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high rated
Neverwinter Nights: Enhanced Edition

Updated to 88.8193.36-11 for Windows and Mac. (Linux probably won't be far behind)

Changelog from SteamDB:

New Patch Arrives today

Hello Neverwinter Nights players!

This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:

- clippy, Daz, Jasperre, Liareth, niv, shadguy, Soren, Squatting Monk, tinygiant, virusman

To our fellow community:

Thank you all for keeping this shared adventure alive.

Highlights

• New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
• Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
• Significant performance improvements across the board, both on servers and clients.
• Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
• Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
• Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.

See https://nwn.beamdog.net/docs/ for the full list of over 300 changes.

You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/

This is a live release of the Development Build from December 2023, all the regressions were found and fixed.
high rated
GRIME

Updated to 1.3.5

Changelog from SteamDB:

Patch Notes 1.3.5

Hey! Yarden GRIME director here, and this is PROBABLY our final final GRIME patch. Fixing a few more things reported since the previous one:

• Fixed a bug related to pullable platforms.
• Fixed a bug related to the platforming challenge in Unformed desert.
• Fixed an issue with Spike Traps sometimes damaging the player when not supposed to.
• Starting a new NG+ cycle will no longer break the game on placing a new map marker.
• The player will no longer stay invincible after defeating the Dreamborn Terror.
-Added missing localization of NPC dialogue in [spoiler, use changelog link to reveal].

Just like before, we will keep an eye out for major issues reported to us. As long as nothing significant pops up, this might be it from us for a while.
high rated
GearCity

Updated to 2.0.0.11 HF #1 (Galaxy and Offline Installers (Windows, Linux and Mac))

Changelog from Steam

Small hotfix which fixes the factory reports table.
high rated
Because of a GOG internal bug the offline installer (1.3.5.216) for Cult of the Lamb has been downgraded shortly after release with an older version. This has now been fixed so that the actual offline installer 1.3.5.216 for Cult of the Lamb is now available. Thanks again to jpolgesek for the help.
high rated
Slipstream

Updated to 1.3.2 (Galaxy & Offline Installer)

No changelog.
high rated
No Man's Sky

Updated to 4.50_Omega_117411 (Galaxy & Offline Installer)

Changelog from the official website:

PART 1 / 3
4.5 Patch notes

OMEGA EXPEDITION

• Expedition Twelve, Omega, will begin shortly and run for approximately four weeks.
• Rewards include new posters; a unique Atlas-themed jetpack, the exclusive Atlas Sceptre Multi-Tool; the Atlas Headshield helmet and the one-of-a-kind high-performance Starborn Runner starship.

• This expedition invites players old and new to take part in a journey across the galaxy, exploring as they go and probing the memories of the Atlas itself.
• For players without an existing save, this expedition also includes a tutorial to guide you as you explore, making this the perfect time to start your journey.
• PvP will default to off during this expedition.

EXPEDITION STRUCTURE

• Expeditions can now be started from an existing save, as well continuing to be accessible by starting a new game.
• Major expedition rewards will continue to be available on all saves.

• Players can choose to begin an expedition from a new terminal aboard the Space Anomaly.
• Before starting the expedition, players are able to load this terminal with a choice of items and packaged equipment.
• The expedition will then begin as normal. Upon reaching the Space Anomaly, players will be able to retrieve these stored items to aid them with their progress.

• With an expedition in progress, players can use this terminal (or an option within the main menu) to freely switch between continuing the expedition or pausing it.
• Pausing the expedition allows players to switch back to their “primary” save for that slot and dip in and out of the expedition as they wish.

• At the end of an expedition, players will be able to return technology and items to their primary save via the same terminal used to start the expedition. Alternatively, unwanted items will be sold automatically and converted to units or nanites as appropriate.
• All earned units, nanites and quicksilver will be automatically returned to your primary save on completion of the expedition.
• All discoveries will be automatically shared with the primary save.
• Bases will be shared to the primary save on completion of the expedition.
• At the end of the expedition, additional unit or nanite rewards will be awarded based on other measures of progress, such as Sentinels killed, words learned or base parts constructed.

