Galaxy & Offline Installer)

No changelog.
high rated
EVERSPACE 2

Updated to 1.0.33633 Hotfix (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Release of 1.0.33633 (Hotfix) - Changelog

We've just released a hotfix addressing a few problems that have been reported since the release of version 1.0. Seee the complete list of changes below.

Please note that we have not yet been able to find and fix the cause for the quite nasty and elusive "Flak Crash/Freeze". We are still investigating this and hope to be able to release another hotfix for the issue, soon. We cannot entirely confirm, but it may help to play in DirectX 11 instead of 12 to get rid of the problem for now.

Tweaks
* Further performance optimizations
* Tweaked Faction Battles in Drake that could be lost within seconds
* Integrated localization changes suggested by Crowdin community
* UI: Added Unreal Engine logo to startup screens

Bugfixes
* Fixed that main missions stopped after completing "Blakemore's Wrath" if continuing from an auto-save that was created right after mission completion. (Players affected by this can now dock to homebase and the follow-up mission will start.)
* Fixed main mission blocker in "Crash and Burn" when managing to quickly undock from Ships & Supplies before the "undock" task was activated
* Added missing "Change Compare Item" default binding ("Left Trigger") for Gamepad Scheme A
* Updated one of the "vision" videos which still was an older version before
* Fixed that "Show Current Gamepad Bindings" screen was empty for "custom" bindings
* Fixed that achievements could fail to register when two or more achievements were unlocked at the same time
* Fixed that force feedback effects did not get triggered when cam shakes were turned off
* Fixed that inversion and other axis settings of some axes (especially when used with modifier buttons) did not work
* Fixed red screen vignette flashing up when repairing hull at low HP
* Fixed that in some instances a level up was not triggered even though XP requirements were met
* Fixed a crash that was related to the dynamic job system
* Fixed an edge case in side mission "Vaultworthy" which blocked the mission progress
* Fixed "two drones with one mine" challenge not working with Teleporter's "Parting Gift" mine
* Fixed that some bonus attributes were not working for flak cannons
* Fixed that the warden in the main mission "Smokes & Mirrors" in Forlorn Vale could not spawn properly, resulting in a blocker
* Fixed a missing mission hud marker in side mission "A Custom-Made Error"
* Fixed that two "kill from a distance" challenges could not be achieved with flak cannons
* Fixed excessive VRAM usage when playing via wine/proton and viewing animated cutscene videos
* Fixed FSR2 plugin not being loaded on the Gamepass version
* Fixed TrackIR not working on Gamepass due to missing NPClient.dll
* Fixed that an intended loot drop at the end of Battle Support events did not occur
* Fixed that in rare cases the Ceremonial Drone was still present at the end of Side Mission "The Convert"
* Fixed that female scientist on BRI Bioplant neither had a name nor portrait assigned
* Fixed being able to activate signal decoders in Ancient Rifts
* Fixed that a Lava Bomb could be dropped at the 4th Socket before the 3rd in Side Mission "Gang Wars II"
* Fixed an issue in first mission stage of "Parasite" side mission in which all awoken ships must be destroyed
* Added missing dismantling quality bonus attributes to legendary cargo units
* UI: Fixed that tutorial boxes could not be dismissed using keyboard or gamepad in some cases
* UI: Fixed that ships at homebase could be changed in customization screen which could break ship layout in some cases
* UI: Fixed that modify show preview action was active after modifying an item sometimes, even though it should be disabled
* UI: Fixed a bug that multiple modify operations could be executed right after another in some cases
* UI: Fixed that menu header credits delta amount could get stuck during animation
Mount & Blade II: Bannerlord

Updated to 1.1.3.16165

Changelog from the developer's website:

v1.1.3​

Singleplayer​

Crashes


• Fixed a crash that occurred due to corrupt save data when making peace with minor factions.
• Fixed a crash that occurred when transferring troops between formations with banners.

Fixes

• Fixed a bug that caused vassals to randomly disappear after they had been promoted from a companion position.

Multiplayer​

Crashes


• [Custom Server] Fixed a server crash that occurred due to a modded client.

Fixes

• Fixed a bug that allowed players to use the teenage human body.

Changes

• [Custom Server] Adjusted the limit for the RoundTimeLimit server option to 60-3600 seconds.
• [Custom Server] Increased the maximum number of servers you can host concurrently via your server token from 5 to 50.
high rated
Lumencraft

Updated to 9158 for Windows and Linux.

Changelog from Steam:

Post Release Update #5 is live! Additions, changes and bug fixes…

Scouts!

We're continuously working on improving Lumencraft to offer you the best possible experience. In the latest update, we've made some exciting changes and additions that we think you'll appreciate.

First off, we've added a new Lock Rotation function to Lumen Beam, which should come in handy in dangerous situations. Additionally, Lumen Spider Swarm is now available for custom maps in the Editor!

