Posted June 02, 2017
I'm torn on whether or not they even sound interesting to me.
On one hand it is a massive genre, and one that I have never experienced. I like regular RPGs, fighting giant bosses, and I sure do like huge worlds to explore and interesting lore to parse through. I don't even mind grinding too much, as long as the core gameplay loop and mechanics are fun enough, I can put on a podcast at the same time and enjoy myself.
On the other hand though I hate the gameplay. As I said, I haven't played one, but they remind me a lot of ARPGs in the gameplay, with the boring endless clicking, and mindless waiting for cooldowns to end, except with a giant piano's worth of ability shortcuts.
I'm not much into online games in general, I don't like having the responsibility of someone else's enjoyment on my shoulders, and it's not like I'm that good at games anyway. However, last year I've played Overwatch and loved it. I enjoyed the DPS, tank and healer dynamic. I did enjoy being part of a team, and luckily didn't find too many douchebags on the way. But at the end of the day, though it may have been reborn from the ashes of a failed MMO, Overwatch is still a team-based shooter, and while that means fast-paced action gameplay that I liked, it also means it's just the same skirmishes over and over again in the same comparatively small maps.
The last Insurgency event in Overwatch showed me how much I would enjoy a more structured quest like gameplay, which is what got me thinking about MMOs. I don't think other team based shooters would do it for me. Other games, even if they have classes, it's usually a matter of loadout: either you shoot people and blow them up, or you flashbang them first then you shoot them. It's not the same as having varied skills and dedicated healers and tanks. But MMOs have the ARPG-adjacent combat that I described so they're not a perfect match either. I have enjoyed single-player RPGs with combat somewhat similar to MMOs, like Xenoblade Chronicles X and Final Fantasy 15, but those games are very reliant on positioning and comboing skills, in the case of FF15 you can even practically pause the game to assess the situation and plan your course of attack, in them I never felt like I was just waiting for cooldowns to end.
It feels like the genre isn't nearly as big as they used to be, what even are the good MMOs nowadays? Is the combat fun in them? Or is it just the same old thing? I might finally be up to try one out. I'd prefer it if it was free, but if a paid one is really good I might take a look at it. As long as it's not subscription based, I don't like the idea of losing the game at the end of the month unless I keep paying for it.
On one hand it is a massive genre, and one that I have never experienced. I like regular RPGs, fighting giant bosses, and I sure do like huge worlds to explore and interesting lore to parse through. I don't even mind grinding too much, as long as the core gameplay loop and mechanics are fun enough, I can put on a podcast at the same time and enjoy myself.
On the other hand though I hate the gameplay. As I said, I haven't played one, but they remind me a lot of ARPGs in the gameplay, with the boring endless clicking, and mindless waiting for cooldowns to end, except with a giant piano's worth of ability shortcuts.
I'm not much into online games in general, I don't like having the responsibility of someone else's enjoyment on my shoulders, and it's not like I'm that good at games anyway. However, last year I've played Overwatch and loved it. I enjoyed the DPS, tank and healer dynamic. I did enjoy being part of a team, and luckily didn't find too many douchebags on the way. But at the end of the day, though it may have been reborn from the ashes of a failed MMO, Overwatch is still a team-based shooter, and while that means fast-paced action gameplay that I liked, it also means it's just the same skirmishes over and over again in the same comparatively small maps.
The last Insurgency event in Overwatch showed me how much I would enjoy a more structured quest like gameplay, which is what got me thinking about MMOs. I don't think other team based shooters would do it for me. Other games, even if they have classes, it's usually a matter of loadout: either you shoot people and blow them up, or you flashbang them first then you shoot them. It's not the same as having varied skills and dedicated healers and tanks. But MMOs have the ARPG-adjacent combat that I described so they're not a perfect match either. I have enjoyed single-player RPGs with combat somewhat similar to MMOs, like Xenoblade Chronicles X and Final Fantasy 15, but those games are very reliant on positioning and comboing skills, in the case of FF15 you can even practically pause the game to assess the situation and plan your course of attack, in them I never felt like I was just waiting for cooldowns to end.
It feels like the genre isn't nearly as big as they used to be, what even are the good MMOs nowadays? Is the combat fun in them? Or is it just the same old thing? I might finally be up to try one out. I'd prefer it if it was free, but if a paid one is really good I might take a look at it. As long as it's not subscription based, I don't like the idea of losing the game at the end of the month unless I keep paying for it.