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Discussing the Myst legacy and going into a new Age.

One of the most iconic franchises in videogame history and the series that pretty much legitimized the first-person puzzle/adventure sub-genre, is turning 25 this year.

To celebrate this momentous occasion, we've brought Myst III: Exile and Myst IV: Revelation to GOG - the two lost chapters of the saga that have been unavailable for purchase since forever.
Now we're putting the cherry on top of this anniversary cake with a brief interview with Rand Miller, CEO of Cyan Worlds. Enjoy!




The Myst games have been widely praised for their intricate backstory and deliberate design, always consistent with their world's internal logic. Did you have all that mapped out when you started developing the series, or was it an emergent process?

Rand: Myst was mapped out and deliberate. Every location, each age, the buildings and puzzles were all documented by my brother Robyn and me. Toward the middle of that process we started thinking about more details that would fill out the larger story that surrounded the events of Myst - and that’s where the D’ni story came from. We weren’t sure if the larger story would ever see the light of day, but as it began to take shape, it actually began to turn back and affect elements of the game. It was a very interesting recursive process that we still use to design games here at Cyan. We hope that it’s that internal logic that makes our stories seem more authentic and less like just a game.

Building quality is one thing but gaining this level of loyalty is quite another. What do you think is the element(s) that keeps the Myst brand so strong over the years, with fans showing their support consistently on your Kickstarter projects and beyond? What makes them so timeless?

Rand: Honestly I think it’s what has driven good storytelling for many years - internal consistency, attention to detail, and hints of something much bigger that makes players feel like they’re experiencing a small window into a much larger world. That’s what makes people wonder what is around the next corner. It doesn’t matter what the medium is - those are the kind of stories I’m driven to return to.

Speaking of Kickstarter, your recent campaign for the 25hth Anniversary edition was a resounding success. This physical edition was something your fans were asking for or something you wanted to do as a "last hurrah" for the series?

Rand: Twenty five is kind of magic number in the Myst universe, so it only seemed fitting to do something extra to celebrate the 25th anniversary. One of the difficult parts of the Obduction Kickstarter was providing all the physical rewards — we said we’d never do that again. So… well… we have very short memories. And besides, we really wanted the cool physical artifacts, too!

What's you proudest or most peculiar memory from working on the series? What about your favorite in-game moment?

Rand: My most peculiar moments are being recognized in public. I live a reasonably normal life in Spokane, Washington, and in spite of the fact that the Myst series has sold tens of millions of units, it still surprises me when people know about the game, and especially when they recognize me.
And in spite of the fact that it wasn’t a commercial success, I’m still really proud of Myst Online/Uru. We developed an experience that was cutting edge and very unique, and I still remember some of the events that occurred in the cavern that affected people deeply.

Alright, let's get real: any plans for the future? Are you thinking of returning to the Myst series or perhaps make a sequel to Obduction? How about an entirely new project? Spill the beans, guys!

Rand: Ha, okay, yeah! Working on Obduction was like leaving your house for a vacation — a change of scenery. It was nice working with a blank slate and making something completely new. But after our vacation we came back home and realized that we are really enamored with the potential for VR/AR. Almost everyone who has played a Myst game knows that it would be amazing to experience our immersive worlds in VR - we hear it all the time. So we’re planning for that — a new experience, new story, in some familiar Ages, and some new Ages... but not until the time is right. It’ll be something amazing.
blue pages? red pages? i have no idea what is going on but i HAFF to find these pages! i didn't have a computer 25 years ago and i actually played the original Myst on a Sega Saturn. i rented that and another game and i never put the other game in. my little sister watched me play thru the whole game, just as enamored as i was. played most of the follow-ups, and i think Obduction has come the closest to repeating that "oh wow" sensation i got from the original.
As much as I love that some people can enjoy VR to the fullest... 3D with a narrow FOV gives me the motherlode of nausea, so I'd rather Cyan spent money on making more worlds and more puzzles than implementing VR in a game. Or developing a game with VR in mind, which made Obduction such a nausea-fest until they implemented the FOV controls.
Myst was one of the first PC games I ever played (along with the original Civilization) and Riven is still one of my all-time favourites. So keep it up! But please don't forget about normal keyboard/mouse players in your focus on VR; the idea intrigues me, but I simply can't justify the cost of a headset right now.
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DebbieL: Myst was one of the first PC games I ever played (along with the original Civilization) and Riven is still one of my all-time favourites. So keep it up! But please don't forget about normal keyboard/mouse players in your focus on VR; the idea intrigues me, but I simply can't justify the cost of a headset right now.
Ha! It won't be nowhere near "now". I'm sure we've got plenty of time to save up for whatever VR system will be available at the time a new game is released. Probably best to wait until then anyway so the equipment doesn't get old waiting for it.

