It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've always been drawn to MMOs, and until recently I didn't understand why. Every time I was somehow drawn to the next MMO again, I tried to evolve as an ordinary player: figure out about main mechanics, explore my skills, go through the story, chatted, looked for like-minded people, gathered partys in instances, but always this process was interrupted after reaching the cap, I got bored with the process itself, I couldn't find a reason to continue. But everything changed when I found EVE, there I really found what I enjoy doing despite everything else, namely trading.

You might now think that trading is the basic mechanic of any MMO, but no, that's not the case. Trading in EVE is much more extensive than anything I've seen in other projects. An impressive number of goods, the absolute majority of which are produced by ordinary players. Small commissions for the order and an incredible number of them compared to other titles. Extensive statistics with the ability to track price fluctuations over the last period of time. Personally, I've noticed that some positions have consistent swings throughout the week, so I've been buying at the bottom and selling at the top. Tried to monopolize some positions, unsuccessfully, lol. In this way, I spent more than 500 hours without leaving the trading station. I am simply mesmerized by the idea that the module I made and sold will be installed by an ordinary player on his ship and he will fly far away to look for adventures, later, maybe lose it and come back to me for the next one.

Playing this way made me feel like a more meaningful part of the community than a healer rescuing party from a wipe. I wonder if anyone has had a similar experience? Can you recommend any projects that can give, at least in some sense, compatible emotions?
I think what you want is to get into public commodity & goods trading or a stock exchange.

In other words: Ask to see if you can franchise a grocery store on one of the biggest MMOs, 8 billion players and counting.
avatar
Darvond: one of the biggest MMOs, 8 billion players and counting.
Audiovisuals are nice, but it has nasty DRM and modding support is bad - if you try, you're either told that you lack some essential resources or you're getting arrested. Not to mention a multitude of microtransactions (and some macro ones, as well). And cheaters, lots of them.
I played neither, but from what I heard Albion Online tries similar approach to economy.
I am a similar player like you. In most games i end up playing with the auction house. Unfortunately there is no game like eve. Main issue is that what you have described:
avatar
traintois: I am simply mesmerized by the idea that the module I made and sold will be installed by an ordinary player on his ship and he will fly far away to look for adventures, later, maybe lose it and come back to me for the next one.
This requires a loss on death other than item durability / timed debuff. This is already narrowing down list to a few games! What you may want to look into:

Cross-serve Markets: These are interesting because big price fluctuation require substantial capital and/or patches changing things around.

- Guild Wars 2
- Runescape / OSRS (tho this game is somewhat botted)

Markets without global access: These offer offline shops without global auction houses. So your placement does matter!

- Elder Scrolls Online

Games with item loss: As the name suggest

- Albion Online. This game has a lot of stuff you are looking for, however it has really one "Jiita 4-4" and other hubs are non existant. Shipping was a bit too easy and too close for my liking. But it's free, why not give it a try?

- Entropia Univese. This game might also be a good fit? Durability loss can be often repaired but is costly and it's often better to get a new item unless you have something truly special. It has tie to real life economics, 10 PED (ingame) = 1$! This makes trading and flipping somewhat more exciting while still keeping it kinda safe'ish compared to real-life trading. But please please please beware, this game is a casino. If you might ever have any doubts, browse articles/videos/forums with interviews! They like to always add that this game is not a casino. Why do they need to say it so often? And if you are an idustrialist from eve, you might be interested in purchasing real estate ingame. Hangars are one good example of passive income in such game. There was even a guy who bought an asteroid and made a space club there with blackjack and dinosaurs.
avatar
Derezady: -snip-
Is Ultima Online still around? How much of an economy does it have?
Ultima Online, Mortal Online and Wurm Online or Unlimited come to mind :)

Britaria (previously named Legends of Aria and Shards Online before) is also supposed to be that way, but I can't confirm it.