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TwilightBard: There was another person, an author, who found themselves having to now deal with Amazon withholding royalties due to mass plagiarism reports, I will see if I can find the tweets, but that's an overall shitty thing to do.
Danielle Gieger. Apparently also an attempt to modify her banking info.
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Gonchi: Danielle Gieger. Apparently also an attempt to modify her banking info.
Yeah. The whole of today has sorta shaken my faith in humanity up a bit. I'm trying very hard not to throw my hands up and throw away the good things that I have yet to do out of fear of how people will take it.

http://i.imgur.com/7z5PRVl.jpg This is a link to some of the stuff people were saying to GaymerX...I can't look at the link anymore, I feel sick to my stomach to see people bullied like that just because they want to be neutral and left alone. It makes me angry in ways I have a very hard time controlling, and it depresses me to see how ugly some people can be. I'd ask why we all can't get along, but I'm afraid to see and hear the answer.
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noncompliantgame: Aside from Anita Sarkessian's claims of being threatened which have been all but disproved.
You're not quite up to date in your doctrine. You're supposed to say "Maybe she has been threatened, but it wasn't us gamers".
http://www.gamerheadlines.com/2014/09/anita-sarkeesian-faked-death-threats/

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noncompliantgame: That is why documentaries such as The Sarkessian Effect need to be made.
"Hey, we're two writers from both "sides" of the right wing American political "spectrum" and we're trying to make an unbiased documentary about those stinking SJWs!". How the frick are they going to help? Most of my games are coming from France, Norway, Finland, Japan, Germany, Poland (oh yes) and the Czech Republic nowadays, so I could not be less interested in two guys from the USA interpreting strictly US political activism into international games media.

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noncompliantgame: Therefore, you will realize that Anita Sarkeesian's presentations are
...a mostly valid mere perspective on the medium that acknowledges, every step of the way, that problematic aspects don't necessarily make a game "bad"; and this perspective is in no way shocking to someone acquainted with actual journalist or academic critique in other media as opposed to the industry bootlicking "the graphics are brilliant" type reviews I've dealt with for the first 15 years I've witnessed video games.

From my perspective, video game journalism was just about to grow up, just about to enter kindergarten, and I considered the journalists to be mere kids making their very first careful steps towards being actual journalists. Their present attempts at critiquing game mechanics and narrative are in part hilariously bad, because it never has been 'what they do', certainly not in my Amiga mags of the 80s and 90s. But that's their actual job. Supply perspectives on the medium, give their readers a chance to agree or disagree.

When game journalism started, it was born out of a necessary advocacy of video games. The medium needed to be hailed and advertised to survive. That's no longer the case, video games are here to stay, so journalists must make an effort to go deeper, stop accepting endlessly perpetuated game clichés in every aspect of the medium. Be art critics. Evaluate the parts that constitute games.

If gamergate is "successful", what you'll get are men and women devoid of own thinking and own opinion. If Zach Gage wants to write a godawful 30 paragraph article about four seconds in a game, why shouldn't he? I'm a consumer with a brain, actually disagreeing with views helps me to form an individual perspective.

What I've seen about gamergate, these voices are not supposed to be ignored. Far_from_it. They're supposed to be silenced. Because of their "agenda". A press scared shitless of their audience, that's brilliant. You can already see quite clearly what comes from it. TotalBiscuit is already scared shitless. He's tossing insults and accusations at practically everyone in the press just so gamergaters don't accidentally place him 'on the wrong side'. At the same time, he welcomes and profits from the most ridiculous systematic conflation between industry and press of the last 10 years, which is Steam Curator.

