KneeTheCap: So, puzzles. What are the best ones?
The 7th Guest probably has the best puzzles ever put into a PC game (
except for the molecule puzzle, which is terrible).
Qualities of good puzzles, like the ones in The 7th Guest, include:
- Visually pleasing to look at.
- Solutions are based on rational logic that any reasonable person could figure out with thought.
- The interface for interacting with the puzzle is simple and easy to use.
- Everything the player needs to solve the puzzle, he/she
already has,
before he/she first sees the puzzle. In other words, the player need not wonder if he/she doesn't happen to have the correct item(s) need to solve the puzzle, nor does the player need to go on backtracking pixel-hunts to find said items.
- Jumping puzzles are always terrible.
- Timed jumping puzzles are the worst types of puzzles in the universe and they all come straight from Hell. That "feature" can single-handedly make games unplayable. This point was sort of already addressed by other posters who said not to have any kind of timed puzzles, which is also a good point.
Qualities of bad puzzles are the opposite of everything I've said above, and bad puzzles are always annoying. 90%+ of adventure games do not follow the principles of good puzzles, and that is why the adventure game genre is dead.
Keeping puzzles completely out of games might be the best solution, because a puzzle-less game is always better than a game with annoying puzzles. And most developers do not seem to understand how to create puzzles that lead to pleasure rather than frustration. For the most part, puzzles in game would be better if those puzzles simply did not exist.
Falkenherz: I always liked the block puzzles from the Tomb Raider series and the Soul Reaver games.
Ah, that's exactly what I mean by bad jumping puzzles and timed-jumping puzzles. Soul Reaver games are unplayable because of how aggravating those jumping puzzles are (especially in combination with the inability to save the game whenever the player wants to).
kalirion: Blast to the past, but I loved those chest riddles in Betrayal at Krondor.
Those are indeed a great implementation of puzzles. All the player has do does is solve a clever riddle, and the only things he/she needs are logic and intelligence.