• At any time with an expedition in progress, players can create a copy of their primary Multi-Tool or starship, allowing them to bring their own equipment to the expedition or return exciting finds back to their primary save. This process is begun at the same terminal used to start an expedition.

• Your historical progress on expeditions is now logged within the Catalogue page.

PIRATE DREADNOUGHT

• Players can now force the mighty pirate dreadnought capital ships to surrender by destroying all of their defences or taking them to the brink of destruction.
• Take no mercy and destroy the pirates anyway to claim the usual bounty, or dock with the dreadnought to speak with its captain.
• Demand tribute from the pirate captain, or seize their vessel as your own capital ship.
• The dreadnought has a unique hangar and bridge, distinct from regular civilian freighters.

TWITCH CAMPAIGN

• A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

NEW MISSIONS

• Planetary NPCs will now occasionally offer procedurally generated missions, tailored to the planet they find themselves on.

• The Atlas Path missions have been reworked for clarity and robustness, fixing a number of text and other issues.
• Players who have completed the Atlas Path now have access to a repeating mission with which they can earn nanites and additional words in the Atlas language.
• Players who decline the Atlas at the end of the Atlas Path are now awarded their own counterpart title and technology to those awarded for accepting its request.
• Once begun, the Atlas Path is now always available on the Galaxy Map without having to specifically request coordinates from Specialist Polo.

• The visual effects in the final Atlas Station have been significantly improved.
• Black Holes are now always available on the Galaxy Map without having to specifically request coordinates from Specialist Polo.
• The visibility of the various Galaxy Map paths has been improved, particularly when in free-look mode.
• Players can now save while aboard Atlas Stations.

• Fixed a rare issue that could cause some mission agents aboard outlaw stations to run out of available missions.
• Living Pearls are now occasionally requested as the target item for some missions at the Nexus.

QUALITY OF LIFE

• Teleporters have been added to the Space Anomaly, allowing quick access to the Multi-Tool Salvage Station on the upper balcony.
• Terrain manipulation around buried objects or buildings has been made easier, allowing edits to be made even when not directly aimed at the terrain itself.
• Planetary charts leading to archeological dig sites are now available from the Space Station Cartographer.
• Portal glyph addresses are now listed for all categories of wonder, not just for planets.
• The galaxy where the discovery was found is now listed for all categories of wonder.
• Storage Containers can be now snapped directly to large base rooms, allowing them to be accessed from inside.
• Fixed an issue that affected a number of Timber, Fibreglass and Stone base parts, preventing them from being swapped using the “Swap Part” option in the build menu.
• Autophage NPCs now have a chance to equip their own unique procedurally generated staff.
• A large number of new biscuit-based cooking recipes have been added.

• Fixed an issue that prevented some Voyager expedition reward parts from being constructed in freighter bases.
• Hostile planetary flora now show a marker for a short time after damaging the player.
• Technology modules are now filtered out from the list when selecting items to process in a refiner, as these can never be refined.
• After dying on a planet, players are now respawned with a minimum level of hazard protection, preventing a loop of repeated death.
• The autosave timer is now reset when players make a manual save, preventing the autosave and restore point from being too similar.

• Previously visited Expedition Rendezvous locations are now listed in every space station teleporter.
• The terrain deposit label will now suggest cycling to the Terrain Manipulator if applicable.
• The Analysis Visor UI now contextually switches between the Custom Marker and Scanning tip as appropriate.
• The grid view in the Catalogue can now be scrolled with the mousewheel.
• The build menu will now automatically close after deploying an Exocraft Geobay, consistent with other planetary deployables.
• The construction cost of chairs has been reduced, removing the need for Star Silk.
• The Nutrient Processor icon is now shown on the compass, making it easier to find after deploying on a planet.
• A cockpit readout message has been added for launch thruster status, showing progress towards ignition (or any applicable fuel or damage errors).

