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mattador101: Hey all.
So I recently purchased Civ IV after playing Civ III for a while. I'm pretty bad at Civ III so I figured I'd switch things up a bit and try out Civ IV. So far I must say I'm a big fan. It's much more involved, which I love, and there's actual strategy to be implemented. I've picked up some things through CivFanatics, YouTube, and others, but figured I'd post here asking for additional help.

Being somewhat of an experience Civ player I have the basics understood (I think haha). I play on Noble and plan to hang there until I get really comfortable with the game. I also plan to play on Continents for most of my games. I'm not in love with worrying about having a naval presence but it makes the game more realistic. I think I only have a smidge over 10h of gameplay under my belt.

Any tips/strategies are much appreciated, along with any suggestions for 'outside' help. Information for all skill levels is welcomed. Some specific topics I'd really appreciate (but please feel free to branch out) are Expansion, Military build-up, Tech Tree powerhouses, and strategies for winning outside of Domination, especially Culture.

I understand every game is different, and should be approached that way. There are dozens of variables that have an affect on the game before you even found your first city. And I dig that. I'm just trying to gather as much knowledge on the game as possible. I tried searching for threads about this topic but didn't really find much. If I missed something, my apologies.

Thanks in advance!
All depends for which victory you are aiming. Try not to stay behind with technology and remember that you can group your units together to make them stronger.

Also, I suggest to try mods as Civ 4 has a large base of them.
I love CIV IV too, but I play on lower difficulty and with "Always Peace" enabled, so I can build, explore and research without being forced to waste my resources for war. Instead, I go for a cultural or space victory.
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mqstout: Drydocks would like to have a word with you. (Which is admittedly late and expensive.)
That is exactly why I don't consider them an equivalent to the barrack. Vassalage and Theocracy are medieval techs, Drydocks are Industrial, and a lot of Civ 4 games are already functionally over by the Industrial age due to one civilization having leapfrogged ahead of the rest of the pack.

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Maxvorstadt: I love CIV IV too, but I play on lower difficulty and with "Always Peace" enabled, so I can build, explore and research without being forced to waste my resources for war. Instead, I go for a cultural or space victory.
On "always peace", culture victory is just OP. The big downside of culture victory is that you can't afford to run much research so you fall behind in military tech and are vulnerable to being conquered. On always peace this isn't a problem so you can just crank up the culture output rate and forget about tech. After the trio of Liberalism, Drama, and Music there is literally nothing on the tech tree that you need for culture victory so if you don't need to keep up with military you can just cut research to zero.
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Darvin: In general I find Taoism and Confucianism are the easiest religions to get...
Funny cause I was a hair behind in tech and accidentally stumbled upon Taoism. At the time I was a bit surprised, but your remarks made it make sense.
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Maxvorstadt: I love CIV IV too, but I play on lower difficulty and with "Always Peace" enabled, so I can build, explore and research without being forced to waste my resources for war. Instead, I go for a cultural or space victory.
Have you played V and/or VI? I started with Civ II waaaaay back in grade school (we had a magazine-type program through our Computer department that allowed us to buy games). Have only played III and IV since. Never even seen the original, V, or VI.
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mattador101: Yea I noticed that during my current game. There's a give and take for sure, but I went in with the intentions of striving to be Religious and avoid war. I want to extend deep into the game to get a good feel for it. So far it's been working.
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mqstout: You can do great things for war with religion once you get theocracy. Vassalage, slavery, theocracy can make for a great military.
Noted. I'm actually keeping a Google Doc full of information. I'm a nerd :).
Post edited January 06, 2021 by mattador101
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mattador101: Have you played V and/or VI? I started with Civ II waaaaay back in grade school (we had a magazine-type program through our Computer department that allowed us to buy games). Have only played III and IV since. Never even seen the original, V, or VI.
I'm still waiting for them to release a Civ past 4. Hasn't happened yet.
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Darvin: In general I find Taoism and Confucianism are the easiest religions to get...
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mattador101: Funny cause I was a hair behind in tech and accidentally stumbled upon Taoism. At the time I was a bit surprised, but your remarks made it make sense.
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Maxvorstadt: I love CIV IV too, but I play on lower difficulty and with "Always Peace" enabled, so I can build, explore and research without being forced to waste my resources for war. Instead, I go for a cultural or space victory.
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mattador101: Have you played V and/or VI? I started with Civ II waaaaay back in grade school (we had a magazine-type program through our Computer department that allowed us to buy games). Have only played III and IV since. Never even seen the original, V, or VI.
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mqstout: You can do great things for war with religion once you get theocracy. Vassalage, slavery, theocracy can make for a great military.
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mattador101: Noted. I'm actually keeping a Google Doc full of information. I'm a nerd :).
Well, started with the original Civilization, back in 1991. Then came CIV II, which I literally put years in. Then Test of Time, Civilization 3, Call to Power, CIV IV and finally CIV V, which was not so good as 4, but ran smoother on my computer and had better graphics.
And for the culture victory: It`s easier to archieve it in a game with war, since you can conquer enemy cities and get their cultural influence. In a peace only game you have to build many more cities and try to conquer enemy cities through culture, which takes quite a bit of time.
Post edited January 06, 2021 by Maxvorstadt
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Maxvorstadt: And for the culture victory: It`s easier to archieve it in a game with war, since you can conquer enemy cities and get their cultural influence. In a peace only game you have to build many more cities and try to conquer enemy cities through culture, which takes quite a bit of time.
I think you may be getting different games in the series confused. In Civilization 4 you do not get cultural influence from enemy cities you capture. They get bumped right back down to 0 culture and any buildings and wonders that were built by your opponent do not provide culture for you. Moreover, only your 3 most cultured cities count towards culture victory so having more cities doesn't help much (they're mostly there to build temples to meet the cathedral construction requirements, and to build military units to keep your three cultural jewels safe)
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Maxvorstadt: And for the culture victory: It`s easier to archieve it in a game with war, since you can conquer enemy cities and get their cultural influence. In a peace only game you have to build many more cities and try to conquer enemy cities through culture, which takes quite a bit of time.
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Darvin: I think you may be getting different games in the series confused. In Civilization 4 you do not get cultural influence from enemy cities you capture. They get bumped right back down to 0 culture and any buildings and wonders that were built by your opponent do not provide culture for you. Moreover, only your 3 most cultured cities count towards culture victory so having more cities doesn't help much (they're mostly there to build temples to meet the cathedral construction requirements, and to build military units to keep your three cultural jewels safe)
What I meant is the land you get by culture, your cultural borders. Tbh I confused something, I meant the domination victory, which you get when you have a specific amount of people and land under your control.
But the thing with the lost culture when capturing an enemy city is not true. You get the culture and the cultural borders from that city, meaning you expand your borders and get more people by conquering a city, either by war or through culture.
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Maxvorstadt: I meant the domination victory
Okay, so we're talking about completely different victory conditions that have nothing in common.

