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zeogold: ...you win something if you aim correctly?
What a great idea! Install little targets in your toilets. If you hit it, a little sound gizmo plays a musical tune.
I'm sure it'll be a hit with your guests. Plus, it'll probably make the bathrooms easier to clean.
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bler144: There are actually some children's potties with that general concept. They detect moisture, and play a tune to celebrate the child successfully using the potty.

Of course, our child was not particularly interest in using the potty directly, but in taking it apart and directly triggering the sensor over and over.

"Dah dah dah DAH - hooo-ray!" 50 times in a row.
I was thinking more along the lines of drunk people, who typically aren't as smart as children.

Sounds like you've got a great parenthood going so far, though.
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nightcraw1er.488:
We're talking about Doom/Quake era FPSs, which focused on movement rather than precise aim.
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nightcraw1er.488:
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jefequeso: We're talking about Doom/Quake era FPSs, which focused on movement rather than precise aim.
That real good run and gun era before the likes of autoaim, checkpoint saves and such like...i remember it well, principally as it didn't have these lazy person twiddle stick mouse replacement.

Oh, what we could do is have a system where everything stops and you choose your target areas, oh VATS, fail!
Post edited January 21, 2016 by nightcraw1er.488
Blasphemous, but a few good points to be made.
I can get behind the idea of no crosshair, but autoaim is a terrible and obsolete thing since the dawn of mouselook, especcially when trying to shoot more or less straight from a ledge with a rocketlauncher in Doom when there's an enemy flying downwards causing you to shoot at your own feet and explode.
I hate auto aim. It defeats the whole point. It's like the game is telling me I don't need to be here. And seriously, Dark Forces 2? I was surprised it was even there, and turned it off immediately. I don't know if I'd even play it if I couldn't turn it off. I'm not a very good FPS player, quite the contrary, but come on.
Post edited January 23, 2016 by Breja
Auto-aim on weapons that don't actually work that way in real life or projected extrapolation as to how they'd work in a sci-fi universe is not something I'd like to experience unless it is an option that can be turned off. If the weapon is something like a Hellfire missile on an AH-64 in a simulator done as per the real hardware then I'm ok with it. Likewise if the weapon itself is specifically designed to be able to do something like that in a believable fashion in a game then I might be ok with that too. But a hand held weapon that you have to point so that the target is in the path of the projectile it is firing (regardless of what that projectile is, bullets, lasers, whatever) needs to fire in a straight line because that is what makes sense.

Of course any game is free to create weapons that defy the laws of physics in any way they want either mandatory or optionally, and either enabled by default or not. They're free to require suspension of disbelief for the weapons if they like. If I don't like it on a case by case basis and think it is ridiculous and can't turn it off though then I'll immediately lose interest in the game personally. That doesn't bother me though either, there are lots of games to play so if some use auto-aim and can't be disabled and someone likes that then all the power to them to enjoy that game as much as possible. Personally I'd rather play something like Sniper Elite series or ArmA games that use real world ballistics models that account for wind/gravity or even go as far as taking the coriolis effect into account. :)
While playing keyboard-only auto aim is fine for me. But playing with mouse? Never.
I bet this guy uses autoaim too.