It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Fabled Lands updated to 1.3.1e

Patch notes taken from Steam.

Reduced RAM usage by approximately 400 MB.
Reduced GPU usage by approximately 30%.
Added story text to Bakhan and Targdaz indicating they can't deal with the curse of The Hangman.
Added missing sound effect when stacking items in the inventory.
Updated the FAQ to indicate the max rank cap for DLC is 12.
Updated The Enemy's chain lightning damage from 1-6 to 4-6. Increased the magic roll difficulty to resist from 18 to 20.
Fixed the Vade Mecum tooltip and story text to reflect if Chambara is an available teleport location.
Fixed location sounds not fading when switching locations before they had finished.
Fixed an issue with Oil Spill and Hunting Traps causing unpredictable behavior in combat.
Fixed an inconsistency where meeting Morituri in the forest instead of the tomb did not affect his stats.
Fixed the display settings not functioning correctly after the last patch.
Fixed an issue where starting a new game caused the game UI to momentarily freeze before transitioning to the loading screen.
Fixed Divine Wrath tooltip info.
Fixed the bokh mastery increase/decrease text to prevent it from exceeding the bounds on Large UI.
Fixed the Notes view to ensure it updates on Large UI.
Fixed an issue where map choice selection was sometimes lost when the radial menu was opened and closed without a UI selection.
Fixed certain controller icons that did not update when a non-default Xbox layout controller was used.
Fixed outdated tutorial texts for gamepad controllers.
Fixed various typos.
high rated
Tunguska: The Visitation

Updated to 1.71-6

Changelog from SteamDB:

Update 1.71-6 Patch Notes

• Ghouls buffed by Visitation event will display a blue light around them for easy identification.

• Ghouls buffed by Visitation will deal more Tunguska Syndrome to the player, but they will also guarantee to drop premium ingredients (especially if you kill them with melee). Visitation = Time for Hunting!

• Ghouls buffed by Visitation will have a 1000 HP cap if you keep letting Visitations buff them.

• Fixed a bug where you can't reload your weapon if you were previously stuck on "Switch Weapon" state

• Fixed a bug with gamepad where you are able to press buttons that are disabled

• Improved gamepad controls for melee. You should be able to use the Right-Stick to adjust the direction of your character's facing, and attack on the chosen direction

• You can now use horizontal Dpad to adjust temperature while cooking serum

• Fixed a bug with character limping after switching from a two-handed melee weapon to a gun

• Improved more UI visibility

• Larry will now refuse payment for BBQ ticket if you already bought one

• Various fixes for gamepad controls
high rated
19 months later GOG has finally managed to update Quake II RTX to the latest available version. The detailed changelogs can be found here: https://github.com/NVIDIA/Q2RTX/blob/master/changelog.md#170

https://www.gogdb.org/product/1825786806#changelog
high rated
Banners of Ruin

Update to V1.4.51.

No changelog.
high rated
Parkitect

Updated to 1.8q3 (Galaxy & Offline Installer)

Changelog from the Changelog.txt file:
Version 1.8q3:

• fixed bulldozer tool mode selection buttons not working after last update
• fixed generating new scenario terrain not working after last update
high rated
Daymare: 1994 Sandcastle

Updated to 1.0.2 (Galaxy & Offline Installer)

Changelog from SteamDB:
Daymare: 1994 Sandcastle 6 September Patch Notes

• Game Credits now correctly show distributors company names
• Fixed missing ambient audio on 1st map
high rated
GRIME

Updated to 1.2.43 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix 1.2.43

Hey there, just a quick hotfix for the newly introduced bugs from the most recent 1.2.41 patch, namely:

• The area after Pale Sky no longer loading.
• Some areas taking much longer to load.
• Spiral Heart Achievement no longer triggering.
• Random areas of the map being hidden again.
• (This specific bug has been fixed so that it won't happen again for new players. However, those that it already triggered for unfortunately can only uncover their map again by walking over those areas. We are sorry for the inconvenience.)

We are aware of a small visual artifact with some UI elements and will work on a fix soon.
high rated
Steel Division 2

Update to V103807.

No changelog.
high rated
TerraScape

Offline installers updated to 0.11.0.7

CHANGELOG (from SteamDB):

Bugfixes 0.11.0.7

Fixed Multiplayer Endscreen not showing Player Name and Title

Fixed possible multiple deck draws per round in Multiplayer

Fixed staying deck progress icons in Multiplayer coop

Fixed Building Preview automatically disabled on Multiplayer end turn and deck selection

Fixed broken decks display in player entry in Multiplayer coop when players leave

Improved inworld tooltip fading

Infrastructure Deck adjustments
Set up NEW building value Amethyst (card border) for Infrastructure Buildings
Increased penalty when demolishing Infrastructure (Amethyst) Buildings
Deck is now unlockable at Keep level 6 (former 5)

Freeplay Map adjustments
On Easy Terras you have an option of 3 decks to draw from (instead of 4) on Keep level 5
On Medium Terras you have an option of 3 decks to draw from (instead of 4) on Keep level 5

We received several complaints over players being able to create a setup in which they receive an immense amount of draws, then spam the map with Longhouses to for demolish cards and place high valuable buildings over an over, thus dominating the leaderboards.
Our temporary fix: All Infrastructure buildings receive a new building quality, which has a much higher demolish penalty. We also need to reset some Leaderboard data to guarantee a fair competition.
We are working on a new way of receiving the demolish card and other special cards long term. Additionally we have some further plans for the Infrastructure Deck (which we will not spoiler yet). But until then, we hope the temporary fix reduces the frustration for our Leaderboard-Hunters.

