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Have questions that only the devs can answer? Join the team behind Rebel Galaxy for a special Q&A session!

The team from Double Damage Games, is here here to answer all your pressing questions about the game, the life behind game development, and their pretty extensive experience in the industry.

Double Damage Games is a two-man indie studio created by the guys who came up with and created the Torchlight series:

Travis Baldree:
Hi! I'm Travis Baldree. I've been a professional game developer for nearly 20 years, and it's been my hobby since I was a kid on my C64. I'm best known for Fate and the Torchlight series. I'm the only person I know who has more CRTs than flatscreens in their office. I stay warm in the nostalgic glow of my A500, IIgs, and C64.
---Rebel Galaxy Responsibilities:
As the only engineer on Rebel Galaxy, Travis did almost everything to make the game work. He was also responsible for the art direction, the sound design, the story and more.
---Notable Previous Titles:
Fate, Mythos, Torchlight, Torchlight 2 (all as Team Lead and Lead Engineer)
--Favorite Games:
Wasteland, Darklands, Ocarina of Time, X-Com, and Just Cause 2
---Weird anecdote from development of Rebel Galaxy:
Most of the character gesture and idle animations were done on the cheap by using a Kinect for motion capture.






Erich Schaefer:
Hi, I'm Erich Schaefer. I've been in game development since about 1990, always starting my own company because I don't deal well with authority. Double Damage Games is my fourth company, and by far the smallest. It's also my favorite!
---Rebel Galaxy Responsibilities:
Erich was the designer and tester. He worked on combat balance, economy, random missions and fed millions of good ideas (and millions of bad ones) to Travis.
---Notable Previous Titles:
Diablo, Diablo II, Hellgate: London, Torchlight and Torchlight 2 (all as Team Lead and/or Designer)
---Favorite Games:
Civ 5, Ultima Online, World of Warcraft, Minecraft and X-Com
---Weird anecdote from development of Rebel Galaxy:
I've been trying to make a space game since pre-Diablo times. I've started and failed at least 3 times significantly. Finally this one took hold!






Now that we’ve gotten introduced to the Rebel Galaxy side, here are some ground rules for this Q&A to work as smoothly as possible:

Not all questions might get answered during the Q&A. This means your specific question might go unnoticed or unanswered, but feel free to read along anyway and hang out with us - it’s gonna be fun anyway!
Be nice. This means no abuse, harassment, name-calling and the like.
Don’t spam or take over the thread to go off-topic. This will help us all keep track of incoming questions and help you get the most out of this event - and keep our guests involved!
Try to look through some recent questions before asking a new one. If the Q&A has been going on for a while, it’s likely your question has already been addressed.
Try to keep it about Rampart. Just kidding, we’re sure the devs have lots of subjects that they’d love to have a chat about with you guys!



Let’s get this show on the road!
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Manawyddan: Hi,

Will there be a Linux version of the game coming out sometime in the future?
Are there any plans to release it for Linux?

Thank you very much.

Cheers,
I was going to ask the same :D
Got any decent tips on the space combat? I just got the A.I. to reveal itself and I have to retrieve the first part of its reliquary and I am getting my butt kicked.

I got some missiles, upgraded some weapons a bit, upgraded my turrets and the mission went from "High" threat to "Average" and yet...it doesn't feel average. I am not sure what I am doing wrong here at this point but I do know that this is a PEBKAC situation at least :D
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JudasIscariot: Got any decent tips on the space combat? I just got the A.I. to reveal itself and I have to retrieve the first part of its reliquary and I am getting my butt kicked.

I got some missiles, upgraded some weapons a bit, upgraded my turrets and the mission went from "High" threat to "Average" and yet...it doesn't feel average. I am not sure what I am doing wrong here at this point but I do know that this is a PEBKAC situation at least :D
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tbaldree: It's definitely worth making sure you've upgraded your hull and shields at LEAST to MK1 from the starter stuff. That helps your surviveability a lot. And using your deflector will really save your bacon.
Still getting used to the game so I've been skimping with the deflector, been trying to use it more though :D

Thanks for the tips :)
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JudasIscariot: Got any decent tips on the space combat? I just got the A.I. to reveal itself and I have to retrieve the first part of its reliquary and I am getting my butt kicked.