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Maxvorstadt: But the thing with the lost culture when capturing an enemy city is not true. You get the culture and the cultural borders from that city, meaning you expand your borders and get more people by conquering a city
You can start producing culture in the city after you conquer it, but its culture rating does indeed go down to 0 immediately after conquest and you have to start from scratch.
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Maxvorstadt: I meant the domination victory
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Darvin: Okay, so we're talking about completely different victory conditions that have nothing in common.

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Maxvorstadt: But the thing with the lost culture when capturing an enemy city is not true. You get the culture and the cultural borders from that city, meaning you expand your borders and get more people by conquering a city
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Darvin: You can start producing culture in the city after you conquer it, but its culture rating does indeed go down to 0 immediately after conquest and you have to start from scratch.
Can`t confirm this, but I will take a look at this, the next time I play CIV IV. But as far as I remember, people on Civforum stated the same.
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Darvin: Okay, so we're talking about completely different victory conditions that have nothing in common.

You can start producing culture in the city after you conquer it, but its culture rating does indeed go down to 0 immediately after conquest and you have to start from scratch.
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Maxvorstadt: Can`t confirm this, but I will take a look at this, the next time I play CIV IV. But as far as I remember, people on Civforum stated the same.
I can confirm this is how culture works. Incidentally, it's also the reason why Creative is an excellent trait for war: your conquered cities start producing culture immediately after going out of revolt.
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Maxvorstadt: Can`t confirm this, but I will take a look at this, the next time I play CIV IV. But as far as I remember, people on Civforum stated the same.
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ConsulCaesar: I can confirm this is how culture works. Incidentally, it's also the reason why Creative is an excellent trait for war: your conquered cities start producing culture immediately after going out of revolt.
Backing up again. Very true. Almost always build culture for the first few turns after conquering a city to start it producing out to have tiles to work and to have a better chance of not revolting once you move your units on.
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Maxvorstadt: And for the culture victory: It`s easier to archieve it in a game with war, since you can conquer enemy cities and get their cultural influence. In a peace only game you have to build many more cities and try to conquer enemy cities through culture, which takes quite a bit of time.
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Darvin: I think you may be getting different games in the series confused. In Civilization 4 you do not get cultural influence from enemy cities you capture. They get bumped right back down to 0 culture and any buildings and wonders that were built by your opponent do not provide culture for you. Moreover, only your 3 most cultured cities count towards culture victory so having more cities doesn't help much (they're mostly there to build temples to meet the cathedral construction requirements, and to build military units to keep your three cultural jewels safe)
Tell me if I'm wrong but in order to get a cultural victory don't you need 3 cities to eclipse a certain Culture Score (I wanna say 50,000)? And that's 50,000 EACH city. 150,000 between 3 cities won't work. For example, City 1 (100,000), City 2 (30,000), City 3 (20,000) will not earn you a cultural victory.

I want to say thanks again for the help all. Even the back and forth banter between members helps with retaining tips/strategy.
Post edited January 07, 2021 by mattador101
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mattador101: Tell me if I'm wrong but in order to get a cultural victory don't you need 3 cities to eclipse a certain Culture Score (I wanna say 50,000)?
The amount of culture necessary depends on what you choose for the game speed settings. I usually play on Marathon, which requires 150,000 in a given city to achieve the "legendary" culture level, and you need three cities to reach the legendary level in order to win culture victory.

Marathon games are long and grueling, but they really do give each era its own chance to shine in a way that doesn't happen on normal speed. In normal speed you have to be really careful about over-investing in military in any given era because the next era's units are just around the corner, but in marathon you're practically guaranteed to get into wars before the units go obsolete. This also makes unique units a lot more impactful. Egyptians War Chariots, Byzantine Cataphracts, Holy Roman Landsknechts, and Ottoman Janissaries are a lot of fun on marathon and you can really go all-in on them in a way you can't on normal speed since the units they're based off of go obsolete too early normally to over-invest in them (Landsknechts are surprising, but they really do shine in the early medieval era. Ordinarily this is too short a window to matter, but on Marathon they actually have their day in the sun).
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mattador101: Tell me if I'm wrong but in order to get a cultural victory don't you need 3 cities to eclipse a certain Culture Score (I wanna say 50,000)?
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Darvin: The amount of culture necessary depends on what you choose for the game speed settings. I usually play on Marathon, which requires 150,000 in a given city to achieve the "legendary" culture level, and you need three cities to reach the legendary level in order to win culture victory.
Got it. I understand the game speed has an impact on settings, as it should. It just can get complicating at times haha.