TrueDosGamer: If you knew me you would already know I already knew what he was proposing even though he didn't explain all the details and things are not as simple as you think. I understand what you are proposing in your explanation of what you think he was hoping for but then you would force Gog to locate where the save games files were on the local computer and then upload them to Gog's servers or download from Gog's servers if not present and then deal with checksums to see if the files have changed. Are you asking GOG to constantly keep a copy of everyone's saved games? This would eventually put a burden on Gog's servers over time when more and more users constantly saved games and add bandwidth usage that could cause extra lag between users playing online. Not all saved games are small for each game.
JMich: That is what cloud saves are. A copy of the files saved in the cloud. The post of yours I replied to said that the files would
only be in the cloud, not a copy of them, thus the problem if the servers go down.
So yes, you were also saying that GOG should keep a copy of all saves on their servers, but you also said that they shouldn't leave a local file. That to me says you didn't understand what he was proposing.
TrueDosGamer: You still have to download the game for use on the new computer unless you are carrying a portable storage device with it already on it then why not just backup your saved games locally while you are at it.
JMich: Because you game at 2 different machines, and don't want to set up file transfer between them. You want to be able to play on the TV screen while your spouse isn't at home, but when they return and want to see a movie, save & quit, then continue playing on your laptop with the same progress you have. Then once you go to the office on a slow day (you work as support, so you only need to be available, noone said you can't play games), you boot up your game and continue from where you were before. You don't want to keep a copy of your saves on a portable drive, and the games are already installed there.
TrueDosGamer: Windows actually complicated things compared to DOS where all the necessary files to run a game where all in one subdirectory and not spread all over the place.
JMich: Actually, Windows was made so you would only need to copy the %user% folder from the old machine to the new, then install the games again and they would see the saves. And if more than one person was using the machine, they could each have their own saves. So you would only copy your files, not the game files as well. To me, that is better than saving in the game's directory, for a multitude of reasons.
TrueDosGamer: If GOG decided to add this feature then that would would mean full access to your hard drives and I personally wouldn't want GOG snooping around all my hard drives looking for saved games.
JMich: They wouldn't. If you have Redshirt installed, it would copy the Documents\Saved Games\Redshirt folder. If you had The Bridge (not currently on GOG), it would copy the Documents\SavedGames\The Bridge folder. If you had Dark Sun 2, it would copy the %installation folder%\save??.sav and %installation folder%\????save.gff files. It wouldn't go looking through your disks for save??.sav files, since it would only get the files specified for each game.
TrueDosGamer: GOG would also need to keep a list of the names of saved games file extensions for each game. And even with that kind of file check if someone decided put a huge file in their saved game directory with the same saved game file extension and GOG tries to download it would eat up the bandwidth on their server. People could use this feature to make GOG a free cloud storage and eventually eat up all their storage.
JMich: Also possible to safeguard against. For example, the Dark Sun saves shouldn't be more than 20MB, so give it a quote of 50MB. For The Witcher, which can have a huge amount of saves, limit the space to 500MB, which should be enough for the last 15 saves or so, then don't save the older ones. You can get a ton of cloud services online that offer free space, and if your goal is to eat up GOG's bandwidth, you can do that by continuously downloading one of the bigger games.
TrueDosGamer: The entire gaming market is not on Steam if that is what you believe.
JMich: I know it's not. Thus why I allowed for larger XP numbers, but for XP to reach Win8 numbers, it needs to be 10 times more in use than Steam's Survey reports. I sincerely doubt that non-steam gaming is 10 times larger than Steam's gaming.
TrueDosGamer: If we were somehow to got the global statistics of the what OS breakdown was used by those users you'd probably get a completely different picture vs Steam.
JMich: Closest I could find was
this strawpoll from reddit, though the sample size is too small.
TrueDosGamer: I'm really uncertain how many Steam users there are in comparison to Battle Net but I would assume Battle Net probably has more users since it has been around longer.
JMich: On February 2015, Steam reported it had over 125 million accounts. WoW at its peaked had 12.5 million, Starcraft 2, Legacy of the void sold 1 million units on release day, so let's multiply that by 10 (yeah, right) and add another 10 million accounts, so let's assume 10 million different users per Blizzard game. That gives us an estimate of ~80 millions users, and it is on the very high side.
The fact that something is around longer doesn't mean it has more users, as any Linux user will tell you.
I haven't figured out the quoting within quote system without causing it to error and not post so I'll have to post my answers and separate them and hopefully you can figure it out.
Perhaps I misunderstood his original proposal for saved games but if you understand what I said in the last message then we are clear on our thoughts.
I understand what you are saying about gaming on two machines locally but again any saved games files would be stored on GOG's servers temporarily or permanently would still affect GOG's already high traffic and as more users become part of GOG Galaxy this would increase. I'd rather have less lag playing on GOG Galaxy if this means not having people storing saved games files onto their servers or using the bandwidth to download and upload their saved games which could be better used for my downloading of game files.
Actually an example of a saved game in DOS let's say King's Quest 3.
Directory
KQ3
you make a subdirectory called
SAVES
You'd copy KQ3\SAVES and you'd have all the saves.
As for some other Windows game like Crysis maybe you can use that Windows variable technique to copy your saved game files.
But whether or not ALL Windows games follows this technique I can't say that's 100%.
I only noticed certain Windows games did use the location you spoke of but older ones seemed to not follow this rule and stored it in a subdirectory of where the Program Files game directory was installed.
Yes they could enforce a file saved game size quota if they wanted. But I am only pointing out a potential flaw that they would have to plug if someone where to use that to burden GOG's servers and use it as file storage. Then you'd have to figure out what's a typical saved game file size for each game unless you want to enforce a global file saved size limit which might be easier to implement but then people can still take advantage of this and use it upload files under this size limit by just renaming the file to a saved game file format. And yes newer games would have larger saved game file sizes.
We have no idea what the account numbers breakdown is on Battle.Net, Origin, Uplay, and other online services so we can only speculate. And the Steam statistics I think those might be user responses to questionnaires and not detected by the Steam servers? So if a user had a Dual or Multi OS boot I wonder if that was asked and how they would answer. Or what if they had multiple systems at home with different OSs on each would they only get to place one vote? It's hard to say if the results are somehow skewed and relying on just one online gaming service poll doesn't really give you an exact numbers on GOG since GOG's games are older than what are on Steam and I would expect the numbers to be similar.
I would say SC1 and SC2 are probably the lowest graphical requirements of a game compared to something like outdated Crysis 1 Maximum.
Accounts doesn't mean actual online players so it would be more interesting if Steam could detect OS and game the user was playing and for what duration. But like I said I would expect most of these gamers are playing high def games requiring DX 11 or higher and the results of Windows 7 64bit at the top proves it is pointing in that direction.
Blizzard has been around longer but unless Blizzard releases actual statistics we don't know how many active players there are in a timeline and if it has peaked or still growing or in a decline. The best polls might be ones that are paid because people who are going to create an account and are paying monthly you could say are legitimate active users whereas free play accounts you have no idea if its one user making multiple accounts for different purposes. The same applies to Steam. I'm sure some might even make a secondary Steam account for multiplayer purposes or one with a bad record and one with a good record.
As for Linux it's been around a long time in fact Unix which is what Linux is based on has been around longer than DOS so yes longevity does not equate popularity or dominance. LP vinyls are still around despite CDs, DVD-Audio, SA-CD, and Blu-ray Audio. There are even some hard core Betamax users out there who still despise VHS and never adopted the inferior format.