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Hi! so me and a couple of friends are currently developing a tower defense game. Our goal is to create a tower defence game with some new inventive mechanics that hopefully will be enjoyable. So try it out if you want to!

Here is the link for the game:
https://drive.google.com/drive/folders/0B_RNUfF6r24AYUV1NlppYzdRV2M?usp=sharing

And if you want to affect the game subscribe by clicking on this link:
https://docs.google.com/forms/d/1PF7h33dHNLUhao6YJSXeesYiwdJQyJIbxt5fdJ9U0xQ/edit?c=0&w=1
What systems does it run on?
I'm finding I hate Google Drive more and more...

Oh well. OS compiled for? 32/64bit? Does it require the VS 2015 redistributables to work? Will it work on XP?
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clarry: What systems does it run on?
Pc:)
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clarry: What systems does it run on?
Windows only as much as I can see.
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rtcvb32: I'm finding I hate Google Drive more and more...

Oh well. OS compiled for? 32/64bit? Does it require the VS 2015 redistributables to work? Will it work on XP?
For 64 bit, and no its not required:)
Cool, I love tower defense games! So here's my first impressions.

What I liked:
*The train idea and resource mining is brilliant.
*Adding carts to the train.
*Adding drills to the mine.
*Running over the enemies with the train.
*The setting, I love the old west.

Things I didn't like:
*The guns priority, I lost because the guns were shooting at the wrong people, they should prioritize the guys who are nearer to the mines, perhaps even let you click on the enemies to target them.
*The big guys health bar would look better if it was smaller, horizontal and placed above them, instead of diagonal and at their side.
*I would like to see the whole map, not having to scroll. But this is a lesser complain, it's alright as it is.

Things I would like to see
*A story and varied levels with different tracks shape, maybe even levels with two trains or several mines to defend.
*The game mechanics are cool, but by wave 12 I was getting bored, it becomes quickly too repetitive. Perhaps the different towers/guns could be unlocked after meeting certain goals, so you have something rewarding to look forward to.
*Special carts/guns/drills with unique abilities.
*Temporary items that affect the mine's production, the train or the guns.
*More varied enemies, bandits riding horses would be great, maybe even robbing the train, stealing guns and/or money.
*Being able to sell/replace the guns.

Best wishes with your game and thanks for the chance to try it! :)
Post edited October 24, 2016 by krugos2
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sml93taugubbe: Pc:)
PC = hardware, not OS.

Win32 PE-Type EXE
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Matruchus: Windows only as much as I can see.
They are using Unity3d, which uses Mono, which is Linux inofficial implementation of .Net - for the game that is Windows-only.

This tells a lot already.
Post edited October 24, 2016 by Lin545
So, thoughts (that may or may not come across as being a bit harsh...):

* If you're planning on going commercial, you'll have to come across a bit more competent than you do here. "PC" is not in and of itself a platform. PC gaming is mainly broken down into Windows, Linux, Mac. Each platform has commercial benefits/drawbacks. Windows gaming is of course the most popular, but also massively oversaturated and if you want to gain any attention you will need to port to Mac and/or Linux. Linux on the other hand is a much smaller market, but you'll have much fewer competitors. If you include Linux gamers in your testing group, you're also likely to get much better technical feedback on the whole as Linux users tend to be more technically adept on the whole.

* I sincerely hope that artwork is provisional. The title screen looks "effective" in that the amateurishness doesn't come across so hard, but mousing over the "Play Prototype" button looks horrendous. I know you've probably picked out some stock or PD demo track for the music, but in keeping with the chiptune music, I'd consider using 16-bit style pixel art - look to SNES games for inspiration in this case. This thick-lined, pseudo-cartoon look is so common among indie games and it looks horrendous. The music is also horrendous, but if you're going to stick with chiptune, well-made pixel art for 2D games and well-selected chiptune music can be a good combination. Styles other than pixel art for 2D are notoriously difficult to get right.

