Inevitably you'll get lots of players who know the dungeons by heart and want to rush through them. Still, as far as being cautious, interacting with other players to figure out the dungeon and having fun exploring it : that was my experience with several wow dungeons. They can be pretty massive and intricate, and easy to get overwhelmed by. You might find a door you can't open because you need to assemble a key from components dropped by certain bosses, leading to a lot of fun in-game chitchat between the group members.
Blackrock Depths used to be my favorite example of this. The dungeon is gigantic, and it can easily take several runs just to see all of it. With a good group you can easily spend 1,2 or more hours exploring it, and my experience back then was that usually at most 1 person in a group really knew the place. The rest where typically confounded by the sheer size of the place and there would be a lot of discussions about where to go or, say, where to find a key to open a certain door. T'was really good times...
So one bet might be that vanilla wow thing being worked on. What I'm remembering is many years ago - can't vouch for the state of the game currently (doesn't sound/look good imo).
But as for other mmo's, the only other one I'm kind of familiar with is ESO, but so far I've been massively unimpressed by the dungeons compared to wow. It's got other virtues at the latter's expense, but dungeons certainly isn't one of them.