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jDr0id: It's very hard to stay grounded in this business. I believe Galaxy is an attempt at modernizing GOG that turned out great. Before the recent new website fiasco, I would only use Galaxy at home... I would never even touch the website except when I would open a ton of game tabs from Galaxy.

They want you to use it for various reasons which I assume are along the lines of:

Telemetry. It helps focus attention where it's deserved.
Transitions made easy. If you tell a die-hard Steam fan to give up his "ease of use" for 1990's habits of downloading files then installing them, your battle is already lost for the vast majority of them.
Image. It's a great way to help influence buyers and sellers that GOG means business.

And the most crucial one in my opinion, and it's exactly what they've been doing from the beginning, providing us with what we want, a DRM-Free experience. For those interested, they get an amazing platform for their digital libraries. Granted there's a lot of things I would change on Galaxy or do differently, but in my opinion it's a fine product as it is.

You may not like Galaxy and that is fine, but linking this to a way to move into "DRM" is absolutely absurd. The only tangible goal I can imagine in that regard is they could be trying to bring multiplayer to GOG and Galaxy could be the answer to that. And for all I care, as long as my games remain available & playable outside of Galaxy and with DRM-Free backup installers etc. I have no reason to complain.

Moving into DRM would ring the end of times for GOG as they simply can't compete in that market. They are comfortable where they are. Now if you were at the head of GOG, how would you plan things moving forward? Business is not a stationary journey, you need to adapt and evolve constantly if you wish to remain relevant. Look at the hit Microsoft got recently, they had to embrace developers and Linux to slow down the crash. Or look at Intel's current condition. It's too easy to make mistakes, very hard to excel.

So long that whatever they do keeps things open and consumer oriented, I will always support them.

Whatever... my 2 cents... sue me!
It's a semantic argument. Use the term drm and people will have different views on what that means. To be honest drm is bad, but it is nothing compared to always online, drm can be cracked, but if you have nothing of the product then not. Hence the focus on multiplayer, mmo, and streaming. Drm is merely an intermediary step on the path to total absraction of conte t from users. Which makes perfect buisiness sense in many ways, and for most people no problems at all. So this is the way of the future.
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jDr0id: It's very hard to stay grounded in this business. I believe Galaxy is an attempt at modernizing GOG that turned out great. Before the recent new website fiasco, I would only use Galaxy at home... I would never even touch the website except when I would open a ton of game tabs from Galaxy.

They want you to use it for various reasons which I assume are along the lines of:

Telemetry. It helps focus attention where it's deserved.
Transitions made easy. If you tell a die-hard Steam fan to give up his "ease of use" for 1990's habits of downloading files then installing them, your battle is already lost for the vast majority of them.
Image. It's a great way to help influence buyers and sellers that GOG means business.

And the most crucial one in my opinion, and it's exactly what they've been doing from the beginning, providing us with what we want, a DRM-Free experience. For those interested, they get an amazing platform for their digital libraries. Granted there's a lot of things I would change on Galaxy or do differently, but in my opinion it's a fine product as it is.

You may not like Galaxy and that is fine, but linking this to a way to move into "DRM" is absolutely absurd. The only tangible goal I can imagine in that regard is they could be trying to bring multiplayer to GOG and Galaxy could be the answer to that. And for all I care, as long as my games remain available & playable outside of Galaxy and with DRM-Free backup installers etc. I have no reason to complain.

Moving into DRM would ring the end of times for GOG as they simply can't compete in that market. They are comfortable where they are. Now if you were at the head of GOG, how would you plan things moving forward? Business is not a stationary journey, you need to adapt and evolve constantly if you wish to remain relevant. Look at the hit Microsoft got recently, they had to embrace developers and Linux to slow down the crash. Or look at Intel's current condition. It's too easy to make mistakes, very hard to excel.

So long that whatever they do keeps things open and consumer oriented, I will always support them.

Whatever... my 2 cents... sue me!
Nicely written, and agree for the most parts. One thing about telemetry, I believe this is totally optional. What is sent to GOG can be turned off in settings.

I tend to stay away from DRM topics because I find it pointless. I believe It's a small percentage of the user base yelling on the forum all the time.
Post edited October 20, 2018 by 221bBS
{Citation needed}

Terrible title aside, allow me to break your entire argument with one word:

Linux.
I doubt that GOG would remove the DRM-Free installers because they believe in the user owning their games. Also DRM-Free is GOG's bread and butter. If they were to go away from that it wouldn't end well for them. Plus it wouldn't be a wise idea to for them to go that route.
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Fender_178: I doubt that GOG would remove the DRM-Free installers because they believe in the user owning their games. Also DRM-Free is GOG's bread and butter. If they were to go away from that it wouldn't end well for them. Plus it wouldn't be a wise idea to for them to go that route.
Normally I would totally agree with you, but seeing what happened to other principles like „one world, one price“, I can understand the thought of tfishell. Just have a laugh at https://youtu.be/nRdfYwvGTos
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Fender_178: I doubt that GOG would remove the DRM-Free installers because they believe in the user owning their games. Also DRM-Free is GOG's bread and butter. If they were to go away from that it wouldn't end well for them. Plus it wouldn't be a wise idea to for them to go that route.
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john_hatcher: Normally I would totally agree with you, but seeing what happened to other principles like „one world, one price“, I can understand the thought of tfishell. Just have a laugh at https://youtu.be/nRdfYwvGTos
They've been creating a brand around the DRM-free for 10 years, of everything they can change this is what I would least expect them to modify, it wouldn't make much sense from a business perspective.
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Fender_178: I doubt that GOG would remove the DRM-Free installers because they believe in the user owning their games. Also DRM-Free is GOG's bread and butter. If they were to go away from that it wouldn't end well for them. Plus it wouldn't be a wise idea to for them to go that route.
If they believed in owning the games, why did they change the “owned” labels to “in library” on the game pages?
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john_hatcher: Normally I would totally agree with you, but seeing what happened to other principles like „one world, one price“, I can understand the thought of tfishell. Just have a laugh at https://youtu.be/nRdfYwvGTos
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park_84: They've been creating a brand around the DRM-free for 10 years, of everything they can change this is what I would least expect them to modify, it wouldn't make much sense from a business perspective.
As stated above, I get your point, but do you have insight on their plans and let‘s say usage of „please do not use because everything is missing and not working so well as with drm Galaxy“ installers (= hidden offline installers)? If not your guess is as good as mine. Would anyone have thought that they will kill of their other principles one day before their announcement? At least not me.
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tfishell: EDIT: I apologize for the unfair title, I think Linko should edit it accordingly. I should have just focused on the importance of keeping DRM-free installers