* The principle of the game is actually quite interesting. Sure, it's a pretty bog standard tower defence game, but there are a few possibly accidental quirks with the train twist that you could exploit to make gameplay a little more interesting. I noticed that it can be difficult to accurately place stuff on the train, which compelled me to stop the train, which in turn made the train less effective because it's not moving. In that regard, you should make it a challenge to place stuff on the train while it's in motion (small squares, required accuracy, fast movement), and disincentivise stopping the train (slow acceleration). In doing so, you can force the player to strategise about whether they should stop the train to compensate for their own lack of placing skill, or take the risk of positioning the turret wrongly while it's moving. Maybe deduct a small amount for each wrong placement?

* The greater focus on separate resource management than most tower defence games (placing of drills etc.) is very well done. It could do with a little more refinement, but I would give some attention to the 50/50 split of resource management and tower defence. It's an interesting proposition to actually force the player to split their attention between defence and earning the money for that defence (most tower defence games either have resources just fall arbitrarily from the sky, or provide them in exchange for kills, which means that resource management really becomes secondary).

Plus pretty much what krugos2 said.
Post edited October 24, 2016 by jamyskis
its pretty cool. i like it ;)
Thank you everyone for playing the game:) krugos2, jamyskis and Villspor thank you so much for valuable feedback. We will use it for the game. If you want to get more news you can follow us on facebook (train tumble) or you can follow our dev blog right here:

https://scandigames.wordpress.com/about/

Thank you
Oh and by the way, here is a new build. It features new art and new mechanics, keep in mind that everything is still under development: https://goo.gl/21Cdqy
Post edited November 10, 2016 by sml93taugubbe
Latest version of train tumble for those of you who want to play: https://goo.gl/nvV0FW
Hope you like it:)
I gave it a go on the phone. It took a bit using to, but around wave 5 I got the hang of it. I lost by no#8 in the first run, but still... I don't like the counter on the score screen, better put a button and be done with it, don't make me wait 3-4 seconds.
Now about the gameplay itself:
- basic guns are near-useless. Actually the best gun is the sniper which at least has some decent range. I've only tried the gatling and the first guns beside the sniper, but even the gatling felt that it lacks range for the price.
Other minor quirks: the loading screen jumps to loaded after staying about 2 seconds in the first position.
- I don't like to manually collect the diamonds, another extra thing to worry about, but that's just me.
- it would be nice if you could pause the game, maybe you don't have time to play a full level in one go. Saving at checkpoints would also be nice.
- it would be nice to be able to remove/replace turrets.
- turret placement can be wonky sometimes.

Anyway the concept is ok, but it needs polish.
Btw. in the second run on easy I only built sniper rifles and aced the first level.
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blotunga: I gave it a go on the phone. It took a bit using to, but around wave 5 I got the hang of it. I lost by no#8 in the first run, but still... I don't like the counter on the score screen, better put a button and be done with it, don't make me wait 3-4 seconds.
Now about the gameplay itself:
- basic guns are near-useless. Actually the best gun is the sniper which at least has some decent range. I've only tried the gatling and the first guns beside the sniper, but even the gatling felt that it lacks range for the price.
Other minor quirks: the loading screen jumps to loaded after staying about 2 seconds in the first position.
- I don't like to manually collect the diamonds, another extra thing to worry about, but that's just me.
- it would be nice if you could pause the game, maybe you don't have time to play a full level in one go. Saving at checkpoints would also be nice.
- it would be nice to be able to remove/replace turrets.
- turret placement can be wonky sometimes.

Anyway the concept is ok, but it needs polish.
Btw. in the second run on easy I only built sniper rifles and aced the first level.
Thanks for your feedback blotunga! We are currently developing the playability on the android version. Our aim is to make it much easier to control camera and place turrets!
The loading screen will be much smoother in the next version.
We are going to implement a turret replacement system soon! Many of our fans are poiting this out, so its defeinetly something that we will implement.

haha the second run sounds nice!
Try to beat scorpion creek!

It would be awesome if you can share the game to people you think would like it:)