We've also made some changes to the game balance. Spear upgrades are now cheaper, which makes it a better early-game weapon.

As for the fixes, we've resolved the issue with Stone Gate losing artifact data after saving and loading, fixed some invisible lights, and some potential freezes when performing certain actions for the first time. We've also added an indicator for when achievements are disabled, and a hint for the RTFM achievement.

Check out the full changelog:

## [Post-Release Hotfix 5] -- 2022-04-14 - VERSION = 9158

### Added


- added Lock Rotation function to Lumen Beam
- Editor: Lumen Spider Swarm is now available for custom maps
- Steam: added an indicator if achievements are currently disabled
-> appears next to the minimap

### Changed

- Spear upgrades are cheaper
- artifacts can no longer be shredded

### Fixed

- fixed Stone Gate losing artifact data after save and load
- fixed some lights being invisible after loading
- fixed some potential freezes when certain actions are performed for the first time
- Steam: fixed achievements not working on randomly generated maps
-> does not fix already bugged saves
- Steam: added a hint for the RTFM achievement

Earth Appreciation Festival 2023

That’s not all! Lumencraft is taking part in the Earth Appreciation Festival 2023, and the event is scheduled to run from today until next Monday, April 24th.

Join in the celebration with Lumencraft and other games!

We would love to hear your feedback, so continue playing and share your thoughts with us on Discord or the Steam Community!

Stay updated on our latest news by joining our Discord or following us on Facebook, Twitter, and Steam!

Now, let's get down to business. It's time to start drilling and having some fun!
high rated
Transport Fever 2

Upgraded from version 35300.0 to 35304.0 on Windows, Mac and Linux.

Changelog from the transport fever 2 wiki:
Version 35304 (April 17, 2023)

* Improved error message when shader/program loading fails
* Improved localization
* Improved various vehicle metadata
* Improved visualization of Deluxe Edition in main menu
* Improved usability for line manager after deleting a line
* Improved usability when borrowing or repaying loans
* Improved preview when building constructions
* Improved use of keyboard for line and vehicle manager (Classic UI mode)
* Improved logfile: removed unnecessary outputs
* Improved various user interface layouts
* Improved usablity: added confirmation dialog when deleting a line
* [Modding] Improved scripting interface: Added fallbacks for non-existing configs
* Fixed crash in certain campaign missions when mission text contained a link at the end
* Fixed closing of pinned detail windows when pressing ESC key
* Fixed strenght of the landscaping brushes
* Fixed blocking of camera controls when pop-up is shown
* Fixed copy and paste for save games name editing
* Fixed placement of “Invert rotation” option for mouse and keyboard in settings dialog
* Fixed use of bulldozer hotkey when editing constructions
* Fixed mouse click handling for drop downs
* Fixed pinning of detail windows (Classic UI mode)
* Fixed missing highlighting when editing multiple trains in vehicle store
* Fixed crash when changing texture quality in game
* Fixed rare crash with relative paths
* Fixed rendering crash with certain GPU's
* Fixed freeze with certain 2 core CPUs
* [Campaign] Fixed crash in bonus task in mission 12 when playing in Italian
* [Campaign] Fixed crash in mission 7 when screen resolution is greater than 2k
* [Campaign] Fixed missing voice-over file in mission 9
high rated
The Slormancer

Update to In Dev 0.6.01g.

No changelog.
high rated
Rimworld

Steam Log :

Changelog
- Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt.
- Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
- Updated player name-in-game content.

Fixes
- Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack.
- Fixed some typos.
- Fix: Magenta square fetus graphics when reloading.
- Fix: Pawns leaving map have their assignments reset.
- Fix: Error on corpse destruction when completedObligations is null.
- Fix: Gibbet cage description mentions they are made of "steel" but can actually be made of any metal.
Post edited April 20, 2023 by manio22
high rated
avatar
Hustlefan: Road 96: Mile 0

E-book "Road 96: About A Girl" patch note (not yet updated on GOG!):

• Added epub versions for both English and French versions of the book
• Fixed Some localization issues
• Fixed some hyperlink issues preventing player from progressing
The e-book has been updated now as well!
high rated
Cyberpunk 2077

Updated to 1.62_PT_Hotfix (Galaxy & Offline Installer)

Changelog from the official website:
PC Hotfix

A hotfix for Cyberpunk 2077 is out on PC! Among others, it fixes the two most frequent crashes, including the one occurring during the final quest. Also, Dynamic Resolution Scaling setting will now consistently greyed out when Path Tracing is enabled.

The update won't change the version of the game visible in the main menu but might still affect mods.
high rated
Shadow Empire

Update from 1.20.02 to 1.20.03 (1.20q)

Changelog from SteamDB:

The changelog from the previous versions can be found below.

