Posted January 16, 2020
EDIT: OOPS. I was concentrating so hard on the body that I'd forgotten to consider the title! Fixed now.
Hey guys!
I was about to leave a review for Wizardry: Labyrinth of Lost Souls, but when I click "save my review," it does nothing. It's not telling me about any word limits or anything. Is there something I'm missing?
For those curious, here's the review. Maybe I'm tripping a word filter somehow?
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The game boasts upon bootup "Welcome to the Wizardry Renaissance," and yet the game feels a bit like a step back from "Wizardry: Tale of the Forsaken Land," a PS2 game (Labyrinth of Lost Souls was originally a PS3 game). Compared to Tale, the dungeons here are copy-paste jobs of one or two wall types per dungeon, without much in the way of distinguishing landmarks, much less visual flair.
The battles are much more static, without the moving enemies of the first game, and the UI placing the front and rear rows of the party on the sides of the screen is a bit odd indeed. Objects in dungeons like staircases and switches will appear disconnected and copy-pasted, sometimes literally floating in space, as opposed to being integrated into the game world.
Even the mapping system is a bit oddball. Instead of buying maps that are mostly filled out, you have to buy maps just to have a blank map that fills in as you move. If you don't have maps, we're going back to 1985 with graph paper and pencil, hoping not to get it wrong.
The game isn't BAD, but it's such a step down from the previous title, much less other games here on GOG like the Grimrock titles or Starcrawlers. If you've played through everything else by all means, you'll find a serviceable game here. However, you owe it to yourself to hunt down Tale of the Forsaken Land, or to at least play some of the better examples of the genre here on GOG, before spending time here.
Hey guys!
I was about to leave a review for Wizardry: Labyrinth of Lost Souls, but when I click "save my review," it does nothing. It's not telling me about any word limits or anything. Is there something I'm missing?
For those curious, here's the review. Maybe I'm tripping a word filter somehow?
---
The game boasts upon bootup "Welcome to the Wizardry Renaissance," and yet the game feels a bit like a step back from "Wizardry: Tale of the Forsaken Land," a PS2 game (Labyrinth of Lost Souls was originally a PS3 game). Compared to Tale, the dungeons here are copy-paste jobs of one or two wall types per dungeon, without much in the way of distinguishing landmarks, much less visual flair.
The battles are much more static, without the moving enemies of the first game, and the UI placing the front and rear rows of the party on the sides of the screen is a bit odd indeed. Objects in dungeons like staircases and switches will appear disconnected and copy-pasted, sometimes literally floating in space, as opposed to being integrated into the game world.
Even the mapping system is a bit oddball. Instead of buying maps that are mostly filled out, you have to buy maps just to have a blank map that fills in as you move. If you don't have maps, we're going back to 1985 with graph paper and pencil, hoping not to get it wrong.
The game isn't BAD, but it's such a step down from the previous title, much less other games here on GOG like the Grimrock titles or Starcrawlers. If you've played through everything else by all means, you'll find a serviceable game here. However, you owe it to yourself to hunt down Tale of the Forsaken Land, or to at least play some of the better examples of the genre here on GOG, before spending time here.
Post edited January 16, 2020 by RawSteelUT