Previous Changelogs posted on GOG: TerraScape/Updates_Patches_Fixes
high rated
One Lonely Outpost updated to 0.4.18

Patch notes taken from Steam.

Hey Colonists!

We're back with another patch with tons of improvements and some bug fixes!


Improvements
Experimenting with an optimized loading method to improve start-up loading times (especially for Steam Deck).
Character name no longer appears as "Player" in dialogue.

Bug Fixes
Game should no longer get stuck after the holo-fire cutscene.
Player Customization options save and load correctly now
Fix for player character customization loading. Defaults should show for less time if at all.
Player character animations should freeze after customization less often.
Colony Food Supply no longer gives a new request if completed early.
Omni-OS main menu no longer shows code snippets
Individual ores are no longer more expensive then ingots
Green Tea now takes damage when it is not watered

Known Issues
Game will appear to become briefly non-responsive when first loading, this is due to loading optimizations and is not a crash.
Character customization may briefly revert and animations freeze while loading in animations and shaders.
high rated
Turbo Overkill has been updated (Offline & GOG Galaxy).

1.15
• HDR disabled (this never really worked in the first place D:)
• Fixed explosives not dealing damage correctly
• Fixed hole in Terminal Eclipse geometry
• Fixed hole in Infestation geometry
• Fixed black door in Exodus
• Fixed bike getting stuck in world geometry in Exodus (1st combat arena)
• Potential fix for Magnum's and other weapons equipping at the same time
• Barrel Junkie now has an Infodex image along with Abberation
• Fixed 'Better Things to Do' achievement
• Fixed Plasma Gun projectiles getting stuck when switching to another weapon
• Fixed difficulty achievements
• Viper Den can now be finished
• Added glass plane to Re-Syn to prevent skipping
• Murder Machine and Serve Me Pain has projectile speeds fixed
• Fixed Kill Em All Achievement
• Fixed screen shake settings
• Fixed skip in Viper Den
• Fixed soft lock in final boss fight with 3x tech-chip enabled
• Fixed Magnum's constantly spinning sometimes
• Added 32:10 resolutions
• Fixed hands not rendering correctly in the cars first person view
• Randomizer Tech-Chip now spawns episode 3 monsters
• Fixed bug with Randomizer Tech-Chip and health values on checkpoint reload
• Fixed fog bugs on Rooftops on lower fog settings
• Fixed Exodus collision issues with the bike
• Fixed gate getting stuck in Exodus
• Fixed softlock with Microwave beam + Projectile grabber on death
• Fixed slowmo bug with Microwave beam + Projectile grabber
• Fixed Hoverbike marker appearing after it has crashed in Exodus
• Fixed Toxin Refinery kill counts (sort of)
• Fixed medals only working on one profile
• Fixed Teddy's being able to clip players through walls
• Fixed sequence break in Open Season
• Fixed Pressure Point bug where you would spawn at the level start sometimes
• Fixed Split spawn skip on blue key in Toxin Refinery
• Hud no longer reappears in when using photomode in Refactor
• Fixed door brightness on Napalm Blitz
• Fixed goresack telefrag placement on Pressure Point
• Moved vendors on Exodus to stop players getting stuck in shops
• Infodex data now clears on save clear
• Mech health packs no longer appear on Murder Machine
• Car crosshairs are now white
• Fixed Teratek Showdown techchips
• Fixed Maw's arm deforming on Night Ride cinematic
• Potential fix for chainsaw legs appearing in photomode
• Mouse invert works in vehicles
• Fixed nav mesh bug on Battle Alley
• Fixed Micro Missiles not showing loaded when first picked up
• Fixed ammo display on minigun between levels
• Fixed zoom hud issues on Telefragger when switching weapons
• Ion Tickets now show up in Infodex
• Fixed Launcher cluster bombs not getting grabbed correctly
• Fixed bug where you would get stuck in your car when using it near a button
• Fixed weird geometry showing up when the car is recalled
• Fixed bug with level information not showing up on some resolutions correctly
• Fixed augments not displaying properly in Infodex on some resolutions
• Fixed backtracking holes on Exodus
• Explosive damage on some projectiles on Murder Machine now deal appropriate damage
• Fixed Ripper getting stuck on wallrunning
• Fixed Run The Gauntlet achievement
• Time to respawn decreased
• Coop: Teleport between arenas fixed
• Coop: Augment and weapon loadouts now synced
• Repositioned level time HUD element
• Gamepad D-Pad configured better to support weapon switching
• Difficulty damage applied across everything rather than select projectiles
• Fixed navigation issues in Open Season
• You can no longer lunge with the Chainsaw Arms while sliding
• Fixed Ripper hitbox when she enters Micro Missile mode
• Fixed enemies not taking splash damage when they are unaware of the player
• Removed random train carrage from Artifact-Zero
• Fixed a hole in the boss arena world geo in Artifact-Zero
• Weapons no longer highlight enemies when they are hit with 0 damage
• You can no longer get out of bounds in Infestation when jumping off a certain wall ledge
• Mechs now require to have dash fully charged before it can be activated
• Fixed a graphical glitch on Rooftops when going underwater
• Grapple hook no longer gets stuck when you teleport out of bounds
• Fixed soft lock on Rooftops when it comes to scramblers and the final door
1.13
General