Changelist 1.20q (#174)
• Fixed a crash during turn processing related to one of your Zones (temporarily not having a City)
• Fixed a graphical glitch when keying (9) through your Units while having the Asset Tab open
• Fixed a crash during AI processing (related to rebels)
• Fixed an edge case rule where Port forming new Zone got delegated to old Zone
• Fixed a relatively rare but annoying occurrence of a Zone ID getting swapped during making a Zone Decision due to interaction with other Zones while the Decision Tab was open.

Changelist 1.20p (#173)
• Fixed bug with Renegade Elements Decision
• AI Major Regimes now cancel Contracts that are hopeless amphibious invasions
• AI Major Regimes now better plot their target amphibious invasion Hex (using the new Flag of Interest feature also available to human players)
• Reduced AI advantage on somewhat cheaper MTH contracts a bit more, especially at lower difficulty levels
• Made AI sign shorter contracts for amphibious invasions (as it is not sure they’ll work out)
• Made AI stop sometimes buying way too big transport contracts (also constraining player shipping in the progress)

Changelist 1.20o (#172)
• You can now make a Zone trade with the Traders directly (switch between SHQ & Zone added in Trade Window)
• Fixed crash on trying Replacement Troops order on a Unit without a HQ
• Landscape Type “Base Sea” is now called “Lake” if it is a lake, in the bottom UI
• Made Zone Border changing easier if next to Sea Hex
• Added a little bit of extra Credits for a new Trade Area being formed during play (notably on Trader Area creation with makeshift port
• Fixed a rare issue with faulty Demand being made when you had lots of very happy Factions (>90)
• Fixed issue with Road Construction now being possible from a road that already has >=10.000 Logistical Points (Solops) & fixed issue with road construction being possible from a non-road Hex.
• Fixed the “Sell Share” Stratagem, it was not functioning at all. Should be good now! Now restart required, just this new version.

Changelist 1.20m (#171)
• Some more micro-management flexibility: You can now choose if Zone Unit Supply (Call Gov to discuss Zone Orders) is only for shortfalls or is given before Unit Supply (in which case the latter would complement any shortfalls not provided by the Zone)
• Fixed Radiation Leak Stratagem *
• Fine-tuned if a Sea Zone gets captured by an MTH or not, after naval warfare, less captures should take place if not somewhat favorable combat result.
• Fixed only 1 of the Leader Recruitment Decisions showing up with a MTH Alliance
• Glitch fixed with Private Ports not producing Private Credits *
• Private Ports Food + Credits production now also positively impacted by Private Economy Bonus *
• Port Point production now also positively impacted by Logistical Bonus *
• Building a Makeshift Port in a Zone that already has a City no longer results in a free Dirt Road.
• Fixed Corporation Tax Paid not resetting to 0 every round and screwing up the Treasury Report
• Added MTH Dividend payments to Treasury Report

*=requires you to start a new game with this new version for full fix
high rated
XEL

Updated to 1.0.6.323 (Galaxy & Offline Installer)

Breaking Time DLC is available now.

Latest changelogs from SteamDB & GOG news:
XEL Patch 1.0.5 is available now! (This update has been released on GOG on September 13th, 2022 but wasn't reported here until now.)

Dear XEL-Fans,
with the latest patch, we are eliminating a lot of bugs and prevent you from getting stuck in some specific situations. But, be assured that this is not the last patch! We will continue working on the game and improve it. Thanks to your ongoing support, and please report everything you encounter!

Without further ado, let's dive into the list of contents, this patch comes up with this time:

Fixes

• Fixed not being able to push box through door in science station
• Fixed a missing translation in the fast travel menu
• Fixed missing voice over in ending cutscene
• Fixed NPCs moving too slowly
• Fixed not being able to climb down ladder in Xelot-Base
• Fixed ladder not working near ice lake
• Fixed being able to cheese through the double battery doors
• Fixed Desmond sliding away too early after Elder meeting cutscene
• Fixed standing NPCs not rotating towards Reid
• Fixed zone not loading in Scorched Wastelands
• Fixed Reid being able to get stuck in the plateau in the Garden area
• Fixed falling through the floor in The Bog
• Fixed Reid getting stuck near the wooden walkways in the Garden
• Fixed instances of Desmond floating
• Fixed Reid being able to climb a tree in the Garden
• Fixed quest marker for “Missing Parts” leading to a closed door
• Fixed several localization issues
• Fixed Elder dialogue getting skipped prematurely
• Fixed some chests missing from certain areas
• Fixed dialogues still playing when player goes back into main menu
• Fixed snacks and gadgets not working after last update
• Fixed impossible jump in the Paradox area
• Fixed dodging into the elevator causing an overlap with cutscene
• Fixed Shirl kneeling when moving
• Fixed batteries being invisible after leaving a scene and returning
• Fixed broken equip buttons
• Fixed an instance of Reid getting stuck when following Desmond
• Fixed Reid falling through world near science station when jumping into ice lake
• Fixed missing Elder dialogue after returning from Scorched Wastelands

Performance

• Improved FPS when entering Safe Haven

You can expect more bug fixes, improvements, enhancements, and more within the next weeks, which will further improve your XEL experience.