(*I have no real evidence of this, I'm just suggesting it in part because of the Galaxy push.)

This thread isn't really necessary but I wanted to point out that, when trying to sell somebody on using GOG, when they don't want to have to install *yet another client* like Steam, Origin, uPlay, etc., it can be the difference between sale and no sale when they learn that they aren't forced to download *yet another client* (at least for single-player) and can just get the installer files and run the game via the old-school exe.
I think that's a pretty silly statement,no evidence but in all honesty that happens a lot in here (apology for the criticism of your assumption).Galaxy push as you suggest is in GOG'S best interest as a business and I'm sure that if you owned the business that you would ''push'' Galaxy also.I don't use Galaxy nor do I intend to use it as for the DRM free games if they go then I'll move on to another chapter in my life as it's not a big deal that some make out to be life threatening.
I have seen people predicting the end of offline installers and Galaxy becoming mandatory for almost two years. It hasn't happened yet and it's not going to happen (unless they want to lose their client base, which I guess they don't). DRM-free is GOG's main selling point, after all.
Aren't the games DRM-free when you install them via Galaxy, too? I don't think that GOG is trying to get rid of their DRM-free USP, but it's not such a stretch to suspect that there are decision-making people at GOG who push for customers using the client, to a point where they think it's better to hide the DRM-free installers so as not to confuse anyone and distract them from installing Galaxy. :P.
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Caesar.: I have seen people predicting the end of offline installers and Galaxy becoming mandatory for almost two years. It hasn't happened yet and it's not going to happen (unless they want to lose their client base, which I guess they don't). DRM-free is GOG's main selling point, after all.
What if they are looking to gain a new client base? Hence the pushing of the client, the profiles, the focus on achievements, the redesign..

Regardless, imo something is wrong when the achievements (which are a feature through Galaxy) are more clearly prominent in the sale pages than the offline installers.

I take the language of FCKDRM.com to conclude that Galaxy is in fact a form of multiplayer DRM. I wish the focus was on game preservation through local modes of multiplayer like LAN and hotseat. Part of this is developers' fault too obviously.

It looks like the direction we are in now is DRM-free offline installers for those of us who can find them, but a push towards online multiplayer through the client. While that is obviously superior to "online needed for everything", it is still a step in the wrong direction imo.

Nightcrawler hit the nail on the head that online connectivity and game-streaming are the real problem with DRM. The "old" forms of DRM like turning to a page in a manual to find a code, or needing a CD check, are nothing. Unfortunately "everyone" wants online in the name of convenience, or are not thinking about it hard enough.
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Fender_178: I doubt that GOG would remove the DRM-Free installers because they believe in the user owning their games. Also DRM-Free is GOG's bread and butter. If they were to go away from that it wouldn't end well for them. Plus it wouldn't be a wise idea to for them to go that route.
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mk47at: If they believed in owning the games, why did they change the “owned” labels to “in library” on the game pages?
I don't know. In my mind that doesn't mean a thing.
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Fender_178: I doubt that GOG would remove the DRM-Free installers because they believe in the user owning their games. Also DRM-Free is GOG's bread and butter. If they were to go away from that it wouldn't end well for them. Plus it wouldn't be a wise idea to for them to go that route.
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mk47at: If they believed in owning the games, why did they change the “owned” labels to “in library” on the game pages?
Might be heading off a potential legal problem. The customer purchases the license to play the game and is not purchasing the game itself. With DRM-free the practical application is ownership of the game, but from a legal standpoint you don't own it (edit: that likely depends on the country where you bought it, but it's still just a license).

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Leroux: ...to a point where they think it's better to hide the DRM-free installers so as not to confuse anyone and distract them from installing Galaxy. :P.
Adding to that, while the Galaxy links throughout the store aren't really in-your-face, they also do not mention that it's optional. Even the About -> Galaxy page doesn't make it obvious that it's optional, that the customer can do just about everything store- and library-related without the client. As we've seen for a while now, the library page also does not mention that it's optional, which might make a new customer believe that one needs the client.

None of this is by accident, of course.

Us long-time customers know better but I can see how a new customer might not be aware that it IS optional. gOg sure aren't going out of their way to let them know
Post edited October 20, 2018 by HereForTheBeer
low rated
They put in any kind of drm and I go back to downloading to torrents.