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Making a fortune can be slippery business.

<span class="bold">Slime Rancher</span>, a vivid sandbox full of bouncy balls of slime waiting to be wrangled, is now available for Windows, Mac, and Linux, DRM-free on GOG.com, with a 33% launch discount.

Gotta catch 'em all! Then round 'em up, feed 'em, keep them happy. Some slimes are vegetarians, while others have a taste for chicken flesh. Some have spikes, others emit radioactive energy, and those over the valley are known to explode on contact. Yet you want all of them in your ranch! Whatever you do, though, don't let your slimes go hungry. Because once that happens, even your trusty, all-purpose vacpack will have trouble containing them and that's a slippery slope, my friend.

Slime rancher comes out of Games In Development while introducing new features such as a new Map system, a more relaxed Casual Mode, a survival-like Iron Rancher Mode for veterans, plus daily missions and more.

Roll up your sleeves and set out to make your fortune as the ultimate <span class="bold">Slime Rancher</span> of Far, Far Range, DRM-free on GOG.com.
The 33% launch discount will last until August 8, 5 PM UTC.

Watch the trailer.
Post edited August 01, 2017 by maladr0Id
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groze: How "finished" is Slime Rancher? I saw a stream on twitch just the other day (up-to-date indev GOG version), and it seemed like they still had *a lot* of planned features and additions which are just impossible to implement in a matter of days. The game looks great and seems to be a joy to play, but why would the devs consider it finished and ready for release, when it's clearly lacking so many things, yet? It doesn't look like the utter mess that is Man O' War: Corsair, fortunately, but the core thought behind its release seems to be the same: just release it and keep releasing stuff post-release. Not a big deal, I guess, games have always gotten patches and expansions after release, as much as people like to think it's a recent practice, but it's not exactly the same thing when you try to access an area of the map in Slime Rancher and it's closed by an energy field because that place is a "post-release addition". Might as well have kept it in-dev for a few more months and release it in its entirety later; what's the purpose of Early Access/In Development if you're going to release your game without all of its planned features, anyway?

Like I said: unlike Man O' War: Corsair (seriously, GOG, you shouldn't even be selling that one in its current state), Slime Rancher *is* very much playable -- and enjoyable, at that --, but with the amount of planned stuff it's still lacking, I just wonder how ready for release it actually was.
There is a roadmap for Slime Rancher...

As for why the devs considered it finished in terms of development, I will quote the changelog:

Slime Rancher v1.0.0 is a small patch designed to tie up a few loose ends with the existing game and offer some closure to the current iteration of Adventure mode.
Post edited August 02, 2017 by JudasIscariot