Posted October 19, 2017
Honestly, not quite sure what I'm looking for. Or if I'm looking at all. The idea sorta came to me after the Elex release, and I just bought the two later Fallout games from the sale so I guess post-apoc is on the brain.
To counter the post- games, just about every RPG it seems is a pre-apocalypse story, where you're preventing the bad dude from doing his or her worst. (Whew! Thank goodness that chick with amnesia came along to save the day! We should just make an army of forgetful soldiers!) Since I just finished DA:O and started Divinity 2, that had me thinking of world-changing events, too. You know, of the "If you don't solve this giant problem for us then we're all doomed" variety.
A few months back I finished reading "Seveneves" by Neal Stephenson, with a similar plot: big bad thing happens, someone figures out it spells doom for humanity and there is no way to stop it, humanity takes steps to survive, less-than-hilarity ensues, and the story continues through the initial survival phase and eventually into a many-years-later phase.
Many RPGs have a backstory of an apocalyptic event far in the past that was overcome by some plucky band of rebels and life has been grand for milennia, but now the banished thing has been reawakened by Whosits. Rinse, repeat. But I don't recall seeing a game that really spans the whole thing.
Anyway, it's more a matter of my curiosity.
To counter the post- games, just about every RPG it seems is a pre-apocalypse story, where you're preventing the bad dude from doing his or her worst. (Whew! Thank goodness that chick with amnesia came along to save the day! We should just make an army of forgetful soldiers!) Since I just finished DA:O and started Divinity 2, that had me thinking of world-changing events, too. You know, of the "If you don't solve this giant problem for us then we're all doomed" variety.
A few months back I finished reading "Seveneves" by Neal Stephenson, with a similar plot: big bad thing happens, someone figures out it spells doom for humanity and there is no way to stop it, humanity takes steps to survive, less-than-hilarity ensues, and the story continues through the initial survival phase and eventually into a many-years-later phase.
Many RPGs have a backstory of an apocalyptic event far in the past that was overcome by some plucky band of rebels and life has been grand for milennia, but now the banished thing has been reawakened by Whosits. Rinse, repeat. But I don't recall seeing a game that really spans the whole thing.
Anyway, it's more a matter of my curiosity.