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Guys there is a fix for the texture which iproves the whole image of Quake 4

i found this answer that helped me

First off don't use (force) Ambient Lighting in the settings as it bleaches everything out and messes up the textures even more.

Now digging about past hour I found some cfg file fixes (Quake4Config.cfg located in q4base folder within install folder) that are working for me, these are copied from another source and not my work :

seta image_downSizeLimit "1024"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecularLimit "1024"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "0"
seta image_cacheMegs "256"
seta image_cacheMinK "30"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "8"

Please , Gog , do this yourself , so we could enjoy the game ! Do it in the pack of the game .
here in general discussion, this thread will swiftly disapear. it is better if you place it in the quake specific forum -
https://www.gog.com/forum/quake_series

edit: this fix is already there as a stickied thread - https://www.gog.com/forum/quake_series/quake_4_low_res_texture_fix
Post edited June 21, 2022 by amok
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lcat11: Please , Gog , do this yourself , so we could enjoy the game ! Do it in the pack of the game .
If I remember correctly, you also have to mark the file as read-only, otherwise the game will simply overwrite its defaults on startup.

Anyway, thanks for bringing it up, but it's really not the place for it. As amok said, this belongs on the Quake forums (where it already is present and stickied).

Note also that this may not be required for the game textures to display properly on older systems and with older drivers, so meh. In the same situation you'll find other Quake engine games which refuse to run on Nvidia drivers that enumerate too many OpenGL extensions without a small hack. Since it does not affect everyone it can't really be applied from the start, can it?
low rated
Remember when gogs U.S.P was fixing these old games as a service so people would buy games here instead of pirating them.
I remember.
I doubt any one with weak PC will buy games .
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lcat11: I doubt any one with weak PC will buy games .
What's a "weak" PC?
My mum has an Intel E8300 (from 2008) and an ATI (already owned by AMD at this time) Radeon HD 5450 (from 2010) and it is capable of playing lots and lots of games even if there are many games it cannot even start now. Is that weak by today's standards? Certainly very much so but I can still play many a good game on it; did not try Quake 4 on it but maybe I should.
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Themken: My mum has an Intel E8300 (from 2008) and an ATI (already owned by AMD at this time) Radeon HD 5450 (from 2010) and it is capable of playing lots and lots of games even if there are many games it cannot even start now. Is that weak by today's standards? Certainly very much so but I can still play many a good game on it; did not try Quake 4 on it but maybe I should.
You're WAY behind on today's stuff - if say you're trying to run say Cyberpunk 2077, Tomb Raider 2013, Rise of the TR, Shadow of the TR, Ghostrunner, RE2 Remake (with RT patch), RE3 Remake (with RT Patch), RE7 (with RT Patch), etc etc.

We're now on CPU's with 6 cores/12 threads (or more) and 6GB VRAM-based (or more VRAM) on Ray-Traced GPU's with AI-based Tensor cores here in 2022, for modern stuff. You're around 14 years behind on CPU's and 12 years behind on GPU's.

We're here these days running games on monitors w/ at least 1080p to 4K here with high refresh-rates of say 60-240hz (or more) with support for A-Sync'd monitor-support (with either FreeSync from AMD or NVidia's own G-Sync tech - which both can eliminate screen-tearing, input lag, and other graphical problems).

Also, these days - you should be packing say 16GB of RAM as a bare minimum. 8GB RAM was a bad idea in even 2013, with games like X Rebirth existing.

Though, Quake 4 should run on that old system you mentioned; Quake 4's old (2005).

But that's old stuff you got there - 2008 CPU with 2 cores and likely 2GB VRAM on the Rad HD 5450. Stick w/ older games, Indies, and/or not-so-demanding stuff, if you're gonna use that old rig.
Post edited June 22, 2022 by MysterD
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MysterD: You're WAY behind...
Not ME but my mum and she does not play action games, only puzzle games. Of course I am not lugging my 6c/12t desktop with me when I go visiting her so I play older and low demand games when visiting.

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My point really was only that one can enjoy games with quite a weak pc.
You derailed the topic . The questions is whether it is worth paying too much attention to weak PCs or the modern ones . My point is , almost no one with 100 bucks PC will buy games . So , the focus must be on the modern PCs and to a certain extent to a llittle old ones . I cant image one with PC from 2005 year to buy a game for that PC .
Post edited June 22, 2022 by lcat11
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MysterD: You're WAY behind...
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Themken: Not ME but my mum and she does not play action games, only puzzle games. Of course I am not lugging my 6c/12t desktop with me when I go visiting her so I play older and low demand games when visiting.

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My point really was only that one can enjoy games with quite a weak pc.
Yes, with an anging rig like that, you can enjoy the classics - like stuff from 2005 and before. Especially before.

There's classics like PST, Deus Ex, BG1, BG2, and other greats from that era - but nothing super-modern will get played; that PC's aged.

For say my aging laptop w/ Haswell CPU i7 4720HQ; 16 GB RAM; GTX 960m with 4GB VRAM; 2TB HDD; W10 x64 - yeah, I run a lot of older and classic stuff there. A lot of GOG, Indie, and older stuff there.

About your 6c/12t PC - that sounds sweet. What are the rest of your specs? RAM? GPU? SSD/HDD? etc?

Me, I have for my main desktop PC this - i7 10700KF; 16 GB RAM; RTX 3070 with 8GB VRAM; 1 TB SSD; 2GB HDD; W10 x64.
Sorry for derailing.
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What hardware to aim for when developing a game? Different developers end up with different answers and it seems to also depend on the genre but for shooters like Quake, it looks like 2-4 years old hardware is desirable to be capable of playing the game. Recommended hardware, on the other side, is different as there have been, and are, games where they have made the games so only future hardware will be able to, hopefully, run it well.
With regards to still having old PCs. I mean, I intentionally keep some old systems around because some older games work better on older hardware. Like, I've got this GT 710 system that I play turn of the millennium games on. I have a GTX 1070 system for games like Metro Exodus, but the main system I still mostly play games on has a GTX 1050 Ti, 8 gb of DDR3, and an i3 4170. It does just fine for most the games I still play, like Shadow Warrior 2, Witcher III, Witcher 2, or the older Metro games.

I used to play Quake 4 on this GTX 650 system (still have the card, still works) and it worked just fine, gotta mess with the ini files a bit for the textures to look right on the 1050.
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lcat11: You derailed the topic . The questions is whether it is worth paying too much attention to weak PCs or the modern ones . My point is , almost no one with 100 bucks PC will buy games . So , the focus must be on the modern PCs and to a certain extent to a llittle old ones . I cant image one with PC from 2005 year to buy a game for that PC .
The best GOG could do is offer an alternative config file or a patch file as an extra. If you alter the original package you risk upsetting low-end PC owners - both current owners of the game and new ones. A patch works to give us the option.

But GOG's not going to do that. The fix is RIGHT THERE in the sub forum, and it's hardly complex to apply a solution.

Just play your game, man. You said it works ok, right? Save a copy of your config file with your offline installers for next time and it's done.

EDIT: And I might add it isn't as clearly simple to alter these settings as it would seem. Different hardware has different results with the settings. Read the sub-forum post all the way - some different configs have helped different people. This could in fact be a strong reason why GOG didn't touch this: it's too complex to offer one config which helps "everyone".
Post edited June 23, 2022 by Braggadar