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neumi5694: @Braunyar
Have you tried to roll back to the version that supports LAN only and then disable auto updates?
The latest version support LAN too, it hasn't been removed or anything.
Post edited April 06, 2023 by Gersen
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neumi5694: @Braunyar
Have you tried to roll back to the version that supports LAN only and then disable auto updates?
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Gersen: The latest version support LAN too, it hasn't been removed or anything.
So the latest version does not require Galaxy for LAN mutliplayer? Sounds to me like "problem immagined by the user".
How is DRM-gating of online multiplayer an "imagined problem"?
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vv221: How is DRM-gating of online multiplayer an "imagined problem"?
It's something that was like that since the beginning of the game and not added afterwards as the OP seems to imply.

On top of that this game is a pretty bad example as it support LAN so you can use a tool like Hamachi or others, to play online without using Galaxy if you really want to.
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vv221: How is DRM-gating of online multiplayer an "imagined problem"?
OP claims that it now works differently than it did when he bought it. If it doesn't, then the problem is only present in his imagination. Then he can play it exactly the same way as he used to.
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mqstout: Grim Dawn does not require Galaxy to play SP, including for LAN-based multiplayer. It does accept Galaxy for Internet multiplayer (if you don't want to use a VPN connection or such). Grim Dawn's Internet-based multiplayer always required middleware. Fortunately, the awesome devs at Crate made sure it still had direct connect (LAN). [I was a crowdfunding backer, followed development, played immediately on release, etc.]

Syphon72: Don't accept "most games do" as an excuse. Even if it's true, it should still be disableable and be opt-in. It's been ages since I've re-installed a fresh GD copy (I've been steady with keeping it), so I don't remember if it was opt-in, but it sure is easily toggled. But, as was said, there's a difference between a specific game doing things internally, and external software doing things.

OP, there's a major difference between Steam and Galaxy for multiplayer. There's even arguable reasons that Galaxy-multiplayer is better than "each title does their own Internet multiplayer" (for future deprecation and development of drop-in replacements). Fortunately in Grim Dawn's case -- which I wish were universal -- there's LAN play also included.
More games need to support LAN or re-work the game once its old & not many are playing to support it.

Especially in an era when MP can die out pretty fast. Feel bad for all the dev's putting their blood, sweat, tears, and pixels into all of this, making these awesome competitive COD-style MP-portions...only for servers to get pulled later b/c nobody's playing anymore. LAN/TCP-IP support solves that.