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I keep on falling...

<span class="bold">Downwell</span>, a downwards journey through a bottomless well full of pixel-starved creatures and untold treasures, is available now, DRM-free on GOG.com with a 50% launch discount.

How low will you go for a handful of shiny red gems? Driven by an overpowering desire to collect them all, our peculiar protagonist just keeps falling down the well in an unstoppable, frenetic descent. At least he's got his nifty Gunboots on, so he can blast all the nasty well-dwellers to oblivion, collect tons of upgrades, and temporarily resist the unforgiving law of gravity. Surprisingly, he's not the only civilized person here and every now and then he'll find himself in safe areas of the procedurally-generated caverns where he can level up, shop, or just ponder on his life decisions. Could it be that he's actually drawn to the well's impenetrable darkness or is he just looking for a way to battle it? Well, regardless, there's only one way to go from here..

Strap your Gunboots on and let yourself fall <span class="bold">Downwell</span>, DRM-free on GOG.com.
The 50% discount will last until December 11, 10:59 PM UTC.


https://www.youtube.com/embed/Q47iRO9BvaY
Post edited November 28, 2016 by maladr0Id
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op2play: OK, just one question: can you play it with keyboard or you strictly need a gamepad?
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Marioface5: It does have keyboard controls. A and D to move, and Space or Shift to jump/shoot.
Thank you! That is good to read, so it does indeed work with keyboard :D
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JudasIscariot: Yes, you can easily play with a keyboard :) I like to use the A + D keys and the right Shift button :)
Thanks :)
Post edited November 29, 2016 by op2play
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rampancy: It's supposed to be playable on WINE, with a couple of DirectX libraries installed via winetricks. Check out Gydion's thread for more details.
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WvStolzing: Actually it's possible to play Downwell on Linux natively; you just need to find a GameMaker executible from elsewhere. (The demo version of a game works just fine).
good to know! ;)
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Cecco: yes for what I have played there no way to restart from higher levels or keep items. But levels are randomly generated and so are the items,
Maybe there's some cheat or way to save. It's quite the hardcore game. I wonder how many levels are there and if can be beaten.
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tremere110: There are 4 worlds and a big boss at the end. I never got that far but the game isn't an 'infinite' runner so to speak.
ok...let's do this. I'm at the 2nd world now!
Post edited November 29, 2016 by Cecco
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Maxvorstadt: This is a C-64 port, right?
Reminds me of the graphics of my father's old Apple IIc. We didn't notice back then, since the monitors were tiny. graphics are not a complete block for a dinosaur like me, but the reflex thing might be. I might be able to play it, but it would leave me a twitching, nervous wreck.
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Maxvorstadt: This is a C-64 port, right?
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Kardwill: Reminds me of the graphics of my father's old Apple IIc. We didn't notice back then, since the monitors were tiny. graphics are not a complete block for a dinosaur like me, but the reflex thing might be. I might be able to play it, but it would leave me a twitching, nervous wreck.
It's not THAT bad, if I can get pretty far in the game, you can too and I am by no means good at these games :P
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WvStolzing: Actually it's possible to play Downwell on Linux natively; you just need to find a GameMaker executible from elsewhere. (The demo version of a game works just fine).
Could you explain this a bit? I'm reading this as "you can run a GM game using a different and unrelated GM game executable", is that a correct interpretation?
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Tyrrhia: I wish, but I don't know about that. Nicalis is currently firmly rooted in the DRM nest. (It's probably the reason why Ittle Dew 2 isn't here, even though the prequel is.)
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Bonsewswesa: Cave Story+ has always had a drm free version on the humble store.
Yeah, but none of their recent titles have, hence my "currently." ;)
Absolutely brilliant game. The 3-colour limitation makes it look bad in screenshots, but after playing the game one finds that the art actually works very well. It's challenging but you don't need any special skills for this game; it's not like you're expected to beat the whole game in one sitting - just play at your own pace and see how far you get, and then challenge yourself to beat that next later. It's very addictive.
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WvStolzing: Actually it's possible to play Downwell on Linux natively; you just need to find a GameMaker executible from elsewhere. (The demo version of a game works just fine).
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hyperagathon: Could you explain this a bit? I'm reading this as "you can run a GM game using a different and unrelated GM game executable", is that a correct interpretation?
Sorry that was too cryptic. Yes, you have the correct interpretation.