I got some missiles, upgraded some weapons a bit, upgraded my turrets and the mission went from "High" threat to "Average" and yet...it doesn't feel average. I am not sure what I am doing wrong here at this point but I do know that this is a PEBKAC situation at least :D
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Sachys: Stick with a corvette, rush in with your deflectors on and side up to the big un's. Then let rip with everything! I'm at the point where I've had to put the game down as I'm far too overpowered. O______o
The blighters keep running away though :P Anyways, thanks, I'll try your tactics next time :)
Post edited October 27, 2015 by JudasIscariot
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JudasIscariot: Got any decent tips on the space combat? I just got the A.I. to reveal itself and I have to retrieve the first part of its reliquary and I am getting my butt kicked.

I got some missiles, upgraded some weapons a bit, upgraded my turrets and the mission went from "High" threat to "Average" and yet...it doesn't feel average. I am not sure what I am doing wrong here at this point but I do know that this is a PEBKAC situation at least :D
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mediumheadboy: Shield upgrades are extremely important. I try to keep them as my highest MK upgrade. Flak or EMP Flak in the secondary slots helps a lot.

But its probably more a question of tactics. Don't fly in the middle of big fleets. Try to keep to the outside, draw out the fast fighters and gunships and kill them first. If things are really scary, head directly away in serpentine fashion, alternating taking hits on one side until your shields are down, then swing around to the other side, broadsiding when you can.

And hire a mercenary! Good luck!
"Don't fly in the middle of big fleets" yeah and that A.I. reliquary mission has a fleet pop up with you in the middle...and me trying to fight them :P Thanks, I'll see what I can do :D
So... the soundtrack.

It's obviously, ridiculously, incredibly bad-ass and one of the most defining parts of the game for me - the mix of bluesy twang and hyperspace is absolutely memorable.

So my question is, how did you decide on that particular sound? Was Rebel Galaxy always intended to have that blues rock feel to it, or did you end up sticking with it later on down the road?
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mediumheadboy: Yes we considered that, in the early planning. But that's what I've been doing my whole career and I liked the challenge of making the game about economic progression and very little about loot finding.
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Tormbo: Understood, so no new Schaeffer's Hammer ;)
Well, you CAN rename ships in the game so why not do that instead? :P
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mediumheadboy: nope, don't think we'll do anything about that. sorry you are offended.
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Sachys: Will you at least pass on my disgruntlement to whomsoever might be responsible so that in future, they might at least consider a different path / better research etc?
What's wrong with the accents?
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JudasIscariot: What's wrong with the accents?
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Sachys: Hmmm... well without wanting to derail the thread:

1) typical "limey" accent as usually done by Hollywood. In this case a horrible mash of aussie and mockney sounds.
2) if I remember correctly, you're from the south (and also spent a time in NYC?!). So... if you played a game made by a brit, where 50% of NPCs had a weird mish mash accent of Canadian meets Irish - but pos game as texan... wouldn't you find that very "off" at the least.

(and as a fun comparison)
3) Sean Bean aint no "aussiemockney" - hes a YARKSHER BASTA! - and hes far more famous (I'd guess) than Dot Cotton from Eastenders... so why go with the latter, eh?! O_____k
Ah, I think I get where you're coming from...although "pos game as texan" has me a wee bit flummoxed, to be honest :)
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JudasIscariot: Ah, I think I get where you're coming from...although "pos game as texan" has me a wee bit flummoxed, to be honest :)
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Sachys: Thats you not looking after your GOGbears again you horse-ranching, cowboy-hat-wearing trailer-worrier! ;D
(yes, you see - heheh!).

And yeah - I could have made it even clearer with another example, but as I said, didnt want to derail.
I didn't live in Texas. Sheesh, sounds like someone's got a stereotyped view of the South :P Not pointing fingers or anything :P
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JudasIscariot: I didn't live in Texas. Sheesh, sounds like someone's got a stereotyped view of the South :P Not pointing fingers or anything :P
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Sachys: But it was the south, yarp? - apparently thats the same thing according to the weakapedia entry. O_______o?!
We'll just continue this line of thought via PM :)
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mediumheadboy: I wanted space monsters, though...
I would love to see a Space Monsters DLC down the road :P