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Through the looking glasses.

<span class="bold">Alice VR</span>, an immersive first-person exploration adventure based on a sci-fi re-imagining of Alice in Wonderland, is available now, DRM-free on GOG.com with a 10% launch discount.

After an emergency landing that woke you up from cryo sleep, the ship's AI gives you a set of pretty clear instructions: search the planet for some fuel and let's get the hell out of here! But as you begin exploring this curious, abandoned city and meet with strange characters like the Cheshire Cat and a holographic Mad Hatter, you begin to question everything you've been told. Who built this place? Where did everybody disappear to? Why is the ship's computer so eager to get you out of here? There are many paths through this haunting story, and all of them will face you with inventive puzzles that require creative use of shrinking and growing devices, gravity-bending technology, and careful observation.

Whether you play the regular version of the game or the VR-enhanced experience, prepare to visit breathtaking locations that will challenge your perception of reality every step of the way.

Follow the white rabbit and dive into the captivating world of <span class="bold">Alice VR</span>, DRM-free on GOG.com. The 10% discount will last until November 3, 11:59 PM UTC.
Post edited October 28, 2016 by maladr0Id
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Leroux: That's the wrong Alice, GOG.
Indeed. This is lacking much of the muchness. When they finally get American McGee's Alice and especially Alice: Madness Returns here, I shall futterwacken vigorously.

Love both the games and the largely unrelated Tim Burton movie (although the movie sequel, not bad in its own right but not directed by Burton directly, did have a lot of supposedly coincidental visual similarities with the first game).
Poor Alice, she shows up and is immediately buried by a big release batch. I'm interested in this game, and am grateful it will play on a flat screen. Somewhat over variations on the Alice In Wonderland story though, there are just so many. But perhaps they do something fresh with it.
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micktiegs_8: Crawled down a rabbit hole and found some interesting background on cdp.pl.
So you crawled down the hole too, eh? Talk about crazy... :P Well, that explains the shipload of extras.
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jamyskis: This is lacking much of the muchness.
No, no! That's the wrong Alice as well! I'd prefer to forget all about that movie. Just give us the games!
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Crosmando: VR is a fad.
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mechmouse: Its seriously too early to make that call.

Tech does have its fair share of fads. But I've seen enough "fads" become mainstream to know making that call right now is premature.

Personally I'm interested, and I'm all for titles that are not bound to either Facebook or Valve.
I think, like so many technological developments, VR has the potential to become an evolutionary step in computing that will sit alongside existing technologies. But if the industry continues to peddle it as the next great revolution that will render monitors, controllers and the like obsolete, then they may find it being prematurely killed off due to overblown expectations.

It's basically what's killed stereoscopic 3D. The industry peddled it as being some kind of miracle tech that let you view things from different angles, when really all it allows for is ease of depth perception. Same with second-screen gaming - it had the potential to be truly great, relocating information from the main screen and freeing up main screen real estate, but companies like Sony and Nintendo decided to play the "revolutionary" game and play it up as something that would change gaming forever. Cue overblown expectations and disappointment.

I actually find stereoscopic 3D useless and annoying for movies, but quite handy in gaming to gauge distance.

The industry needs to let its innovations find problems to solve by natural means instead of creating problems by artificially painting existing technology as obsolete. If they let it evolve naturally, and if they don't push too hard, VR will find its niche. I doubt that games that involve active player movement are likely to take off, but it is a good solution to a problem that has persisted in games since 3D has been a thing, namely relocating view movement controls to head movements. It's great for stuff like RTS, racing games, flight sims - stuff where you are sat in one place and your hands are too busy to really deal with view control. But when they try to shoehorn it into first-person games that involve movement on foot (FPS, RPGs like Skyrim), that's where VR falls down.

Normally, you have up to four axis of directional control on a conventional gamepad, or six if your gamepad of choice has an accelerometer (DualShock 3, DualShock 4, Wii U GamePad). Adding more axis of control to a controller in the form of more sticks is pointless because, as human beings, we only have two hands. And while the pan & tilt tracking of a VR headset is really only good for view control, they do provide intuitive control for a function that frees up two axis on your controller for other purposes.
Post edited October 27, 2016 by jamyskis
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jamyskis: snip
Great reply

Fully agree about Stereo 3D. what made it worse for films was directors still trying to use depth of field to direct the viewers attention.

At the moment its still niche and cutting edge.

Though I partly disagree about "on foot" thing. You shouldn't do current style of FPS games for Room Scale VR on foot, with player moving around. Room scale VR FPS needs to be designed around rooms.
Looks interesting, good one does not necessarily need VR equipment to play it.

The regional pricing, for this and every other release, while expected, is still not appreciated.
looks promising, a bit heavy on the lens flare but good graphics. Was excited until I caught the VR compatibility, will skip as I've learned my lesson on downloading those bloated vr spec heavy games for just regular play, not worth it.
How is the game regular vs VR version? (i can really see this a big seller among GOGgers.. not -- who can really afford to waste money on one of those headsets??)
Pleased to see a VR game here (as a Vive owner) though I'm not sure this is one I'm actually interested in.

Hopefully you will continue to support VR where you can.
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Fever_Discordia: Interesting!
How does it compare to 'Wonderland' ;-D
http://www.mobygames.com/game/wonderland
can haz Magnetic Scrolls back catalog, BTW GOG!
I've still got that game. Part of a boxed set called the Magnetic Scrolls Collection that I bought too many years ago. Got it running in Windows 10 with no issues. Wonderland is a great game and I too would like to see the Magnetic Scrolls games here on GOG.
Does the GOG version include the latest update or the ability to download the update separately? The latest update is up on the steam version but I'd prefer to buy it here as long is it is the latest since the update addresses issues on the GTX1080. It is really not playable for the GTX1000 series users without the update!
Still no reviews for this game?
At the risk of repeating myself, no reviews for this game have been posted yet. Has nobody played it? I'm interested whether it's worth it without VR given it's discounted.
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OdanUrr: At the risk of repeating myself, no reviews for this game have been posted yet. Has nobody played it? I'm interested whether it's worth it without VR given it's discounted.
I don't know anybody, but does that help: http://www.roadtovr.com/alice-vr-review/ ?

Whats with the direct steam links on that page? Subsidiary? Steam whore? *sight*