toxicTom: I remember playing one (old) RPG (I forget one) where you could cheat by saving and loading: Steal everything in sight, and when the guards rush towards you - before they attack or talk to you - quickly save and load again. The guards promptly forget what they were up to... :-)
dtgreene: Solution: Only allow saving on the world map. That's how Ultima 3-5 did that, anyway.
That sounds allot like the Level Passwords that sometimes include armor, weapons, or power ups, but were usualy just stage selection. Again was there a legitimate reason for doing that by the time of 32bit consoles and windows XP computers? I doubt it.
Scrapack: Also copy right and DRM. I had a game as a kid and the first time it ran it would ask you to make sure you were playing on a backup disk because use in the old drives and handling by uncareful kids would destroy the disk, and using the backup meant the original would be there to make another when the first is destroyed. These days the moment you type the word "backup" the companies look at you like you're wearing an eye patch and a parrot, while ridding a 12lb canon.
dtgreene: Neither of them are new. Copyright is far older than computers, and DRM, called "copy protection" back then, existed even as far back as the days that computer programs were stored on cassette tape (yes, really).
I know copyright goes back at least as far as mass producible text/images, but the extent to which the user is limited to enforce it has changed. As I said, I had a win98 pc game that actively demanded that I create a back up, when now most consoles are designed to detect backups and refuse them. One of the early Prince of Persia games had a code in the manual to get past a level as a early DRM, passive, offline, and indefinite, that as long as you had both you could install it forever no matter how many times you reinstall your os, or upgrade your pc. Some companies today have made it so that you can only use the activation codes a limited number of times, and many unlike daemon tools don't let you suspend a licence on one pc/instal to use on another, If win10 updated two days later and breaks itself forcing a reinstall, that is one activation wasted.
I bought a game from the company that produced the game, instead of waiting for the disk I accepted the code to turn the trial into the full version. two or three years later and a half dozen installs, and I wanted to play it again, and found Amazon bought it's publisher, and subsequently it, so they could make their own original games. Imaging trying to tell a company you bought a key to their game from a company that has a different name but is also them and so now they have to honor it because their programming team is the same team who sold me the key in the first place. No prizes for guessing how well that works. I buy it again from Amazon who is now the new copyright owner, it is only available as a download but they promise it will be in my library for future downloads forever even if they remove it from their store, sounds like the xbox360 doesn't, or GoG? Hard drive fails unexpectedly, turns out they lied and I can not redownload the game because they decided to not offer it any more, So I go to eBay and buy a used disk installer made by the original creator/publisher, works like a charm.
With 98 I just had to copy the disk before the original was unreadable as is caused by classic tower optical drives, but I had a favorite PS2 game that had a cracked center spindle getting worse from the springs despite super glue reinforcement, but unscratched, can I just copy it with my pc that doesn't have a spring holder and run the back up as long as both disks are always together in possession of only one owner at a time ust like some of the old Win98 conditions? Nope, have to buy the game again, so two cases are made for twice the smog, and I don't even get a discount for returning the husk like a core charge.(last part is a joke)
I read that American McGee Scrapland has such invasive DRM that it would interfere authentic Scrapland installs, interfere with non-Scrapland programs, slow the computer, and generally act like a Trojan Horse.
Copy right isn't new, but the new way it is now enforced has become a new standards, affecting games across most genres and platforms. How much the new corporate legal stances and DRM enforcement types limits the user has changed greatly from windows 98 to present. We "buy" DRM free GoG games like any classic cd game, but we are not allowed to sell them like classic CD's even the ones with the same game. I'm not trying to argue that GoG isn't DRM free(i know its legally complicated), just the effect DRM has had on the market. Consider the simple fact that GoG advertises itself as DRM free as a sign of how important that has be come when it used to be a given with much of Windows 98 and to a diminishing extent XP.