Just get a jar and start putting money it everyday. Like today, put one penny in it. Then tomorrow put two pennies in it. Then the next day put four pennies in it. Then you'll have 1 + 2 + 4 = 7 pennies total. Not much, but just keep doubling the amount you put in the jar each day. So the next day add 8 pennies, then the day after that add 16 pennies, and so on. It's just a few pennies a day, but it oughta add up to be enough for whatever VR system becomes available after they make their game. Might also want to make a note of how much you put in the last time so you'll know how much to put in the next day.
Really enjoyed Myst and Riven, have all the games on disk. The last 3 games make me too sea sick, and am not the only one. Always hoped for a 3rd person option.
I still remember how much fun I had with the original MYST and then later Riven. The thing about MYST is just how different it was, it didn't have any violence or killing or the like, it just had puzzle solving. It got people interested in playing video games who would never have played video games otherwise.
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Moonbeam: Really enjoyed Myst and Riven, have all the games on disk. The last 3 games make me too sea sick, and am not the only one. Always hoped for a 3rd person option.
With the technology used in Myst 3 and 4, third person would be absolutely impossible since the graphics weren't actually 3D. They were pre-rendered panoramas that the game engine wrapped around. It would have been just as impossible to make them third person as it would have been for Myst and Riven.

With Myst 5 it would have been possible since that one was real time 3D like a first person shooter, but it would have been a little immersion breaking since in Myst games you're meant to be playing as 'yourself'.
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DebbieL: Myst was one of the first PC games I ever played (along with the original Civilization) and Riven is still one of my all-time favourites. So keep it up! But please don't forget about normal keyboard/mouse players in your focus on VR; the idea intrigues me, but I simply can't justify the cost of a headset right now.
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thomq: Ha! It won't be nowhere near "now". I'm sure we've got plenty of time to save up for whatever VR system will be available at the time a new game is released. Probably best to wait until then anyway so the equipment doesn't get old waiting for it.

Just get a jar and start putting money it everyday. Like today, put one penny in it. Then tomorrow put two pennies in it. Then the next day put four pennies in it. Then you'll have 1 + 2 + 4 = 7 pennies total. Not much, but just keep doubling the amount you put in the jar each day. So the next day add 8 pennies, then the day after that add 16 pennies, and so on. It's just a few pennies a day, but it oughta add up to be enough for whatever VR system becomes available after they make their game. Might also want to make a note of how much you put in the last time so you'll know how much to put in the next day.
You realize that a penny doubled by day 17 is over $1,500 total right? By 30 days a penny doubled is near $20,000,000.. A savings plan doesn't make millions of dollars appear in your glass jar in a month (or thousands in a couple weeks) if you don't already have that money over such a short term. Setting aside $50-100 a month is a much more realistic savings plan for something that will likely not be available for at least another year or two anyway.
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Thanks for releasing 3 and 4. I have been waiting forever for these to be available from anywhere. Thank the Divines for GOG. Wrong franchise I know, but had to thank something holy.
Post edited June 30, 2018 by Majic8
I got my first copy of Myst from a friend who got it bundled with their Macintosh, I played it on my Performa 475 which I had gotten an external SCSI CD-ROM drive for.

I REALLY wanted to get Riven, too, but knew it wouldn't run on my machine as it required a PowerPC processor, so my lowly MC68LC040 wasn't quite enough. So I didn't get to play that until I built an x86 box for Windows in 1999, actually, I may have played Exile before I played Riven

I remember loving the idea or Myst Online, but didn't actually get the game until a while after it got renamed to URU.

I never finished Myst as I never managed to get into Selenitic, even with the help of walkthroughs and guides.
I'm fairly certain I never finished Riven.
I took a damned long time to finish Exile, I don't know why, but I remember being stuck at pretty much the last step, having solved the learning ages and finally meeting the person at the end, but I think I finally did finish the game.
I barely remember anything of Revelation and End of Ages. I might have finished the latter?
Of URU, I only remember the cleft and "home-island".

Time to play them again, it seems. Now I'm just waiting for Linux ports (even if it's just GOG having bundled the games with Wine), so I won't have to install the games through Wine or PlayOnLinux.
Myst, Riven and Exile still rank on my top ten list, blew me away then and now. Great interview, thanks. I'm not too keen on the VR but hope it does well for you
Post edited July 01, 2018 by mintee
cool
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Maighstir: Time to play them again, it seems. Now I'm just waiting for Linux ports (even if it's just GOG having bundled the games with Wine), so I won't have to install the games through Wine or PlayOnLinux.
We plan to have Myst, Riven and Exile supported by ./play.it quite soon (first one is already supported, but only for Debian and derivatives). Later episodes will probably be added to the mix too at some point.
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SirPrimalform: Really interesting read, I hope the new stuff isn't VR-only because not everyone can cope with VR (terrible motion sickness etc.).


Oh hi, I didn't know we had any Cyan devs on the forum! Hmm, your username is dragoNgreY backwards... is that significant?
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YergNogard: I was GreyDragon in the Cyan community for years. As an alt-ego I went with Yerg Nogard. Seemed fitting :)
Indeed -- especially since those are also anagrams for "ye grognard" (and "Rand, yer GOG" :P ).