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TwilightBard: It's less forcing games to be free, and breaking the stranglehold ideology has over the news that covers it. The Tropico review is a perfect example, the writer essentially disliked how the game gave them options, and they CHOSE (Key word here) to act like a typical dictator, only looking at it at the end with a sort of horror that they blamed on the game. Another player on the other hand, doesn't need to lock out elections, doesn't need to assassinate political rivals, they thrive by building the city up, but that's a bit tougher, just like in real life.
Your opinion of said video games is strangleheld (totally a word) by a different ideology. And I think you totally have the right to critique those games in your way although 'ideology' clearly is behind every opinion. And opinion is all in art and art critique. What I'm seeing at work in a lot of gamergate scriptures is the idea that an evaluation of a work of art could be 'objective'. That's not working out, plain and simple. There's nothing about video games to report that's objective AND worthwhile.
Post edited October 09, 2014 by Vainamoinen
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jefequeso: Good lord, that new Verge article is horse shit. Utter horse shit.
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Vainamoinen: Granted, that rallying cry at the beginning struck me the wrong way.

Whatever, read this one instead.
http://www.firstpersonscholar.com/we-will-force-gaming-to-be-free/
see shit like this is why I wasn't interested in what was going on at the beginning. people will show up and poke holes in it all because of the way things went. and because of the way things went they'll even miss the point or get slightly confused about it and then propagate a maze of points and observations that may not actually have anything more than a paucity of substance.
Post edited October 09, 2014 by johnnygoging
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Next time, post a trigger warning when you're linking to an article that features a tweet by Ian Miles Cheong.
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jefequeso: Good lord, that new Verge article is horse shit. Utter horse shit.
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Vainamoinen: Granted, that rallying cry at the beginning struck me the wrong way.

Whatever, read this one instead.
http://www.firstpersonscholar.com/we-will-force-gaming-to-be-free/
Biased. Expresses mild concern about leftist extremism, but lambastes GamerGate by writing as if its extremist elements are the norm. Typical leftist treatment of the right, really. Most of the decried behaviors/tactics are actually associated more (or at least as much) with SJWs than GG supporters.

Overall, the impression I got was "biased propaganda piece trying to appear neutral/thoughtful".
Post edited October 09, 2014 by SeduceMePlz
G'day fellow douchebags, Socks has a new update and it's a good one. Also check her links in the infobar.

In other news, TotalBiscuit made it safely through his cancer sugery and is in recovery. :D

Unfortunately, actual feminist (and GamerGater) Christina Hoff Sommers lost her husband last week. So my condolences to her...
Post edited October 09, 2014 by Dragon_Claw
So this just came out:

http://www.youtube.com/watch?v=yIpw3wHn9Sk&feature=youtu.be

Apparently Sarkeesian released some tweets too, funnily enough to coincide with the release of this video! Give credit to Anita though; she fooled a lot of people with this and made good money doing it.
I thought journalists was supposed to report the news, NOT be a part of it!

And what the hell is "games+" ???
He's using the + as a point where his next tweet takes over...I THINK. 140 characters is not enough to type out a good sentence in general.
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TwilightBard: He's using the + as a point where his next tweet takes over...I THINK. 140 characters is not enough to type out a good sentence in general.
That makes sense, now that I see another + in his next tweet... It's just that I have heard about something called atheism"+", so I kinda got a bad vibe there...

The + part I mean, not atheism.
Post edited October 09, 2014 by Dragon_Claw
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Vainamoinen: Your opinion of said video games is strangleheld (totally a word) by a different ideology. And I think you totally have the right to critique those games in your way although 'ideology' clearly is behind every opinion. And opinion is all in art and art critique. What I'm seeing at work in a lot of gamergate scriptures is the idea that an evaluation of a work of art could be 'objective'. That's not working out, plain and simple. There's nothing about video games to report that's objective AND worthwhile.
Being professional is not an ideology, it's a requirement of the job. I expect a doctor to treat all patients regardless of their race, sexual preference, or any other factors because a doctor is supposed to do that. I expect a cop to do their job, protect and serve, without demanding more on the side from the people that they are protecting, I expect them to do it without abusing the power of their position. I expect a reporter to report on what they are covering without interjecting themselves into the story. I expect teachers to instruct and engage their students on the material instead of teaching the tests they'll take

I expect professionals to act professional, and if they cannot do that, they are welcome to find another job. If it is too much of a problem of ideology then I have to question the ideology that they hold. Professionalism is based off of a code of ethics, and by claiming to be in a profession you are bound by their ethics.

