MayorYoda: I am not a tech expert but i would be enlightened to get explained what you and Dark_Art_ mentioned
and i would use Windows 11 so that means i would use the task manager to see how much ram and cpu
usage the game use so it raised my concern on what Dark_art_ said due to me making this thread.
I might add that i dont use any third party software either and you cant be sure what companies put in them these
days so i run as "vanilla" i can on my windows 11 software.
If you can be bothered to read it this article covers how the process can work.
https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu There's some good videos specifically about No Man's Sky as well where they explain how they generate the universe in the game.
But basically noise is the term used for a specific type of random number generation. Normal, purely random numbers aren't much use for procgen, because there can be too much variation from one value to the next which creates unnatural appearance when it comes to textures or terrain.
The kind of noise used in procgen (usually Perlin Noise or Simplex Noise) has two main advantages. First it is contiguous, so values blend smoothly into each other giving a better and more natural appearance. Second it is generated from a seed, and every time a sequence is generated from the same seed it will be the same. So all you need to store is the seed and you can create the same terrain every time.
The calculations used to create noise are much, much quicker on GPU than using the CPU, because the way GPUs are optimised for displaying graphics also makes them better for the numerous but simple number calculations performed in procgen.