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Shovelware, shovelware everywhere :/
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Shadowstalker16: Very relevant video : https://www.youtube.com/watch?v=I1ny4gOEPm0

Re:
1. Cost of publishing asset flip games on to steam is low (or any other game).
2. Asset flip games are easy to make.
3. Steam trading card support is easy to get.
4. Releasing asset flips at high discounts will give them visibility in ''lowest price'' rankings, where it will get bought by people trying to get trading cards
5. Sale of those trading cards nets the devs money
6. Sale of many trading cards from many asset flips will get the devs a lot of money
7. Making a portfolio of asset flips selling at high discounts means millions of that publishers traing cards being bought and sold in the marketplace
8. Every sale in the marketplace nets money, since its reselling a digital product in its own regulated store.
9. Combined money is big money
10. Thousands of asset flips over a short period at high discount is incentivized, since there is never any chance of failure, because commercial success comes from trading cards infesting the market.

EDIT: added fullstop and sub to this guy he's underappreciated.
Yeah, that's probably the largest factor.
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Shadowstalker16: Very relevant video : https://www.youtube.com/watch?v=I1ny4gOEPm0

Re:
1. Cost of publishing asset flip games on to steam is low (or any other game).
2. Asset flip games are easy to make.
3. Steam trading card support is easy to get.
4. Releasing asset flips at high discounts will give them visibility in ''lowest price'' rankings, where it will get bought by people trying to get trading cards
5. Sale of those trading cards nets the devs money
6. Sale of many trading cards from many asset flips will get the devs a lot of money
7. Making a portfolio of asset flips selling at high discounts means millions of that publishers traing cards being bought and sold in the marketplace
8. Every sale in the marketplace nets money, since its reselling a digital product in its own regulated store.
9. Combined money is big money
10. Thousands of asset flips over a short period at high discount is incentivized, since there is never any chance of failure, because commercial success comes from trading cards infesting the market.

EDIT: added fullstop and sub to this guy he's underappreciated.
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JK41R4: Yeah, that's probably the largest factor.
The video suggested putting a game cost-trading ratio so that games can't be cheaper than buying on sale and selling the cards.
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catpower1980: ...
Thanks for the post. I haven't been posting for a while, but I browse occasionally, and it's nice to see some informative posts (yours always are). Of course the rest of the thread is the usual crap that made me leave the forum.