Since I had the long weekend and no other games I wanted to start at the moment, I decided to try it.
It's not too bad. Some good stuff. Progression is a bit gated, but not in terribly bad ways. The art/sound/music is all good, and the vibe definitely is comforting/relaxing. It does what it says on the tin. It has plenty of positive going for it. The pacing is great. It allows save anytime, and your stamina always refreshes any time you stop doing things. Taking damage (bee sting, goose fight) permanently reduce your maximum stamina a goodly amount; eating things permanently increases your maximum stamina (by the tiniest bit). You can get a wound that makes your stamina not regenerate until you use a bandage.
A few bits of negatives:
* Minigames: So far there's cow-milking mini game, sheep shearing mini-game, and cooking mini-games. Cow milking, ok, sure. I only have one cow so far and it's only once every 3-in-game-days. It's not the worst, but it's not additive to the experience. Sheep shearing is just annoying. Again, not hard in any way, just annoying (especially with the teensiest load screen in and out of it). Fortunately, I see there are "auto-clippers" to buy that purport to skip it. Cooking, it's just terrible. It's a rhythm-game-ish thing of moving the pan left/right/up/down for an amount of time as prompts on the screen show. "harder" recipes require more precision to do. It doesn't have a failure state, but you sure could get stuck not succeeding for a long time.
EDIT: Forgot there's also the board sawing mini-game...
* One more mini-game I've only seen once so far: "while the kid sleeps, you become the dog and have to chase away the wolves so they don't steal sheep". REALLY obnoxious mini-game. Less because of it itself (I really hope it doesn't repeat much), but because the wolves just run through and destroy your fences. Leading to you having to rebuild all the fences the next day. Meaning you then have to catch all of your animals back into their pens the next day.
* A lot of the "clothing unlocked!" things (like finding hidden treasures in the world or completing quests) don't give them to you but instead unlock them at the merchant then to buy. Just a feelsbad moment after a feelsgood of a new unlock.
* Your dog and cat lose training over time. At an alarming rate. You have to play fetch/taunt every day to keep it full. (Or, I'm just letting it go down and then refilling it in batch when I need them again.)
The game is at least as much about exploring the world/finding things in it as it is about the daily chores and developing the farm. Which, since I'm an "exploration" archetype gamer in many ways, hits good for me.
Devs, if you peek in and want a top thing to prioritize for enhancement: allow the crafting stations (next to the barn and the cooking stall) take from the storage box inventory and not just carried inventory.
EDIT:
The wolf one appears to have been one-time story. Phew. There was another "overnight dream minigame" where you basically play "Snake"/"Nibbles" with ducks on a pond (that was pretty straightforward).
EDIT2:
I, uh, appear to have reached a soft-lock. I jumped/fell into an area while exploring and there appears to be no way out of it. Hopefully the wolves overnight catch me and send me back to spawn. Nope. Emailing the developers.
Post edited May 29, 2023 by mqstout