I learnt this from a forum post on steam; the instructions are simple:

"* Download the game using wine or steamcmd
* Unpack Downwell.exe with your distro's archive manager
* Move all game files into a folder called "assets" and make sure the filenames are all lowercase.
* Rename "data.win" to "game.unx"
* Get the "runner" executable from another Game Maker game (e.g. Risk of Rain) and put it in the main folder"

I used the executable from the 'Fran Bow' demo; but the Linux version of any Game Maker engine game should work just fine. Everything works as intended, except (of course) achievements, etc.

Pretty frustrating that the developer isn't releasing this on Linux, when it *already* runs natively on the system!

Here's the link to the original post: http://steamcommunity.com/app/360740/discussions/0/483367798497158252/?ctp=6#c451848855017401801
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WvStolzing: Yes, you have the correct interpretation.
I tried it after posting, since I do own a few GM games. Unfortunately, I couldn't run any with any other executable. Segfaults, segfaults everywhere. I just tried it with the Fran Bow demo (didn't even know there's a demo, neat), but neither Risk of Rain nor SuperCrateBox start. Although these were Linux versions of the games. Perhaps it really has to be a Windows version? Though since the entire point is that the files are the same, I don't see why it should make a difference.

I tried it with Ronin just now, I only have the Windows version (luckily, works under WINE) of that. It worked, but all the text is replaced with "string not found" heh. That's with the Fran Bow demo runner.

With the SuperCrateBox (recently ported!) runner, the game runs, but in the wrong resolution, and the strings are still messed up.

With Risk of Rain, it doesn't run at all, there's just a blank window, like it got stuck on loading.

I unfortunately already deleted Gunpoint and Hotline Miami, but those might be good candidates too.

Anyway, thanks for sharing this, it's quite interesting :)
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Maxvorstadt: I just read, that this game requires Direct X 10. What? This thing would run perfectly smooth on an 8 Bit Computer from the 80s, why DX 10?
Not sure about the "smooth" part, to create something like this on ZX Spectrum would pose a serious challenge (see rainbow island for example, it's not 50 FPS, just highly playable .. but not 100% smooth).

C64 and Atari800 both would cope well with scrolling the static background, but the amount of sprites looks to be a bit too much, would again IMHO require some skilled coding and trickery to make it 1:1 conversion.

But I never did C64 or A800 coding, so I'm just guessing... I did few games and demos for ZX, so I have very good idea what is possible there.

Anyway, would you say 16 bit computer... then I wouldn't have a slightest objection, smooth full framerate, and probably higher resolution. On ~100x slower CPU.
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hyperagathon: Segfaults, segfaults everywhere. ... Although these were Linux versions of the games. Perhaps it really has to be a Windows version?
The executible (a binary file called 'runner') needs to be a Linux executible; the rest of the data comes out of Downwell.exe, which is actually a self-extracting archive.

Do you get any specific errors with the segfault?

Not that I have much of a clue, but here's something that could be relevant: When I run 'runner' under an X session through a VNC connection (I have a weird setup), it segfaults with the message:

Xlib: extension "XFree86-VidModeExtension" missing on display ":2.0".

Logging in on a physical monitor, it runs just fine; because the required XFree86 etc. package is installed.
So could it be that you're lacking some dependencies?

I'm on openSUSE Tumbleweed right now; but I've run Downwell using this method on Fedora, Arch, and Ubuntu over the past year.
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WvStolzing: The executible (a binary file called 'runner') needs to be a Linux executible; the rest of the data comes out of Downwell.exe, which is actually a self-extracting archive.

Do you get any specific errors with the segfault?
If the original game exe must be present, that would explain it. That's why Ronin worked and the rest didn't.
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op2play: OK, just one question: can you play it with keyboard or you strictly need a gamepad?
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JudasIscariot: Yes, you can easily play with a keyboard :) I like to use the A + D keys and the right Shift button :)
That would be the best combo for use with this game.

My personal favorite are the right cursor keys for most old platformers i used to play like the famous loderunner (c64)
walk left and right climb decend and usually i had a CTRL key or one of the the famous z x keys.

Thats for right handed players i guess, i navigate using right (cursor keys) hand and shoot /use left hand , up and down for shooters ( there are left to right shootemup games that dont use a lot of flashes but these are very rare)
So the z x c or ctrl get a pounding while flying using the cursors keys.

I guess i will look up some old loderunners, ( without all the blasting and special effects), i really played that game a lot in the past.
Post edited November 30, 2016 by gamesfreak64