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Trim the sails and roam the sea.

<span class="bold">Tempest</span>, an open-world action-RPG about plundering the seven seas with your battleship, is now available for Windows and Mac, DRM-free on GOG.com, with GOG Galaxy support for achievements and a 33% launch discount.

It's easy to romanticize the pirate's life: quests for legendary (also occasionally cursed) treasure, unrestrained killing and debauchery, unapologetically bad hygiene, the promise of endless adventure. But to indulge into all this, you must first tame the sea, which is nothing if not a cruel, demanding mistress.
Start by getting yourself a worthy vessel. Take good care of it, upgrade it, then roam the ocean, visit dozens of islands, and undertake dangerous quests. In your journeys you will do battle with enemy warships, sink galleons, and even lay siege to impenetrable forts. Stay vigilant, for giant monsters also lurk these waters, waiting to drag you down into Davy Jones' locker. But take heart, captain! You are armed with more than mere cannonballs: you have flamethrowers, mortars, mystical crystals that grant you the power to bring down meteorites or summon terrible beasts on your enemies. And of course the greatest weapon of all: your salty grit.

Grind your black teeth, grab the steering wheel, and get ready to face the <span class="bold">Tempest</span>, DRM-free on GOG.com. For some epic music that will keep you in a sailing mood even when not playing, don't forget to grab the game's <span class="bold">Soundtrack</span>.
The 33% discount will last until December 11, 10:59 PM UTC.


https://www.youtube.com/embed/eOQ92lqo75I
Post edited November 29, 2016 by maladr0Id
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Fairfox: "Open world" makes me nervous (in a decidedly non-nervous wai); s'lieeek, unless teh devs are really on teh ball with this stuffages I think open world can be really badly 'n' lazily implemented 'n' just get borin' with little to do (or taht kind of 'make your own goals/fun' situation). Imma not a big advocate of teh AAA devs/titles overall but at least many o' tiem they 'fill' their (open) worlds. As long as smaller devs don't do it just for taht laze factor. Still, totes makes sense for a sailin'/ship gaem to be this wai so Imma keep a look-eye on its reception. It looks perdy.
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anothername: Not entirly sure but my gut says I should agree to the drunk post above :P

If that means that "open world" should not just big but also meaty. Generally spoken; do not know enough about Tempest to know if that applies here.
Most of the sea-based RPGs I've played over the years have been open-world (albeit often very small open worlds). Having an entire ocean to sail, but only one or two places that will acknowledge your existence is really aggravating in a sailing game, which is probably why they tend to be open-world. It's much harder to put up realistic progression blocks in the ocean, whereas other games can have rockslides, blocked roads and locked doors to keep you on a corralled path without it being too obvious that you don't have free access to the world.

For myself, I much prefer open-worlds to have non-overly-repetitious stuff to do rather than be big.
This game is an absolute bug fest... achievements not working, UI completely disappearing in which you can't do shit. Very disappointing.
Post edited December 06, 2016 by BKGaming
I may have been hoping for an Atari game here. Or maybe Tempest 2000.