• Camera shake effects are now dampened if the player does not have full control over their character, eg while using the UI or an interactable object.
• When using world-relative smooth stick movement in VR, the sticks now also control movement while jetpacking.
• An option has been added for VR players to remove the highlight effect on interactable objects.

• A number of improvements have been made to interacting with objects that have a cost associated with interaction, making the process more clear and consistent with other similar parts of the UI.
• Expedition Milestones that award starship or Multi-Tool inventory slots now award those slots directly, similar to Exosuit slots, and no longer require a trip to the Space Station to claim.
• A number of text clarity improvements have been made to the text on the Install New Inventory Slot screen.
Post edited February 16, 2024 by Hustlefan
high rated
No Man's Sky

Updated to 4.50_Omega_117411 (Galaxy & Offline Installer)

Changelog from the official website:

PART 2 / 3
MISSION UI

• A number of improvements have been made to the way in which missions display hints in the bottom-right notification area.

• When multiple missions or situations are attempting to display a hint, players can now manually cycle through all the available hints, preventing clashes from hiding information. Your currently selected mission will now always be available.
• Players can now cycle through the available hints and leave no hint on display, temporarily hiding them.
• Fixed a number of consistency issues that could cause mission notifications that were attempting to direct players to specific pages within the UI to fail to open the correct page.

• A number of system and specific improvements have been made to the pacing and display of general, non-mission-related hint messages. This should result in fewer messages over extended periods of play, and fewer tutorial-related hints for experienced players.
• Fixed a number of issues that could cause the selected mission to be changed after warping or reloading.
• Fixed a number of issues that could cause the active mission to be changed or an unexpected mission to be re-selected after completing a secondary activity that used the mission system.
• Fixed an issue where pinning a recipe or repair could fail to correctly select that as the active mission.

• Fixed an issue that would prevent the player’s manually selected inventory page from always being forgotten and reset to the Exosuit when inside the starship or Exocraft.
• If a mission hint is currently suggesting use of an item, and that item is accessible, then opening the inventory will default to the appropriate page for that item.

• Fixed a rare issue affecting some older save games that prevented mission hints from displaying as expected.
• The starship summoning hint is no longer displayed if the ship is unable to take off.
• Fixed a number of issues affecting the display of the hint to recover items from your grave.
• Fixed a number of issues affecting the display of the various hints about extreme planetary conditions.
• A hint is now shown when trying to recruit an organic frigate while your fleet is at max capacity.
• Missions that are directing players towards their freighter base will now display their icon appropriately in the teleporter UI.
• Expedition Milestones are now prioritised in the pool of secondary missions in the log, making your current milestone easier to find.
• Mission hints are now visible while the trading UI is open.
• The icons for various hints on the Space Anomaly (e.g. about excess nanites or unredeemed rewards) have been improved.
• Fixed an issue that allowed hints about outlaw systems and stations to display while aboard the Space Anomaly.
• Fixed an issue that prevented the display of the low shield warning during the mission to save a freighter from pirates.

• Fixed an issue that caused non-target items to be displayed during a Target Sweep if they happened to share an icon with the actual target.
• Off-screen indicators displayed during a successful Target Sweep are now displayed closer to the centre of the screen, making it easier to detect exactly where the object in question is, particularly if it’s at a vertical offset from the player.
• Fixed a bug that could prevent some mission-critical markers from displaying their off-screen indicator.
• Fixed an issue that could cause duplicate or unnecessary mission markers to display on the Galaxy Map.
• When a mission is requesting a substance found in planetary terrain deposits, the visibility in the Analysis Visor of the relevant deposit has been increased.

• When a mission is requesting that a specific item be crafted, that item is now placed correctly and highlighted within the crafting popup.
• A number of text and clarity improvements have been made to the pinned crafting guidance for crafted recipes and technology, particularly when looking for substances that can be harvested from planetary objects.
• Pinned crafting guidance now more explicitly points players towards the refiner when looking for materials that are more easily refined than crafted or purchased.
• If a mission is requesting an item be refined, that item is now highlighted in the refiner input popup.
• When missions display a hint about a particular entry in the guide, that entry is now highlighted within the Catalogue.

