rampancy: Game:
Galactic Civilizations 2 - Ultimate Edition Installer MD5: 2782a435717bc7476644855dee4500c2
WineHQ AppDB link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=16336 CodeWeavers link:
https://www.codeweavers.com/compatibility/crossover/galactic-civilizations-ii-ultimate-edition Distro: Mac OS X Snow Leopard 10.6.8 (64-bit)
Kernel version: Build 10K549
Graphics card: GMA X3100 (144 MB)
Graphics driver & version: OS Default
Wine version(s) tested:
wine 2.0-rc6 (3-4 hours) via Wineskin
wine 2.0-rc5 (3-4 hours) via Wineskin
wine-staging 2.0-rc5 (<1.0 hours) via Wineskin
Winetricks Needed: dxdiagn, devenum; use UseGLSL=disable only to boost graphics performance, if the game seems slow.
Install Notes: None.
How Well Does It Run: Perfectly (so far), on vanilla wine (there was no difference between 2.0-rc5 and 2.0-rc6). On wine-staging the game seems to crash immediately on launch with what looks like memory allocation errors in my winelog. I've played a couple of hours in free-play mode, tried mods, and loading/saving games; everything (including cutscenes and music) seems to work as expected. The
graphical glitches reported earlier (Bug #36956) don't seem to be present (this seems to be caused only by the built-in dxdiagn, as
noted by
Gydion). The only feature I have not tried is online multiplayer. The game works well with or without the Native Mac Driver enabled.
As a note, I have not (yet?) encountered the out-of-memory errors reported in the AppDB. However, this seems to be an issue with the game itself and how it handles games on very large maps with a high number of AI civilizations.
I can confirm the same results using Wineskin in OSX 10.11 under Wine 2.2, no graphic bugs. The only flaw I find is one that's shared commonly among Wine with GC2, and that's the font being cut off and ugly every now and then for some reason. Still readable though.
Incidentally, has anyone attempted Sword of the Stars: The Pit Gold Edition yet?