• Fixed difficulty balance errors
• Fixed bug with shootable switches triggering too many times
• Ripper reposed in final cutscene
• Cleaned up end credits sequence
• Grapple points look at the camera now
• Gore Keep now has ammo
• Fixed compass markers showing up in photomode
• Fixed difficulty achievements not triggering
• Teratek Crate added back into Exodus
• Removed slight time delay between equipping the Waster and using the alt-fire
• Added some heavy ammo to the chain room in Rooftops
• Fixed gates getting stuck on Exodus (TEST THIS)
• Potential fix for The Wastes not spawning enemies around Ion Blaster
• Fixed Endless going black when clicking Restart
• Fixed visual bug on Vector-4 central platform
• Fixed a potential skip in Open Season where Syntech Portals would appear beyond forcefield
• You can no longer get 'Free Your Mind' while in noclip mode
• Fixed Telefragger 0 ammo bug in Final Purge
• Fixed visual bug in Rooftops of cars just vibing in the middle of nowhere
• Coop: Fixed transitioning between scenes
• Coop: Streamlined disconnection
• Coop: Rockets now replicate correctly between clients

• Fixed killcounts on Teratek Showdown and Final Purge
• Temporary fix for Teratek Showdown boss cheese (a better fix will come in the future)
• Fixed achievement 'Free Your Mind' unlocking on cinematics
• Fixed loop issue on Teratek Showdown phase 1 fight
• Fixed potential bug where hundreds of enemies would spawn in on Final Purge boss
• Fixed Teratek Showdown boss showing a ♥♥♥♥ ton of target markers sometimes
• Fixed music loop issue on Tertatek Showdown
• Fixed blue screen bug on Teratek Showdown
• Fixed Mortar not taking damage from Heavy Duty augment
• Fixed Plasma Gun doing weird behavior when switching to a weapon while holding projectiles
• Fixed weapons appearing during cinematics and while riding vehicles
• Fixed Sunset Synthetica pool occlusion bugs
• Fixed Pinata augment lagging the game when killing enemies
• Fixed out of bounds bug in Exodus
• Fixed Vector-4 techchip position
• Fixed teleport trigger in Rooftops
• The Teratek Showdown boss (phase 1) can be affected by remote detonated rockets
• Jimmy now eats you every time
• Fixed Teratek Showdown Techchip checkpoint bug
• Fixed syn/sin typo in Infestation
• Fixed Chainsaw Arms giving damage buff for Chainsaw while they're not active
• Increased size of character names and text in the dialogue box
• Fixed Exodus killcount
• Removed level collectable information from Refactor

Co-op Fixes

• Fixed wave 2 breaking
• Players now respawn next to eachother
• Fixed players taking damage at level start
• Fixed item drops not spawning on all clients correctly
high rated
Tails Noir (f.k.a. Backbone)

Updated to 1.0.9.7 (Galaxy & Offline Installer)

They've fixed the broken Galaxy achievements.
high rated
Northgard

Updated to 3.2.8.34322 (Galaxy & Offline Installer, Windows & Mac)

Changelog from Steam:
Patch notes v3.2.8.34322:

• Fixed spectator can’t joined a started game
• Fixed Aviary giving 4 slot in Left Behind conquest mission
• Fixed Cultural assimilation achievement
• Fixed Minopoly conquest mission spawning only 1 type of deposit
• Fixed Altar of Volvinius modifying all eco duchy bonuses
• Fixed some localisation

Known issues:

• Some localization are missing
• Our China's network is currently mostly down. Games won't start in china on Northgard. P2P Games should work but could have some latency
high rated
Gordian Quest

Updated to 1.4.2

No changelog.
high rated
Remains

Standalone installer updated: [Windows] 0.50x0654a ⇒ 0.50x0691a.
Hot fix - 0.50x0691a

Fixed errors related to saves