InfiniteClouds: Why are people saying "Morrowind/Oblivion" ? It's been decades since I've played Morrowind but I do not recall needing to carefully plan which abilities I used PRIOR to leveling up in order to min/max the way I did in Oblivion. As I recall, abilities were leveled by using (The "FF2 grind") rather than distribution but I don't remember 'only one chance to min/max!' a la Oblivion.
I'll believe y'all if that was the case because I also remember it not mattering when I could create potions than allowed me to equipment enchanted clothes + enchanted armor that literally made me into the God that your character was supposed to be anyway.
Morrowind's leveling works the same way as Oblivion's, with only minor differences.
* You raise skills by using them.
* Once you've gained 10 skill increases among your major or minor skills, you gain a level. (Note that Oblivion differs in that it doesn't have what Morrowind calls minor skills; Morrowind's miscellaneous skills are the same as Oblvion's minor skills).
* When you level up, you can increase 3 ability scores. The amount that an ability score can be increased by depends on how many times skills using that attribute have increased during the previous level. (This is one of the issues I have, since it leads to missable stats, and is exactly the same in both games.) (Minor difference: I believe that skill increases after you qualify to level up count toward the current level up in Morrowind, but the next level in Oblivion.)
* Health increases based on your base Endurance at the time of level up. This effect is not retroactive, so raising Endurance later will cause you to end up with less Health than if you raised Endurance to the same amount earlier. (The other issue I have.) (Another difference; In Oblivion, you get additional Health dependent on your current Endurance score (taht even changes when Endurance changes temporarily); this does not happen in Morrowind, making Fortify Endurance not particularly useful.)
The biggest difference between the growth systems of the two games is probably the fact that, in Oblivion, you can't train a skill more than 5 times between level ups; Morrowind has no such limit, and training is much faster (in real time) in Morrowind. (Waiting is also much faster in Morrowind, for that matter.)
InfiniteClouds: I'll believe y'all if that was the case because I also remember it not mattering when I could create potions than allowed me to equipment enchanted clothes + enchanted armor that literally made me into the God that your character was supposed to be anyway.
That's separate from the growth system, and is something that's possible in Morrowind and Skyrim, but not Oblivion.