As far as objectivity in game reviews, I'll say this. It's fine to have an opinion of a game, it's fine to say that you enjoyed something, that you thought the game had charm that brought it up beyond clunky controls or a story that was too linear. But injecting yourself too much in a review is a bad thing. The following quote is an example:
Tropico 5 succeeded in making me feel powerful, and it enabled me to create a world in my image. But the game so entirely lacks compassion that it made me feel like a bully. There's an undeniable tension between the player, in the role of The Dictator, and the citizens. Tropico 5 fails to reconcile that conflict in a mature way, missing its shot at changing the series from a thoughtless getaway to a memorable, meaningful trip.
Now, I'm a Tropico player, and I gotta be honest, I've never felt like a bully, I've built up cities, I've growled at the people that would rather stay in shacks instead of the apartments I've built for them, I've never locked down elections and I tried to do well by them to a degree that I would want someone doing the same to me. I didn't feel like I was built up, I didn't feel like the easy way was forced on me, I simply acknowledged that it wasn't the path I was on or who I was, no matter how tempting it is.

My next quote is from a noted critic, and this will pretty much be me wrapping it up afterwards because I am wordy as hell.
Advise the readers well. This does not involve informing them, "You'll love this!" If I approached some guy in a restaurant and told him what he would love, I might get a breadbasket in the face. No, we must tell the readers what we ourselves love or hate. If we work for employers who think we should "like more movies like ordinary people like," we should make a donation in his name to the Anti-Cruelty Society.

Provide a sense of the experience. No matter what your opinion, every review should give some idea of what the reader would experience in actually seeing the film. In other words, if it is a Pauly Shore comedy, there are people who like them, and they should be able to discover in your review if the new one is down to their usual standard.
I'm not stupid, I accept that there will always be a degree of subjectivity in them, but the goal should be to keep to the experience of the game. To go back to the Tropico review, you shouldn't be talking about how the game made you feel like a bully, because I can guarentee that the player ACTED like a bully, then got scared of the mirror the game held in front of them.

As far as objectivity in the normal articles? What about talking to developers about the challenges of games? I'd love to hear from someone who works on an RPG talking about how hard it is to make the story fit the space you have. Wasteland 2 came out a month ago, that would have been wonderful to hear talked about, what are the challenges of doing such a project on kickstarter, what's the challenges associated with having your budget suddenly balloon far beyond what you wanted? There's lots of articles, lots of things to talk about, but they only look at one side. If you want to talk about why there aren't as many female developers in gaming, you also need to look at a lot more then just 'people don't want to hire them'. How many are available? How many have the right skill set? How many women are going through college programs that are more technologically inclined (I mentioned this in another post...I think, about that when I went into a computer school there was only 4 women in my whole class).

And I just want to tough on critiquing. Critiquing is a form of analysis, and while you can point out the negatives until you're blue in the face, good analysis actually has to touch on the positive as well. And there's the whole argument of what makes a good critique, because it can be different depending on the medium. A Philisophical Critique isn't going to be the same as a critique of a business, or about the future of platforming games.

Seriously, I could write for a while on this shit, and I don't have the time. I'll try to pick up my train of thought later.
http://www.realclearpolitics.com/articles/2014/10/09/the_gender_games_sex_lies_and_videogames_124244.html
When Humble did their Rock, Paper, Shotgun bundle, I didn't think much of it. But then came the Leading Ladies bundle (which supported an organisation called Girls Make Games - which could be a cool thing, it could also be an SJW indoctrination camp for all I know) and now there's the Indie Cade bundle, supporting an organisation which has been accused of being a straight-up racket. Their timing for these bundles is... odd, to say the least.
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http://www.forbes.com/sites/erikkain/2014/10/09/gamergate-is-not-a-hate-group-its-a-consumer-movement/