MISSION FIXES

• Fixed a number of rare blockers and flow issues across various missions when speaking to Nada, Polo or other Space Anomaly inhabitants.
• Fixed a number of rare cases where missions could be blocked, or advance incorrectly, in the event that a planetary building failed to load.
• Fixed a rare blocker in the Trace of Metal mission if players lose their drone shell before talking to Iteration Tethys.
• Fixed a rare blocker in the Trace of Metal mission where players could not advance the various dialogue options.
• Fixed a number of rare blockers that could occur if players delete their own base while in the middle of the base-building tutorial.
• Fixed a rare blocker that could occur during the 16/16 mission when attempting to travel via the Portal network.

• Fixed an issue that could cause flickering UI or overly active hint messages when deleting planetary charts from your inventory.
• Fixed an issue that caused missions to give incorrect instructions while players are aboard the Space Anomaly and their mission target is in a different system.
• Fixed a number of text issues in missions taken from a space station listing agent.
• Fixed a number of text issues in the The Settlers mission.
• Fixed a number of text issues in the inventory expansion tutorial mission.
• Fixed an issue that caused the Autophage corrupted sentinels mission to display incorrect objective numbers.
• Fixed an issue that caused some text to incorrectly reference pinning or hint at pinning in inappropriate situations.
• Fixed a significant number of text and clarity issues around the transition from the Space Anomaly to the Artemis missions if the player skipped the tutorial, either via the options menu, by playing Creative Mode, or by converting their expedition save to a normal mode one.
• Fixed a number of rare issues that could occur when learning words to calibrate Artemis’ translator.
• Fixed a mission-related issue that could cause occasional stuttering.
• Fixed a number of issues that could affect the Under a Rebel Star mission if players fled the outlaw station mid-mission.
• Fixed a text issue that could cause some missions to display a NEW MISSION rather than NEW OBJECTIVE notification when their objective changes.
• Fixed a rare issue that could cause some mission steps that require use or repair of a technology in the player’s inventory to fail to use the correct icon.
• Fixed an issue in the various artefact excavation missions from the space station listings agent that caused the mission to skip the instructions for locating the dig site.
• The icon clarity when a mission hint requests that players dig for ancient keys has been improved.

• Fixed a number of rare blockers in the base Overseer and Agricultural Research missions.
• Fixed a number of issues during the base Scientific Research mission while trying to find a suitable Korvax scientist to hire.
• Fixed a number of issues during the base Weapons Research mission while trying to find a suitable Vy’keen armourer to hire.
• Fixed a number of issues during the base Agricultural Research mission while trying to find a suitable Gek farmer to hire.
• Fixed a number of issues during the base Exocraft Technician mission that could occur when trying to undertake the mission in the Nautilon or the Minotaur.
• Fixed an issue that could affect the Exocraft Technician missions when being asked to collect gold to install Exocraft technology.
high rated
No Man's Sky

Updated to 4.50_Omega_117411 (Galaxy & Offline Installer)

Changelog from the official website:

PART 3 / 3
BUG FIXES

• Fixed a memory leak related to audio systems.
• Introduced a significant memory-related optimisation.
• Fixed a crash related to freighter targeting systems.
• Fixed an Xbox-specific crash.
• Fixed a crash related to input.
• Fixed a rare crash that could occur when using hold-type interactions.
• Fixed a rare crash related to rendering discoveries and wonders.
• Fixed an issue that could cause texture-streaming problems on PlayStation platforms.
• Fixed a rare crash caused by memory trampling.
• Fixed a rare crash related to navigation.
• Fixed a softlock that could occur when interacting with NPCs.