A big thank you for your support and patience so far.

Tiny Roar & Assemble Entertainment
+++
XEL Patch 1.0.6 is available now!

Dear XEL-Fans,
with the latest patch, we are bringing a lot of fixes and adjustments to you. Thanks to your ongoing support, and please report everything you encounter!

Without further ado, let's dive into the list of contents, this patch comes up with this time:

Overall

• Fixed save system
• Fixes in Cutscenes getting stuck

Sound & Music

• Added additional SFX
• Added missing VO's
• Dialogue timings changes
• Fixes for some SFX

UI

• Better navigation in lists
• Font size adjustments
• Map menu now updates area name via Map Exchange Triggers
• Map fixes
• Not enough resources are shown in red
• Snack Menu now has a cursor when opening the inventory
• The cursor remains at the same position after a slot gets emptied or reopening the inventory
• The quantity of an item gets displayed correctly now
• Updated Gadget view
• You can now eat snacks of all slots without the cursor disappearing

Performance optimization

• Removed memory leak
• Switch performance increased

Visuals

• Bunch of animation fixes
• Fixes to Elder Dialogue after Dungeon 2
• Missing material fixes
• Moved camera slightly closer to Reid
• Post Processing added to switch version
• Removed depth of field
• See Reid and Enemies through objects
• z-fighting issues

Gameplay

• Added more Heart Container
• Added checkpoint at paradox
• Added colliders to prevent bugs
• Added more button prompts as hints
• Added crafting station in front of science station
• Added fallback script that manually sets desmonds animator speed in dungeon 3
• Camera changes close to webshooter targets
• Changes in auto jump
• Changes to spiderling
• Changes to ranged enemies
• Changed Overseer behavior
• Enemies should no longer run into windows
• First Stamina Upgrade can be found much earlier now
• First meeting cutscene now triggers dialogue automatically
• Fixed Terminals
• Fixed Terminal Slots
• Fixed Xel soldiers rotating on X axis
• Fixed being able to parry while being stunned
• Fixed skip final boss with upgraded webshooter
• Fixed being able to lock on while being blocked
• Fixed a possible quest breaker with turbogummi
• Fixed being stuck on ladder during conversation
• Fixed and changed some graveyard puzzle things
• Fixes to Evander fight
• Needle Eye area fixes
• Bog area fixes
• Xelot area fixes
• Glacial Glades area fixes
• Divide area fixes
• The Wilds area fixes
• Increased power of Gamplet
• Improved Apex Ice collider and indicator
• Nerf to Shaman
• Nerf to Symbionts
• Nerf to Dingbot Chieftain
• Nerf to S.P.I.D.E.R. Boss fight
• Shaman bossbar showing up all the time
• Pacifier no longer shoots into "random" directions
• Player snare stun time is now lower than enemies
• Potential fix for flying after webshooter use
• Removed some enemies in specific areas
• XEL Soldier attack in Time Travel

A big thank you for your support and patience so far.

Tiny Roar & Assemble Entertainment
+++
Release: XEL - Breaking Time DLC and the game’s Complete Edition

XEL is a 3D action-adventure set in a sci-fi fantasy setting. You play as Reid, shipwrecked on the strange world of XEL. Without any recollection of her former life, it is up to you to unravel her past and connection to this new world. Ready your sword and shield as you explore the overworld of XEL and dive into imposing dungeons full of unforeseen threats and challenging puzzles.

Now, its Breaking Time DLC is available on GOG with a -10% launch discount which lasts until April 28th, 9 AM UTC.

This installment presents a new chapter of Reid’s story and picks up right after the dramatic conclusion of the base game. Prepare to travel back in time, meet old friends, make new ones and change the future.

And if you want to grab both the base game and its DLC in one package, feel free to do so with XEL - Complete Edition, now also available on GOG.
high rated
ΔV: Rings of Saturn
0.622.2 - Carbon Anomaly

Patchnotes via Steam Community

Conclusion to the first act of the "find the sister" crew quest, including two new story events and a quest-unique pilotable ship variant.
Additional interactions with the Ganymedean base.
When performing actions on your crew using the dialogue system, crew occupation will be listed next to their name.
Improved performance of HUD rendering.
Updated translations.
high rated
TERRACOTTA

Patch Notes Ver 1.1.1

Changelog from Steam:

- Removed hidden barrier at water level 3
- Improved collisions of movable pillar at onboarding level 3
- Adjust respawn points on Heaven levels 8 and 9