PaterAlf: The stuff you describe sounds a little bit like the battles in
"Kaiser" (article is in German, because it was the only one I could find that showed the battlescreen).
Yeah, "Kaiser" was also a game I immediately thought of,...but the "battles" are only a small part of that.
And if my memory serves me right, there are no two castles involved, and while it has militias and infantry
(OP's warriors?), it has no archers
(but cavalry instead), and the artillery shoots with cannons, not with catapults.
Another game, that came to my mind was Archon II.
That comes with two "castles" - but again: doesn't feature "warriors, archers, and catapults" as such, but only fantasy troops that could be taken as such...and of course: not really set in medieval/viking times.
I enjoy a good riddle, so I still try to find the game, the OP may have played.
But, honestly: I think there is some kind of "memory mix up" involved.
This is one of these cases, where there's too much details on the one hand, yet too little details on the other hand.
Too much details:
strategy game, game's medium: tape (therefore most probably a game for either a Commodore system, or the ZX Spectrum), from around 1986-1987, features: two castles, three units
(warriors, archers, catapults) which have to be purchased, turn-based
(probably), a game "like Panzer General 1 and/or Civ 1, but with very basic graphics
(in two colours), and units only moving vertically and horizontally", and with a medieval and/or viking setting.
Too little details:
Was this a two-player-game? If so: was there the possibility to play against the computer?
Or was it a game for more players, but the OP only ever played it with two players
(resp.: 1 player + 1 computer opponent)?
Was the playing field static, and were the two castles visible at all time, or was there movement across the screen's borders involved?
Were these three units really called that way in the game, or may memory blur the lines here?
And were the three units mentioned, the only ones, or were there more?
When I think of PG 1 and Civ 1, I have some particular graphics in mind...however, PG 1 comes with a hexagonal grid, while Civ 1 has no hexagonal grid.
So, which system was used in the game, the OP is looking for? Hexagonal grid, or no
(visible) grid at all?
OP's memory of "units only moving vertically and horizontally" kinda excludes PG 1 as a comparison
(besides PG being set in WW II, while the game the OP is looking for is set in medieval or viking times).
Going by the given timeframe, the possible systems, and the media remembered: was it something legally purchased
(= was it an official cassette with a box existent, that the OP remembers, and that could give a hint), or was it a simple music cassette copied on the school yard?) Back in the day, there were a lot of "bedroom coders" around for any these systems.
Therefore a shit ton of games exist, that you'll probably never ever find on any official lists.
Could this be one of these bedroom coded games, that only got distributed in the near vicinity of the coder?
Btw: that's also why I mentioned the "Wargame Construction Set"...that enabled basically everyone to make their own
(strategy/war) games.
And the graphics possible within that program would totally fit with the description
("like Civ 1! and "in two colors").
(see attachment) Again: too much, yet too little info, makes me belive that the game
(as the OP remembers it) doesn't exist.
Or, at the very least, not as something "known" to a bigger circle of players.
I would be very surprised if we ever get a name to that game presented.
And even more surprised, if the details of that game then fit the description, we've been given here.
I'm willing to eat crow, though, if anybody proves me wrong.
Edit: forgot the attachment Edit 2: btw - was the game in English
(or German, etc), or in Croatian?
Since the OP played the game as a kid
(I assume), and is from Croatia...that kind of info could also tell us something.