• Fixed a rare issue that could cause unclaimed living ships to turn into conventional abandoned ships.
• Fixed an issue that could cause some hostile starships or freighter components to become invulnerable.
• Fixed an issue that caused player companions to move overly fast when in indoor environments such as the Space Anomaly.
• Fixed an issue that caused camera glitches when answering the starship communicator when using the third-person camera.
• Fixed an issue that caused Exocraft to have incorrect collision.
• Fixed an issue that could allow large rooms to snap to doors that were already snapped to corridors.
• Fixed an issue with camera angles for some interactable base objects that could cause the camera to embed itself in walls or the terrain.
• Fixed an issue that could prevent icons from being correctly applied to tritium-rich asteroids when scanning for fuel in space.

• Fixed a significant visual issue that affected the rendering of some weather effects, particularly tornadoes.
• Fixed an issue which could cause animation jitter for some two-legged flying creatures.
• Fixed a visual glitch that could cause popping during the loading starfield.
• Fixed a visual issue that could prevent the cloaking device effect from applying to some Multi-Tools.
• Fixed a number of issues with the cloaking device effect in multiplayer.
• Fixed a number of visual issues when replicating starships in multiplayer.
• Fixed a number of visual issues with Multi-Tool muzzle effects in multiplayer.
• Fixed a number of visual issues with the lighting effects on player jetpacks.
• Fixed a number of visual issues with capes in multiplayer.
• Fixed a visual issue with the glow on some exploration-class starships.
• Fixed a rare issue affecting sky rendering.

• Fixed a number of issues with the purchase flow for Atlantid-class Multi-Tools.
• Fixed an issue that caused some oxygen-rich plants to have overly large collision volumes.
• Fixed an issue with the Report Base UI that prevented text from being translated into other languages than English.
• Fixed an issue that caused some A-class Sentinel Multi-Tools to outdamage the S-class version.
• Fixed a number of AI navigation issues.
• Fixed a number of issues related to saving the state of various interactive objects such as refiners and resource extractors.
• Fixed a number of issues with Sentinel Hardframe units that could cause them to fall beneath the terrain.

• Fixed an issue that could prevent activated versions of substances such as copper or indium from being correctly listed when viewing planets on the discovery page.
• Fixed an animation glitch that could occur when running up-hill with a one-handed Multi-Tool.
• Fixed an issue that could allow complex crafting trees to exceed the bounds of the screen.
• Fixed an issue that allowed some mouse-only movement modes to be selected while using the pad.
• Fixed an issue that could allow the starship HUD to render the planetary readout when not in space.
• Fixed a number of text issues in the Catalogue when browsing refiner and cooking recipes.
• Fixed an issue in the catalogue that caused all the entries on the page to re-animate despite the page not being changed.
• Fixed an audio issue that could cause footstep sounds on the space station to turn into a high-pitched whine.
• Fixed an issue that could leave a lingering warning about the launch thrusters being out of fuel after they have been refuelled.

• Fixed an issue that could cause some smuggler NPCs to offer NipNip buds for an absurd number of nanites.
• Fixed a number of collision issues around frigate cargo bays.
• Fixed an issue that prevented some decals from applying correctly to companion customisation options.
• Fixed an issue that incorrectly hid some NPCs on space stations.
• Fixed an issue that caused smuggled goods to have their contraband pricing inverted, making their sell value incorrectly low in non-pirate systems.
• Fixed an issue that could allow the starship to fire when clicking quickly through text after answering the communicator, causing a potentially hostile response from anyone inadvertently hit.
• Fixed an issue that could prevent space jellyfish from spawning.
high rated
The Invincible

Updated to 1.21 (Galaxy & Offline Installer)

Changelog from Steam:
[HOTFIX 1.1.6.] Spacecraft Repairs: Chinese subtitles, chapter loading & bugs

We want to thank every astronaut who has submitted a bug report or shared their feedback with us, and all of the astroscientists that have already taken part in The Invincible’s cosmic adventure! Together with your help, we have improved the playing experience on Regis III. Here is the list of changes coming up with hotfix 1.1.6.

Improvements

• Added and improved Chinese subtitles (previously missing due to technical issues)
• Fixed problems with loading the first chapter
• Fixed some minor bugs and performance issues

We hope that these improvements will enhance your gameplay experience on Regis III before the upcoming Patch 2. There is much more to discover...

- Starward Industries team
high rated
Old World has been updated to version 1.0.70751 (GOG build number 70979).

From the game's Discord:
An Old World hotfix has been released for the main branch which is now version 1.0.70751 Release 02/05/2024

This hotfix release changes the Rider family bonus from free resources on founding the seat to enabling one time projects to import these resources. There are 3 projects, Import Horses, Import Elephants and Import Camels. Completing the project will add the relevant resource to the city on an empty tile. Each project can only be built once per nation and is restricted to Rider cities.

This change was made to prevent issues with Rider families losing access to units mid game for ongoing games.
This update was delayed on GOG because of the recent server trouble:
Note: Due to GOG server issues currently, there will be a delay in this update being available on the GOG platform. We will get this updated as soon as possible.
high rated
Version 1.1 for Turok 3: Shadow of Oblivion Remastered has just been released (Offline & GOG Galaxy).

1.1.2381.1623 (February 16, 2024)
• Increased Joshua's movement speed to be the same as Joseph
• Raptor now starts with the Razor Wind and can use the Minigun and Napalm Cannon
• Increased Raptor Claws damage radius to be the same as the Tomahawk and Knife as well as damage the same surface types
• The player will no longer survive when a cutscene is active and the silo countdown sequence timer runs out
• Changed weapon ammo consumption for: Shredder from 2 to 3, Fireswarm from 5 to 4, Sniper from 1 to 5
• Fixed Minigun consuming more ammo than it should have
• Cerebral Bore crosshair now flashes when locked on to an enemy to match the original behaviour. Added a half second delay before the Burst/Possessor can be detonated
• Fixed Vampire Gun having infinite range. Increased speed of health drain. Fixed model animations
• PSG changes: New Shockwave effect. Slightly increased shot delay. Removed crosshair to match original. No longer kills all enemies in the level when it explodes
• You can no longer fire weapons if you don't have the minimum amount of required ammo
• Fixed stuck arrows causing accumulated damage
• Fixed issue with FOV slider not displaying the correct value
• Credits screen now plays multiple music tracks
• Fixed some player collision issues
• corrected some english subtitles
• Fixed scope and night vision goggle inputs when playing at 30fps
• Fixed grapple projectile trails from getting really big when it connected to a grapple sphere when playing at 30fps
• Weapon Wheel can not be enabled while transitioning from or to a level
• Fixed water fog bug when possessed enemy dies under water
• Fixed bug with possessing an enemy while camera view is active
• Lava clogger in Alpha Fireborn level cannot be triggered until the boss appears
• Renamed Old Man to Otto as that was the name given to him found in an Acclaim design doc
• Night Vision and Weapon Scope are deactivated when a cinema starts
• Fixed horizontal alignment of boss health bar and psg parts in the status menu
• Extended Oblivions chest mouth collision box. Oblivion's health is reduced to 1 when he enters his Regen state. Fixed bug that would cause a crash while fighting Oblivion
• Fixed Joshua from playing one of his death animations whenever he went idle. He will now randomly play one of his death animations when you defeat him
• Added menu option to change weapon on pickup
• Fixed a save bug when the player dies
• Fixed a bug where the game would not save after playing certain cinemas
• Any inventory items dropped from enemies will respawn if the player doesn't have them and they re-enter the level
• Fixed up collision around the corners of the guard tower rooms in the level "The Military Base"
• Fixed a bug that would make the short ladder in the Boiler room of the level "Unexpected Help" hard to climb
• Fixes to climbable surfaces on the ladders in the levels "Staging Area", "Power Outage", and "Seal The Breach"
• Added lights in front of stopped subway car in "Power Outage"
• Fixed a geometry issue in "The Breach". You could see the sky from inside the elevator
• Fixed minor geometry and collision issues in "To the Subway"
• The very slow moving platforms in "The Gauntlet" now move 40% faster, and the Death Gaurds in that section now lead their shots
• Changed the warhead disarmed levers surface type from flesh to metal
• Adjusted Oblivion Gunship intro and death animation positioning
• Enemies that had a 1 frame "shocked" animation now have proper animations when they get brain-drilled or electrocuted
• Corrected Joshua's "scary" eyes in cinemas
• Fixed Dani's upper body stuttering animation in the porch cinema
• Fixed Oblivion larva not reacting to "The Light" when it's killed in the end game cinema
• Reduced collision size of the Oblivion spinny machine that was placed in the next room right after you defeat Oblivion
• The compys that could spawn infinitely on the ramp in "Generator Room" will now only spawn up to 6
• Fixed indoor/outdoor train sounds in the level "Train Ride"
• Increased the touch radius of the elevator button in the level "Rec Room"
• Added sound for the Magmite enemies when they attack or die
• Restored some missing grunt effects during Oblivion's transformation cinema
• Fixed the ambience sound not playing during Dani and Joseph's intro cinemas
• Fix for Alpha Fireborn falling out of the world
• Game is now saved after defeating Joshua and the save slot will now show an icon indicating you've completed the game
• Fixed incorrect health silhouette showing for a brief second at the start of a level
• Ammo counter now slides up with the health display at the start of the level
• Fixed the door in the level "The Back Alleys" from not opening in Josephs path if you open it and re-enter the level
• The scared office civilian in the level "The Back Alleys" won't run out until the player has entered the room
• Subway crash cinema will now save the players number of deaths
• Fixed sceptre face statue from showing the sceptre after it's been collected and re-entering the "Temple of the Damned" level
• Lowered Opisthors Health to match the n64 during his first 4 phases. And the "Blocked" sign texture now animates
• Fixed Opisthor from attacking while the player was touching the button and he was starting to submerge
• Dead Ligatrixs' will no longer spawn their gibs at the start of the level
• Fixed Magmites and Legionnaires not being able to enter or exit the lava water in levels such as the "Burning Passage"
• Fixed a bug that prevented enemies from seeing you across the water in the level "Temple of the Damned"
• Faded out lightning sfx transition much faster during Joshuas ending cinema so you can hear him saying "Hey, Sis..."
• The Warlord will now avoid the trap door and be able to attack the player if already standing in the trigger area when he appears
• The Warlords health is set to 1 when he enters his Regen state and his health bar is now displayed correctly when re-entering his area
• The elevator in the level "Seal The Breach" will now reach the bottom on it's first cycle
• Increased warp point radius in levels "Power Outage", "Hit The Lights", and "Narrow Passage"
• When enemies become visible it now also checks if they're in the players view before creating the spawn particle effect
• Corrected Scientist/Civilian low-resolution face models
• Modding: Loading models and RaxInfo through kpf files will now work correctly, and updated the assets.7z file
• Modding: Extended scripting features
• Level Editor: You can now change the UI Scale, better object selection options, able to insert light object, added tooltips, creating maps with new ids no longer require a restart
Also Project Downfall has been updated from version 1.0.6.1a to version 1.0.6.2. This update only fixes some incorrect Brazilian Portuguese fonts.
high rated
Factorio

Updated to 1.1.104 for Windows, Linux and Mac.

Changelog from SteamDB:

Version 1.1.104 released as stable

Changes from 1.1.102 to 1.1.104

Gui

• Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers.

Bugfixes

• Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. more
• Fixed that migration_applied was always false in the on_configuration_changed event. more
• Fixed that item health bars didn't render correctly at some scales. more
• Fixed a crash when the server has disconnected while setting quickbar slots. more
• Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing. more
• Fixed that the custom camera widget wouldn't render entity status icons correctly. more
• Fixed that LuaGameScript::auto_save() wouldn't work if the root saves folder didn't already exist. more
• Fixed that selecting a group in the chat icon selector GUI would occasionally select a random result. more
• Fixed an error when scenario or blueprint library files are read-only on Linux. more
• Fixed several potential deadlocking issues with non-blocking saving. more
• Fixed tank not consuming fuel when turning while braking. more
• Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. more
• Fixed partial item transfer not preserving inventory hand location. more
• Fixed transport belt would keep saying "Disabled by control behavior" after circuit wires were removed.
• Fixed controller relative driving mode steering left and right repeatedly in multiplayer.
• Fixed controller relative driving mode causing jittery movement when driving backwards.
• Fixed a crash when searching in certain icon selector GUIs. more
• Fixed that empty locale would cause things to not show in GUIs. more
• Fixed intro sound being treated as gui effect instead of music. more
• Fixed that LuaFluidBox::get_fluid_system_contents() did not behave correctly when the fluid box was not part of a fluid system.

Debug

• Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
high rated
BROK The InvestiGator

Updated to 1.4.7 (Galaxy & Offline Installer, Windows)

Changelog posted by the developer in the game forum:
1.4.7
--------
- Fixes potential crashes during co-op if fighting in the police department over the panels.
- Fixes potential crash with accessibility during the sewers panel mini game.
- Fixes autodetecting traditional chinese language.
- Fixes one wrong timing during the chapter 4 investigation.
- Fixes hints can't be disabled
- Fixes can't move easily to next room in sewers if using only the mouse.
- Fixes jail seat can infinitely go upwards and no sound when hitting cameras.
- Fixes Chief no longer changes color for the first fight
- Fixes Graff should not be able to jump through lasers in the museum
- 135 new fanarts.
(Rvs 19536)
high rated
Noita

Updated to 20240214- 812

No changelog.
Post edited February 18, 2024 by (ø,ø)
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.585 ⇒ 5.586.
5.586 More Polish
(Released February 17th, 2024)

① General
• Fix to AI never buying guardians with its reinforcement budget.
---• Warning: This effectively increases the AI's planetary reinforcement cap, since the cap for guardians was sitting unfilled. Wild-ballpark figure.. +25% defenders at maximum.
---• This bug has apparently existed for 5 years! I didn't even know there was code trying to buy guardians for reinforcements..
---• Great find @Arphar!
• Fix to ships not approaching for full damage vs targets with high (but not full) damage reduction at range.
---• Ships which are not under player control, or not orderable, always do this (ie, drones, ai ships).
---• Ships which ARE do this only when the attack order came from the player.
------• Note that targets which take NO damage beyond a range will still be approached to within that, even without direct orders.
• Fix to sniper range ships kiting away from their target, in some situations.
• Fix to CPA-bunkers not spawning in games without a human player.
• Fixed an index out of range exception that could happen in GetCanHitByDesireOrNot_AndIAlreadyKnowIAmAWeapon.
---• Thanks to The Grand Mugwump for reporting.
• Hardened a general method in the linked lists that was able to have cross-threading issues surrounding the collections that the entity was actually in.
---• Have seen a few reports of this in the last months, and I think it's due to the automatic list compression code, as a fairly rare byproduct of that. This fix should resolve it.
---• Thanks to The Grand Mugwump for the most recent report.

② Mods
• Classic Fusion now playable, again.
• Generator mod now playable, again.
• Sappers Alternations mod now playable, again.
⯈ Sidekicks
⚪︎ Dark Zenith Sidekick
• Fix a bug where DZ Sidekick ships were always mark level 1
• The DZ Sidekick now has its economy balanced differently from player-allied Svikari
• When hacking an epistyle, show the current resource conversion and inventory for that epistyle, making for easier choices.
• Split the economic overview to show upgrades separately (left vs right click to the UI)
⚪︎ Add a new Necromancer option, "Shield Templar", available in the game lobby
• This will rebalance the Templar to be much more powerful on the defense, but less powerful on offense